Java tutorial
/** * eAdventure is a research project of the * e-UCM research group. * * Copyright 2005-2013 e-UCM research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * e-UCM is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.editor; import com.badlogic.gdx.ApplicationListener; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL10; import com.badlogic.gdx.scenes.scene2d.Stage; import es.eucm.ead.editor.control.Controller; import es.eucm.ead.editor.control.actions.ShowView; import es.eucm.ead.editor.platform.Platform; import es.eucm.ead.editor.view.builders.classic.MainBuilder; public class Editor implements ApplicationListener { protected Platform platform; private Stage stage; protected Controller controller; public Editor(Platform platform) { this.platform = platform; } @Override public void create() { stage = new Stage(Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), false); controller = new Controller(platform, Gdx.files, stage.getRoot()); controller.action(ShowView.NAME, MainBuilder.NAME); Gdx.input.setInputProcessor(stage); } @Override public void resize(int width, int height) { stage.setViewport(width, height); } @Override public void render() { Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); stage.act(); stage.draw(); } @Override public void pause() { } @Override public void resume() { } @Override public void dispose() { } }