com.badlogic.gdx.Preferences.java Source code

Java tutorial

Introduction

Here is the source code for com.badlogic.gdx.Preferences.java

Source

/*******************************************************************************
 * Copyright 2011 See AUTHORS file.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.badlogic.gdx;

import java.util.Map;

/** <p>
 * A Preference instance is a hash map holding different values. It is stored alongside your application (SharedPreferences on
 * Android, LocalStorage on GWT, on the desktop a Java Preferences file in a ".prefs" directory will be created, and on iOS an
 * NSMutableDictionary will be written to the given file). CAUTION: On the desktop platform, all libgdx applications share the same
 * ".prefs" directory. To avoid collisions use specific names like "com.myname.game1.settings" instead of "settings"
 * </p>
 * 
 * <p>
 * Changes to a preferences instance will be cached in memory until {@link #flush()} is invoked.
 * </p>
 * 
 * <p>
 * Use {@link Application#getPreferences(String)} to look up a specific preferences instance. Note that on several backends the
 * preferences name will be used as the filename, so make sure the name is valid for a filename.
 * </p>
 * 
 * @author mzechner */
public interface Preferences {
    public Preferences putBoolean(String key, boolean val);

    public Preferences putInteger(String key, int val);

    public Preferences putLong(String key, long val);

    public Preferences putFloat(String key, float val);

    public Preferences putString(String key, String val);

    public Preferences put(Map<String, ?> vals);

    public boolean getBoolean(String key);

    public int getInteger(String key);

    public long getLong(String key);

    public float getFloat(String key);

    public String getString(String key);

    public boolean getBoolean(String key, boolean defValue);

    public int getInteger(String key, int defValue);

    public long getLong(String key, long defValue);

    public float getFloat(String key, float defValue);

    public String getString(String key, String defValue);

    /** Returns a read only Map<String, Object> with all the key, objects of the preferences. */
    public Map<String, ?> get();

    public boolean contains(String key);

    public void clear();

    public void remove(String key);

    /** Makes sure the preferences are persisted. */
    public void flush();
}