Java tutorial
/** Infinite Paths : Infinite Tower Defense Game With User Created Maps Copyright (C) 2015 Tristan Kernan This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ package net.noviden.towerdefense.MapCreator; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.Pixmap; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.scenes.scene2d.utils.SpriteDrawable; import net.noviden.towerdefense.Maps.Map; import net.noviden.towerdefense.Path; import net.noviden.towerdefense.Point; public class MapThumbnail { /* * pixmap -> texture -> sprite -> spriteDrawable */ public static SpriteDrawable createThumbnail(Map map, int dims) { Pixmap pixmap = new Pixmap(dims, dims, Pixmap.Format.RGB565); // draw border around pixmap pixmap.setColor(Color.PURPLE); pixmap.drawRectangle(0, 0, pixmap.getWidth(), pixmap.getHeight()); // draw paths pixmap.setColor(Color.RED); for (Path path : map.getGenericPaths()) { for (int j = 0; j < path.set.size() - 1; j++) { Point a = path.set.get(j), b = path.set.get(j + 1); int ax = (int) (a.x * dims), ay = (int) (a.y * dims), bx = (int) (b.x * dims), by = (int) (b.y * dims); pixmap.drawLine(ax, ay, bx, by); } } Texture texture = new Texture(pixmap); Sprite sprite = new Sprite(texture); SpriteDrawable spriteDrawable = new SpriteDrawable(sprite); return spriteDrawable; } }