Java tutorial
/* * Nebula2D is a cross-platform, 2D game engine for PC, Mac, & Linux * Copyright (c) 2014 Jon Bonazza * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.suiton2d.editor.ui.render; import com.badlogic.gdx.ApplicationListener; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.utils.viewport.Viewport; import com.suiton2d.editor.framework.Selection; import com.suiton2d.scene.Scene; import com.suiton2d.scene.SceneManager; public class RenderAdapter implements ApplicationListener { private Selection selectedObject; private SceneManager sceneManager; public RenderAdapter(SceneManager sceneManager) { this.sceneManager = sceneManager; } public Selection getSelectedObject() { return selectedObject; } public void setSelectedObject(Selection selectedObject) { this.selectedObject = selectedObject; } @Override public void create() { } public OrthographicCamera getCamera() { return (OrthographicCamera) sceneManager.getCurrentScene().getCamera(); } @Override public void resize(int width, int height) { Scene scene = sceneManager.getCurrentScene(); if (scene != null) { Stage stage = scene.getStage(); Viewport viewport = stage.getViewport(); viewport.update(width, height); } } @Override public void render() { Gdx.graphics.getGL20().glClearColor(.17f, .17f, .17f, 1.0f); Gdx.graphics.getGL20().glClear(GL20.GL_COLOR_BUFFER_BIT); if (sceneManager.getCurrentScene() != null) { Scene scene = sceneManager.getCurrentScene(); scene.update(Gdx.graphics.getDeltaTime(), false); if (selectedObject != null) selectedObject.renderSelection(scene.getCamera()); } } @Override public void pause() { } @Override public void resume() { } @Override public void dispose() { Gdx.app.postRunnable(() -> { if (sceneManager.getCurrentScene() != null) sceneManager.cleanup(); }); } }