eu.rubenrosado.inmisericordia.LSGame.java Source code

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Here is the source code for eu.rubenrosado.inmisericordia.LSGame.java

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/*
 * Inmisericordia
 * Copyright (C) 2014 Ruben Rosado <rrosadoalba@gmail.com>
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */

package eu.rubenrosado.inmisericordia;

import java.util.Iterator;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Preferences;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.utils.Json;
import com.badlogic.gdx.utils.JsonReader;
import com.badlogic.gdx.utils.JsonValue;

import eu.rubenrosado.inmisericordia.actors.Hero;
import eu.rubenrosado.inmisericordia.actors.Monster;
import eu.rubenrosado.inmisericordia.screens.PlayGame;

/**
 * This class saves and loads the game using JSon and preferences
 * 
 * @author Ruben Rosado
 * 
 */
public class LSGame {

    private float autosave;

    /**
     * 
     * @return if exists any saved game
     */
    public boolean existsSavedGame() {
        Preferences pref = Gdx.app.getPreferences(".sav");
        if (!pref.getBoolean("savedgame", false)) {
            return false;
        }
        return true;
    }

    /**
     * Save the game in JSon
     */
    public void saveGame() {
        Json json = new Json();
        String hero = json.toJson(PlayGame.hero, Hero.class);
        String monsters = json.toJson(PlayGame.monsters, Monster.class);

        FileHandle file = Gdx.files.local("hero.sav");
        file.writeString(hero, false);
        file = Gdx.files.local("monsters.sav");
        file.writeString(monsters, false);

        Preferences pref = Gdx.app.getPreferences(".sav");
        if (!pref.getBoolean("savedgame", false)) {
            pref.putBoolean("savedgame", true);
        }
        pref.flush();
    }

    /**
     * Load the game saved in JSon
     */
    public void loadGame() {
        Json json = new Json();
        FileHandle file = Gdx.files.local("hero.sav");
        PlayGame.hero = json.fromJson(Hero.class, file.readString());
        file = Gdx.files.local("monsters.sav");
        JsonValue root = new JsonReader().parse(file.readString());
        @SuppressWarnings("rawtypes")
        Iterator it = root.iterator();
        while (it.hasNext()) {
            PlayGame.monsters.add(json.fromJson(Monster.class, it.next().toString()));
        }
    }

    /**
     * Delete saved game
     */
    public void deleteGame() {
        Preferences pref = Gdx.app.getPreferences(".sav");
        pref.putBoolean("savedgame", false);
        pref.flush();
        Gdx.files.local("hero.sav").delete();
        Gdx.files.local("monsters.sav").delete();
    }

    /**
     * Save the game automatically
     */
    public void autosave() {
        autosave += PlayGame.delta;
        if (autosave > 60) {
            saveGame();
            autosave = 0;
        }
    }

}