Java tutorial
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.scenes.scene2d.utils; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite; /** Drawable for a {@link Sprite}. * @author Nathan Sweet */ public class SpriteDrawable extends BaseDrawable implements TransformDrawable { private Sprite sprite; /** Creates an uninitialized SpriteDrawable. The sprite must be set before use. */ public SpriteDrawable() { } public SpriteDrawable(Sprite sprite) { setSprite(sprite); } public SpriteDrawable(SpriteDrawable drawable) { super(drawable); setSprite(drawable.sprite); } public void draw(Batch batch, float x, float y, float width, float height) { draw(batch, x, y, width / 2f, height / 2f, width, height, 1f, 1f, 0f); } public void draw(Batch batch, float x, float y, float originX, float originY, float width, float height, float scaleX, float scaleY, float rotation) { sprite.setOrigin(originX, originY); sprite.setRotation(rotation); sprite.setScale(scaleX, scaleY); sprite.setBounds(x, y, width, height); Color color = sprite.getColor(); sprite.setColor(Color.tmp.set(color).mul(batch.getColor())); sprite.draw(batch); sprite.setColor(color); } public void setSprite(Sprite sprite) { this.sprite = sprite; setMinWidth(sprite.getWidth()); setMinHeight(sprite.getHeight()); } public Sprite getSprite() { return sprite; } }