com.mygdx.java.screens.BaseGame.java Source code

Java tutorial

Introduction

Here is the source code for com.mygdx.java.screens.BaseGame.java

Source

/*
 * Licensed to the Apache Software Foundation (ASF) under one or more
 * contributor license agreements.  The ASF licenses this file to You
 * under the Apache License, Version 2.0 (the "License"); you may not
 * use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.  For additional information regarding
 * copyright in this work, please see the NOTICE file in the top level
 * directory of this distribution.
 */

package com.mygdx.java.screens;

import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Pixmap.Format;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.glutils.FrameBuffer;

public abstract class BaseGame implements ApplicationListener {

    private boolean init;
    private AbstractGameScreen currScreen;
    private AbstractGameScreen nextScreen;
    private FrameBuffer currFbo;
    private FrameBuffer nextFbo;
    private SpriteBatch batch;
    private float t;

    public void setScreen(AbstractGameScreen screen) {

    }

    @Override
    public void render() {

    }

    @Override
    public void resize(int width, int height) {
        if (currScreen != null)
            currScreen.resize(width, height);
        if (nextScreen != null)
            nextScreen.resize(width, height);
    }

    @Override
    public void pause() {
        if (currScreen != null)
            currScreen.pause();
    }

    @Override
    public void resume() {
        if (currScreen != null)
            currScreen.resume();
    }

    @Override
    public void dispose() {
        if (currScreen != null)
            currScreen.hide();
        if (nextScreen != null)
            nextScreen.hide();
        if (init) {
            currFbo.dispose();
            currScreen = null;
            nextFbo.dispose();
            nextScreen = null;
            batch.dispose();
            init = false;
        }
    }

}