Here you can find the source of atan2(double y, double x)
static public double atan2(double y, double x)
//package com.java2s; /**//from w w w .j av a 2s . c o m * <p>Title: Class for float-point calculations in J2ME applications CLDC 1.1</p> * <p>Description: Useful methods for float-point calculations which absent in native Math class</p> * <p>Copyright: Copyright (c) 2004 Nick Henson</p> * <p>Company: UNTEH</p> * <p>License: Free use only for non-commercial purpose</p> * <p>If you want to use all or part of this class for commercial applications then take into account these conditions:</p> * <p>1. I need a one copy of your product which includes my class with license key and so on</p> * <p>2. Please append my copyright information henson.midp.Float (C) by Nikolay Klimchuk on ?About? screen of your product</p> * <p>3. If you have web site please append link <a href=?http://henson.newmail.ru?>Nikolay Klimchuk</a> on the page with description of your product</p> * <p>That's all, thank you!</p> * @author Nikolay Klimchuk http://henson.newmail.ru * @version 0.5 */ public class Main { /** Square root from 3 */ final static public double SQRT3 = 1.732050807568877294; static public double atan2(double y, double x) { // if x=y=0 if (y == 0. && x == 0.) return 0.; // if x>0 atan(y/x) if (x > 0.) return atan(y / x); // if x<0 sign(y)*(pi - atan(|y/x|)) if (x < 0.) { if (y < 0.) return -(Math.PI - atan(y / x)); else return Math.PI - atan(-y / x); } // if x=0 y!=0 sign(y)*pi/2 if (y < 0.) return -Math.PI / 2.; else return Math.PI / 2.; } static public double atan(double x) { boolean signChange = false; boolean Invert = false; int sp = 0; double x2, a; // check up the sign change if (x < 0.) { x = -x; signChange = true; } // check up the invertation if (x > 1.) { x = 1 / x; Invert = true; } // process shrinking the domain until x<PI/12 while (x > Math.PI / 12) { sp++; a = x + SQRT3; a = 1 / a; x = x * SQRT3; x = x - 1; x = x * a; } // calculation core x2 = x * x; a = x2 + 1.4087812; a = 0.55913709 / a; a = a + 0.60310579; a = a - (x2 * 0.05160454); a = a * x; // process until sp=0 while (sp > 0) { a = a + Math.PI / 6; sp--; } // invertation took place if (Invert) a = Math.PI / 2 - a; // sign change took place if (signChange) a = -a; // return a; } }