Java tutorial
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. The ASF licenses this file to You * under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. For additional information regarding * copyright in this work, please see the NOTICE file in the top level * directory of this distribution. */ package com.mygdx.java.screens; import com.badlogic.gdx.ApplicationListener; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.Pixmap.Format; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.glutils.FrameBuffer; public abstract class BaseGame implements ApplicationListener { private boolean init; private AbstractGameScreen currScreen; private AbstractGameScreen nextScreen; private FrameBuffer currFbo; private FrameBuffer nextFbo; private SpriteBatch batch; private float t; public void setScreen(AbstractGameScreen screen) { } @Override public void render() { } @Override public void resize(int width, int height) { if (currScreen != null) currScreen.resize(width, height); if (nextScreen != null) nextScreen.resize(width, height); } @Override public void pause() { if (currScreen != null) currScreen.pause(); } @Override public void resume() { if (currScreen != null) currScreen.resume(); } @Override public void dispose() { if (currScreen != null) currScreen.hide(); if (nextScreen != null) nextScreen.hide(); if (init) { currFbo.dispose(); currScreen = null; nextFbo.dispose(); nextScreen = null; batch.dispose(); init = false; } } }