List of utility methods to do atan2
double | atan2(double arg1, double arg2) atan if (arg1 + arg2 == arg1) { if (arg1 >= 0) { return PIO2; return -PIO2; arg1 = atan(arg1 / arg2); if (arg2 < 0) { ... |
double | atan2(double x, double y) Approximates the atan2 function. if (y == 0.0 && x == 0.0) { return 0.0; } else if (x > 0.0) { if (y > 0.0) { return atan(y / x); } else { return 2 * Math.PI - atan(-y / x); } else if (x < 0.0) { if (y < 0.0) { return Math.PI + atan(y / x); } else { return Math.PI - atan(-y / x); } else if (y < 0.0) { return 2 * Math.PI - Math.PI / 2.; } else { return Math.PI / 2.; |
double | atan2(double y, double x) Converts rectangular coordinates ( x , y ) to polar (r, theta).
return Math.atan2(y, x);
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double | atan2(double y, double x) Converts rectangular coordinates (x, y) to polar (r, theta). double pi_o_4 = 7.8539816339744827900E-01; double pi_o_2 = 1.5707963267948965580E+00; double pi = 3.1415926535897931160E+00; double pi_lo = 1.2246467991473531772E-16; double z; int k, m; long hx = Double.doubleToLongBits(x); long hy = Double.doubleToLongBits(y); ... |
double | atan2(double y, double x) atan if (y == 0. && x == 0.) return 0.; if (x > 0.) return atan(y / x); if (x < 0.) { if (y < 0.) return -(Math.PI - atan(y / x)); else ... |
double | atan2(double y, double x) atan double atn = atan(y / x); if (y >= 0) { if (x >= 0) return atn; return Math.PI + atn; if (x >= 0) { return atn; ... |
double[] | atan2(double[] arr1, double[] arr2) atan double[] result = new double[arr1.length]; for (int i = 0; i < arr1.length; i++) { result[i] = Math.atan2(arr2[i], arr1[i]); return result; |
double | atan2(final double y, final double x) atan return StrictMath.atan2(y, x);
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float | atan2(float y, float x) Returns atan2 in radians, faster but less accurate than Math.atan2. if (x == 0f) { if (y > 0f) return PI / 2; if (y == 0f) return 0f; return -PI / 2; final float atan, z = y / x; ... |
double | atan2(Integer y, Integer x) atan return Math.atan2(y.doubleValue(), x.doubleValue());
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