Java tutorial
/* Acid - Provides a Java cell API to display fancy cell boxes. * Copyright (C) 2013 Miguel Gonzalez * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ package de.myreality.acid.gdx; import com.badlogic.gdx.graphics.Pixmap; import com.badlogic.gdx.graphics.Pixmap.Format; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.TextureData; import com.badlogic.gdx.graphics.g2d.Sprite; import de.myreality.acid.CellRenderer; /** * Cell renderer for LibGDX context * * @author Miguel Gonzalez <miguel-gonzalez@gmx.de> * @since 1.0 * @version 1.0 */ public class GdxCellRenderer implements CellRenderer { // =========================================================== // Constants // =========================================================== // =========================================================== // Fields // =========================================================== private Texture image; private GdxBufferedRenderer renderer; // =========================================================== // Constructors // =========================================================== public GdxCellRenderer(Texture image, GdxBufferedRenderer bufferedRenderer) { this.image = image; this.renderer = bufferedRenderer; } public GdxCellRenderer(GdxBufferedRenderer bufferedRenderer) { this(null, bufferedRenderer); } // =========================================================== // Getters and Setters // =========================================================== public void setTexture(Texture texture) { this.image = texture; } // =========================================================== // Methods from Superclass // =========================================================== @Override public void drawCell(float x, float y, float width, float height, float r, float g, float b, float a) { Texture buffer = renderer.getBuffer(); if (buffer != null) { Pixmap map = new Pixmap((int) width, (int) height, Format.RGBA8888); map.setColor(r, g, b, a); if (image != null) { Sprite sprite = new Sprite(image); sprite.setColor(r, g, b, a); image = sprite.getTexture(); TextureData data = image.getTextureData(); data.prepare(); Pixmap tmp = data.consumePixmap(); map.drawPixmap(tmp, 0, 0, tmp.getWidth(), tmp.getHeight(), 0, 0, (int) width, (int) height); image.getTextureData().disposePixmap(); } else { map.fillRectangle(0, 0, (int) width, (int) height); } buffer.draw(map, (int) x, (int) y); map.dispose(); } } // =========================================================== // Methods // =========================================================== // =========================================================== // Inner classes // =========================================================== }