Java tutorial
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.graphics; import com.badlogic.gdx.graphics.Pixmap.Format; import com.badlogic.gdx.graphics.glutils.ETC1TextureData; import com.badlogic.gdx.graphics.glutils.FileTextureData; import com.badlogic.gdx.graphics.glutils.MipMapGenerator; /** Used by a {@link Texture} to load the pixel data. A TextureData can either return a {@link Pixmap} or upload the pixel data * itself. It signals it's type via {@link #getType()} to the Texture that's using it. The Texture will then either invoke * {@link #consumePixmap()} or {@link #consumeCustomData(int)}. These are the first methods to be called by Texture. After * that the Texture will invoke the other methods to find out about the size of the image data, the format, whether mipmaps should * be generated and whether the TextureData is able to manage the pixel data if the OpenGL ES context is lost.</p> * * In case the TextureData implementation has the type {@link TextureDataType#Custom}, the implementation has to generate the * mipmaps itself if necessary. See {@link MipMapGenerator}.</p> * * Before a call to either {@link #consumePixmap()} or {@link #consumeCustomData(int)}, Texture will bind the OpenGL ES * texture.</p> * * Look at {@link FileTextureData} and {@link ETC1TextureData} for example implementations of this interface. * @author mzechner */ public interface TextureData { /** The type of this {@link TextureData}. * @author mzechner */ public enum TextureDataType { Pixmap, Custom } /** @return the {@link TextureDataType} */ public TextureDataType getType(); /** @return whether the TextureData is prepared or not. */ public boolean isPrepared(); /** Prepares the TextureData for a call to {@link #consumePixmap()} or {@link #consumeCustomData(int)}. This method can be * called from a non OpenGL thread and should thus not interact with OpenGL. */ public void prepare(); /** Returns the {@link Pixmap} for upload by Texture. A call to {@link #prepare()} must precede a call to this method. Any * internal data structures created in {@link #prepare()} should be disposed of here. * * @return the pixmap. */ public Pixmap consumePixmap(); /** @return whether the caller of {@link #consumePixmap()} should dispose the Pixmap returned by {@link #consumePixmap()} */ public boolean disposePixmap(); /** Uploads the pixel data to the OpenGL ES texture. The caller must bind an OpenGL ES texture. A call to {@link #prepare()} * must preceed a call to this method. Any internal data structures created in {@link #prepare()}. */ public void consumeCustomData(int target); /** @return the width of the pixel data */ public int getWidth(); /** @return the height of the pixel data */ public int getHeight(); /** @return the {@link Format} of the pixel data */ public Format getFormat(); /** @return whether to generate mipmaps or not. */ public boolean useMipMaps(); /** @return whether this implementation can cope with a EGL context loss. */ public boolean isManaged(); }