Java tutorial
/******************************************************************************* * Copyright 2015 Theodor Angergrd * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package se.angergard.game.util; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.Pixmap; import com.badlogic.gdx.graphics.Pixmap.Format; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable; public class TextureUtils { public static final Texture createTexture(Color color, int width, int height) { Pixmap pixmap = new Pixmap(width, height, Format.RGBA8888); pixmap.setColor(color); pixmap.fill(); Texture texture = new Texture(pixmap); pixmap.dispose(); return texture; } public static final TextureRegionDrawable createDrawable(Color color, int width, int height) { return new TextureRegionDrawable(new TextureRegion(createTexture(color, width, height))); } }