Java tutorial
/* * Nebula2D is a cross-platform, 2D game engine for PC, Mac, & Linux * Copyright (c) 2014 Jon Bonazza * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.nebula2d.editor.ui; import com.badlogic.gdx.ApplicationListener; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.nebula2d.editor.framework.components.Animation; import javax.swing.*; import java.awt.*; public class AnimationRenderAdapter implements ApplicationListener { private Animation animation; private OrthographicCamera camera; private int w, h; public AnimationRenderAdapter(Animation animation) { this.animation = animation; } public void initCamera(int w, int h) { this.w = w; this.h = h; camera = new OrthographicCamera(w, h); } @Override public void create() { } @Override public void resize(int i, int i2) { } @Override public void render() { Color backgroundColor = UIManager.getColor("Panel.background"); Gdx.graphics.getGL20().glClearColor(backgroundColor.getRed() / 255.0f, backgroundColor.getGreen() / 255.0f, backgroundColor.getBlue() / 255.0f, 1.0f); Gdx.graphics.getGL20().glClear(GL20.GL_COLOR_BUFFER_BIT); if (camera == null) return; camera.update(); SpriteBatch badger = new SpriteBatch(); badger.begin(); animation.renderAnimated(badger, camera, w, h); badger.end(); } @Override public void pause() { } @Override public void resume() { } @Override public void dispose() { } public Animation getAnimation() { return animation; } }