com.badlogic.gdx.scenes.scene2d.utils.SpriteDrawable.java Source code

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/*******************************************************************************
 * Copyright 2011 See AUTHORS file.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.badlogic.gdx.scenes.scene2d.utils;

import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite;

/** Drawable for a {@link Sprite}.
 * @author Nathan Sweet */
public class SpriteDrawable extends BaseDrawable implements TransformDrawable {
    private Sprite sprite;

    /** Creates an uninitialized SpriteDrawable. The sprite must be set before use. */
    public SpriteDrawable() {
    }

    public SpriteDrawable(Sprite sprite) {
        setSprite(sprite);
    }

    public SpriteDrawable(SpriteDrawable drawable) {
        super(drawable);
        setSprite(drawable.sprite);
    }

    public void draw(Batch batch, float x, float y, float width, float height) {
        draw(batch, x, y, width / 2f, height / 2f, width, height, 1f, 1f, 0f);
    }

    public void draw(Batch batch, float x, float y, float originX, float originY, float width, float height,
            float scaleX, float scaleY, float rotation) {
        sprite.setOrigin(originX, originY);
        sprite.setRotation(rotation);
        sprite.setScale(scaleX, scaleY);
        sprite.setBounds(x, y, width, height);
        Color color = sprite.getColor();
        sprite.setColor(Color.tmp.set(color).mul(batch.getColor()));
        sprite.draw(batch);
        sprite.setColor(color);
    }

    public void setSprite(Sprite sprite) {
        this.sprite = sprite;
        setMinWidth(sprite.getWidth());
        setMinHeight(sprite.getHeight());
    }

    public Sprite getSprite() {
        return sprite;
    }
}