Java tutorial
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.whynot.stClient.view; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; /** * * @author potapov */ public class Splash implements com.badlogic.gdx.Screen { private Sprite splash; private SpriteBatch batch; @Override public void render(float f) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); splash.draw(batch); batch.end(); } @Override public void resize(int i, int i1) { } @Override public void show() { batch = new SpriteBatch(); Texture text = new Texture("img/splash.png"); splash = new Sprite(text); splash.setSize(Gdx.graphics.getWidth() / 3, Gdx.graphics.getHeight() / 3); splash.setPosition(Gdx.graphics.getWidth() / 2, Gdx.graphics.getHeight() / 2); } @Override public void hide() { } @Override public void pause() { } @Override public void resume() { } @Override public void dispose() { } }