Java tutorial
package stray; import stray.util.Utils; import stray.util.render.SpaceBackground; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Input.Keys; import com.badlogic.gdx.InputMultiplexer; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.utils.Array; public class HelpScreen extends Updateable { public HelpScreen(Main m) { super(m); prepare(); } private void prepare() { things.clear(); things.add("_CONTROLS"); things.add(""); things.add("WASD / ARROW KEYS -> move character"); things.add("F12 -> debug mode toggle"); things.add("SCROLL -> scroll selected on hotbar"); things.add("1234567890 -> hotbar slot select"); // ------------------------------------------ things.add("_CREDITS"); things.add(""); things.add("Programming"); things.add("chrislo27"); things.add(""); things.add("Art"); things.add("chrislo27"); // ------------------------------------------ things.add("_MUSIC CREDITS"); things.add(""); things.add("[insert music here]"); things.add("Kevin MacLeod (incompetech.com)"); things.add("\"Licensed under Creative Commons: By Attribution 3.0\""); things.add("\"http://creativecommons.org/licenses/by/3.0/\""); } Array<String> things = new Array<String>(); final int[] konami = new int[] { Keys.UP, Keys.UP, Keys.DOWN, Keys.DOWN, Keys.LEFT, Keys.RIGHT, Keys.LEFT, Keys.RIGHT, Keys.B, Keys.A }; int konamisuccess = 0; @Override public void render(float delta) { Gdx.gl20.glClear(GL20.GL_COLOR_BUFFER_BIT); main.batch.begin(); SpaceBackground.instance().render(main); main.font.setColor(Color.WHITE); int buffer = 0; for (int i = 0; i < things.size; i++) { if (things.get(i).startsWith("_")) { main.font.draw(main.batch, things.get(i).substring(1), 65, Main.convertY(75 + (i * 15) + (buffer * 15))); main.font.draw(main.batch, Utils.repeat("_", things.get(i).length() - 1), 65, Main.convertY(75 + (i * 15) + (buffer * 15))); } else main.font.draw(main.batch, things.get(i), 65, Main.convertY(75 + (i * 15) + (buffer * 15))); if (i + 1 < things.size) { if (things.get(i + 1).startsWith("_")) { buffer += 2; } } } main.batch.end(); if (Gdx.input.isKeyJustPressed(Keys.R)) { prepare(); } else if (Gdx.input.isKeyJustPressed(Keys.ESCAPE)) { main.setScreen(Main.MAINMENU); } } @Override public void tickUpdate() { } @Override public void resize(int width, int height) { } @Override public void show() { InputMultiplexer p = main.getDefaultInput(); p.addProcessor(new HelpInputProcessor(main, this)); Gdx.input.setInputProcessor(p); } @Override public void hide() { Gdx.input.setInputProcessor(main.getDefaultInput()); } @Override public void pause() { } @Override public void resume() { } @Override public void dispose() { } @Override public void renderDebug(int starting) { } @Override public void renderUpdate() { } }