pl.kotcrab.gdxcombat.GdxCombat.java Source code

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/*******************************************************************************
 * Copyright 2013 Pawel Pastuszak
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package pl.kotcrab.gdxcombat;

import pl.kotcrab.gdxcombat.arenas.PitArena;
import pl.kotcrab.gdxcombat.core.AbstractScene;
import pl.kotcrab.gdxcombat.core.Touch;
import pl.kotcrab.gdxcombat.fighters.LiuKang;
import pl.kotcrab.gdxcombat.fighters.Sonya;

import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.InputMultiplexer;
import com.badlogic.gdx.graphics.FPSLogger;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.input.GestureDetector;

public class GdxCombat implements ApplicationListener {
    private OrthographicCamera camera;
    private SpriteBatch batch;

    private AbstractScene activeScene;

    private FPSLogger fpsLogger = new FPSLogger();

    @Override
    public void create() {
        Assets.load();

        camera = new OrthographicCamera(480, 320);
        camera.position.x = 240;
        camera.position.y = 160;
        Touch.setCamera(camera);
        batch = new SpriteBatch();

        changeScene(new GameScene(new PitArena(), new LiuKang(true), new Sonya(false)));
    }

    @Override
    public void dispose() {
        batch.dispose();
        activeScene.dispose();

        Assets.dispose();
    }

    @Override
    public void render() {
        Gdx.gl.glClearColor(0, 0, 0, 1);
        Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);

        update();

        batch.setProjectionMatrix(camera.combined);
        activeScene.render(batch);
    }

    public void update() {
        camera.update();
        activeScene.update();
        fpsLogger.log();
    }

    @Override
    public void resize(int width, int height) {
    }

    @Override
    public void pause() {
    }

    @Override
    public void resume() {
    }

    public void changeScene(AbstractScene scene) {
        if (activeScene != null)
            activeScene.dispose();

        activeScene = scene;

        InputMultiplexer multiplexer = new InputMultiplexer();
        multiplexer.addProcessor(new GestureDetector(activeScene));
        multiplexer.addProcessor(activeScene);

        Gdx.input.setInputProcessor(multiplexer);
    }

}