Java tutorial
package com.hb.hkm.slidinglayer; /** * Created by hesk on 3/18/15. */ /* * SlidingLayer.java * * Copyright (C) 2013 6 Wunderkinder GmbH. * * @author Jose L Ugia - @Jl_Ugia * @author Antonio Consuegra - @aconsuegra * @author Cesar Valiente - @CesarValiente * @author Heskeyo Kam @jjHesk * @version 1.1 * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import android.content.Context; import android.content.res.TypedArray; import android.graphics.Canvas; import android.graphics.Point; import android.graphics.drawable.Drawable; import android.os.Build; import android.os.Bundle; import android.os.Parcel; import android.os.Parcelable; import android.support.v4.view.MotionEventCompat; import android.support.v4.view.VelocityTrackerCompat; import android.support.v4.view.ViewConfigurationCompat; import android.util.AttributeSet; import android.util.FloatMath; import android.view.Display; import android.view.Gravity; import android.view.MotionEvent; import android.view.VelocityTracker; import android.view.View; import android.view.ViewConfiguration; import android.view.ViewGroup; import android.view.animation.Interpolator; import android.widget.FrameLayout; import android.widget.RelativeLayout; import android.widget.RemoteViews; import android.widget.Scroller; import java.util.Random; @RemoteViews.RemoteView public class SlidLayer extends FrameLayout { private static final String STATE_KEY = "state"; /** * Special value for the position of the layer. STICK_TO_RIGHT means that * the view shall be attached to the right side of the screen, and come from * there into the viewable area. */ public static final int STICK_TO_RIGHT = -1; /** * Special value for the position of the layer. STICK_TO_LEFT means that the * view shall be attached to the left side of the screen, and come from * there into the viewable area. */ public static final int STICK_TO_LEFT = -2; /** * Special value for the position of the layer. STICK_TO_TOP means that the view will stay attached to the top * part of the screen, and come from there into the viewable area. */ public static final int STICK_TO_TOP = -3; /** * Special value for the position of the layer. STICK_TO_BOTTOM means that the view will stay attached to the * bottom part of the screen, and come from there into the viewable area. */ public static final int STICK_TO_BOTTOM = -4; private static final int HORIZONTAL = 0; private static final int VERTICAL = 1; private static final int HIGH_VELOCITY = 12000; private static final int MAX_SCROLLING_DURATION = 600; // in ms private static final int MIN_DISTANCE_FOR_FLING = 10; // in dip private static final Interpolator sMenuInterpolator = new Interpolator() { @Override public float getInterpolation(float t) { t -= 1.0f; return (float) Math.pow(t, 5) + 1.0f; } }; /** * Sentinel value for no current active pointer. Used by {@link #mActivePointerId}. */ private static final int INVALID_VALUE = -1; protected int mActivePointerId = INVALID_VALUE; protected VelocityTracker mVelocityTracker; protected int mMaximumVelocity; private Random mRandom; protected Bundle mState; private Scroller mScroller; private int mShadowSize; private Drawable mShadowDrawable; private boolean mForceLayout; private boolean useShadowAsPadding = false; /** * The size of the panel that sticks out when closed */ private int mOffsetDistance; private boolean mDrawingCacheEnabled; private int mScreenSide; /** * If the user taps the layer then we will switch state it if enabled. */ private boolean changeStateOnTap = true; /** * The size of the panel in preview mode */ private int mPreviewOffsetDistance = INVALID_VALUE; private boolean mEnabled = true; private boolean mSlidingFromShadowEnabled = true; private boolean mIsDragging; private boolean mIsUnableToDrag; private int mTouchSlop; private float mLastX = INVALID_VALUE; private float mLastY = INVALID_VALUE; private float mInitialX = INVALID_VALUE; private float mInitialY = INVALID_VALUE; /** * Flags to determine the state of the layer */ private static final int STATE_CLOSED = 0; private static final int STATE_PREVIEW = 1; private static final int STATE_OPENED = 2; private int mCurrentState; private boolean mScrolling; private OnInteractListener mOnInteractListener; /** * Optional callback to notify client when scroll position has changed */ private OnScrollListener mOnScrollListener; private int mMinimumVelocity; private int mFlingDistance; private boolean mLastTouchAllowed = false; /** * the screen size * * @param context */ private Point screen_size; public SlidLayer(Context context) { this(context, null); } public SlidLayer(Context context, AttributeSet attrs) { this(context, attrs, 0); } /** * Constructor for the sliding layer.<br> * By default this panel will * <ol> * <li>{@link #setStickTo(int)} with param {@link #STICK_TO_RIGHT}</li> * <li>Use no shadow drawable. (i.e. with size of 0)</li> * <li>Close when the panel is tapped</li> * <li>Open when the offset is tapped, but will have an offset of 0</li> * </ol> * * @param context a reference to an existing context * @param attrs attribute set constructed from attributes set in android .xml file * @param defStyle style res id */ public SlidLayer(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); // Style final TypedArray ta = context.obtainStyledAttributes(attrs, R.styleable.SlidLayer); // Set the side of the screen setStickTo(ta.getInt(R.styleable.SlidLayer_stickTo, STICK_TO_RIGHT)); // Sets the shadow drawable int shadowRes = ta.getResourceId(R.styleable.SlidLayer_shadowDrawable, INVALID_VALUE); if (shadowRes != INVALID_VALUE) { setShadowDrawable(shadowRes); } // Sets the shadow size mShadowSize = (int) ta.getDimension(R.styleable.SlidLayer_shadowSize, 0); // Sets the ability to open or close the layer by tapping in any empty space changeStateOnTap = ta.getBoolean(R.styleable.SlidLayer_changeStateOnTap, true); // How much of the view sticks out when closed mOffsetDistance = ta.getDimensionPixelOffset(R.styleable.SlidLayer_offsetDistance, 0); // Sets the size of the preview summary, if any mPreviewOffsetDistance = ta.getDimensionPixelOffset(R.styleable.SlidLayer_previewOffsetDistance, INVALID_VALUE); // If showing offset is greater than preview mode offset dimension, exception is thrown checkPreviewModeConsistency(); ta.recycle(); init(); } private void init() { setWillNotDraw(false); setDescendantFocusability(FOCUS_AFTER_DESCENDANTS); setFocusable(true); final Context context = getContext(); mScroller = new Scroller(context, sMenuInterpolator); final ViewConfiguration configuration = ViewConfiguration.get(context); mTouchSlop = ViewConfigurationCompat.getScaledPagingTouchSlop(configuration); mMinimumVelocity = configuration.getScaledMinimumFlingVelocity(); mMaximumVelocity = configuration.getScaledMaximumFlingVelocity(); final float density = context.getResources().getDisplayMetrics().density; mFlingDistance = (int) (MIN_DISTANCE_FOR_FLING * density); mRandom = new Random(); } public void setViewPort(Point size) { screen_size = size; } public void useShadowPadding(boolean b) { useShadowAsPadding = b; } /** * Method exposing the state of the panel * * @return returns the state of the panel (@link STATE_OPENED, STATE_CLOSED or STATE_PREVIEW). Please note * that if the panel was opened with smooth animation this method is not guaranteed to return * its final value until the panel has reached its final position. */ private int getCurrentState() { return mCurrentState; } public boolean isOpened() { return mCurrentState == STATE_OPENED || mCurrentState == STATE_PREVIEW; } public boolean isClosed() { return mCurrentState == STATE_CLOSED; } public void openLayer(final boolean smoothAnimation) { setLayerState(STATE_OPENED, smoothAnimation); } public void openPreview(final boolean smoothAnimation) { if (mPreviewOffsetDistance == INVALID_VALUE) { throw new IllegalStateException("A value offset for the preview has to be specified in order to open " + "the layer in preview mode. Use setPreviewOffsetDistance or set its associated XML property "); // setPreviewOffsetFillScreen(); } setLayerState(STATE_PREVIEW, smoothAnimation); } public void closeLayer(final boolean smoothAnimation) { setLayerState(STATE_CLOSED, smoothAnimation); } private void setLayerState(final int state, final boolean smoothAnimation) { setLayerState(state, smoothAnimation, false); } private void setLayerState(final int state, final boolean smoothAnimation, boolean force) { setLayerState(state, smoothAnimation, force, 0, 0); } private void setLayerState(final int state, final boolean smoothAnimation, final boolean force, final int velocityX, final int velocityY) { if (!force && mCurrentState == state) { setDrawingCacheEnabled(false); return; } if (mOnInteractListener != null) { notifyActionStartedForState(state); } final int pos[] = getDestScrollPosForState(state); if (smoothAnimation) { smoothScrollTo(pos[0], pos[1], Math.max(velocityX, velocityY)); } else { completeScroll(); scrollToAndNotify(pos[0], pos[1]); } mCurrentState = state; } /** * Sets the listener to be invoked after a switch change * {@link OnInteractListener}. * * @param listener Listener to set */ public void setOnInteractListener(OnInteractListener listener) { mOnInteractListener = listener; } /** * Sets the listener to be invoked when the layer is being scrolled * {@link OnScrollListener}. * * @param listener Listener to set */ public void setOnScrollListener(OnScrollListener listener) { mOnScrollListener = listener; } /** * Sets the shadow of the size which will be included within the view by * using padding since it's on the left of the view in this case * * @param shadowSize Desired size of the shadow * @see #getShadowSize() * @see #setShadowDrawable(Drawable) * @see #setShadowDrawable(int) */ public void setShadowSize(final int shadowSize) { mShadowSize = shadowSize; invalidate(getLeft(), getTop(), getRight(), getBottom()); } /** * Sets the shadow size by the value of a resource. * * @param resId The dimension resource id to be set as the shadow size. */ public void setShadowSizeRes(int resId) { setShadowSize((int) getResources().getDimension(resId)); } /** * Return the current size of the shadow. * * @return The size of the shadow in pixels */ public int getShadowSize() { return mShadowSize; } /** * Sets a drawable that will be used to create the shadow for the layer. * * @param d Drawable append as a shadow */ public void setShadowDrawable(final Drawable d) { mShadowDrawable = d; refreshDrawableState(); setWillNotDraw(false); invalidate(getLeft(), getTop(), getRight(), getBottom()); } /** * Sets a drawable resource that will be used to create the shadow for the * layer. * * @param resId Resource ID of a drawable */ public void setShadowDrawable(int resId) { setShadowDrawable(getContext().getResources().getDrawable(resId)); } /** * Sets the offset distance of the panel by using a dimension resource. * * @param resId The dimension resource id to be set as the offset. */ public void setOffsetDistanceRes(int resId) { setOffsetDistance((int) getResources().getDimension(resId)); } /** * Sets the offset distance of the panel. How much sticks out when off screen. * * @param offsetDistance Size of the offset in pixels * @see #getOffsetDistance() */ public void setOffsetDistance(int offsetDistance) { mOffsetDistance = offsetDistance; checkPreviewModeConsistency(); invalidate(getLeft(), getTop(), getRight(), getBottom()); } /** * @return returns the number of pixels that are visible when the panel is closed */ public int getOffsetDistance() { return mOffsetDistance; } /** * Sets the offset distance of the preview panel by using a dimension resource. * * @param resId The dimension resource id to be set as the size of the preview mode. */ public void setPreviewOffsetDistanceRes(int resId) { setPreviewOffsetDistance((int) getResources().getDimension(resId)); } /** * Sets the size of the panel when in preview mode. * * @param previewOffsetDistance Size of the offset in pixels * @see #getOffsetDistance() */ public void setPreviewOffsetDistance(int previewOffsetDistance) { mPreviewOffsetDistance = previewOffsetDistance; checkPreviewModeConsistency(); invalidate(getLeft(), getTop(), getRight(), getBottom()); } public void setPreviewOffsetFillScreen() { mPreviewOffsetDistance = getBottom() - getTop(); checkPreviewModeConsistency(); invalidate(getLeft(), getTop(), getRight(), getBottom()); } private void checkPreviewModeConsistency() { if (isPreviewModeEnabled() && mOffsetDistance > mPreviewOffsetDistance) { throw new IllegalStateException("The showing offset of the layer can never be greater than the " + "offset dimension of the preview mode"); } } /** * @return true if the preview mode is enabled */ private boolean isPreviewModeEnabled() { return mPreviewOffsetDistance != INVALID_VALUE; } @Override protected boolean verifyDrawable(Drawable who) { return super.verifyDrawable(who) || who == mShadowDrawable; } @Override protected void drawableStateChanged() { super.drawableStateChanged(); final Drawable d = mShadowDrawable; if (d != null && d.isStateful()) { d.setState(getDrawableState()); } } public boolean isSlidingEnabled() { return mEnabled; } public void setSlidingEnabled(boolean _enabled) { mEnabled = _enabled; } public boolean isSlidingFromShadowEnabled() { return mSlidingFromShadowEnabled; } public void setSlidingFromShadowEnabled(boolean _slidingShadow) { mSlidingFromShadowEnabled = _slidingShadow; } @Override protected Parcelable onSaveInstanceState() { Parcelable superState = super.onSaveInstanceState(); SavedState state = new SavedState(superState); if (mState == null) { mState = new Bundle(); } mState.putInt(STATE_KEY, mCurrentState); state.mState = mState; return state; } @Override protected void onRestoreInstanceState(Parcelable state) { SavedState savedState = (SavedState) state; super.onRestoreInstanceState(savedState.getSuperState()); restoreState(savedState.mState); } public void restoreState(Parcelable in) { mState = (Bundle) in; int state = mState.getInt(STATE_KEY); setLayerState(state, true); } @Override public boolean onInterceptTouchEvent(MotionEvent ev) { if (!mEnabled) { return false; } final int action = ev.getAction() & MotionEventCompat.ACTION_MASK; if (action == MotionEvent.ACTION_CANCEL || action == MotionEvent.ACTION_UP) { mIsDragging = false; mIsUnableToDrag = false; mActivePointerId = INVALID_VALUE; if (mVelocityTracker != null) { mVelocityTracker.recycle(); mVelocityTracker = null; } return false; } if (action != MotionEvent.ACTION_DOWN) { if (mIsDragging) { return true; } else if (mIsUnableToDrag) { return false; } } switch (action) { case MotionEvent.ACTION_MOVE: final int activePointerId = mActivePointerId; if (activePointerId == INVALID_VALUE) { break; } final int pointerIndex = MotionEventCompat.findPointerIndex(ev, activePointerId); if (pointerIndex == INVALID_VALUE) { mActivePointerId = INVALID_VALUE; break; } final float x = MotionEventCompat.getX(ev, pointerIndex); final float xDiff = Math.abs(x - mLastX); final float y = MotionEventCompat.getY(ev, pointerIndex); final float yDiff = Math.abs(y - mLastY); final boolean validHorizontalDrag = xDiff > mTouchSlop && xDiff > yDiff; final boolean validVerticalDrag = yDiff > mTouchSlop && yDiff > xDiff; if (validHorizontalDrag) { mLastX = x; } else if (validVerticalDrag) { mLastY = y; } if (validHorizontalDrag || validVerticalDrag) { mIsDragging = true; setDrawingCacheEnabled(true); } break; case MotionEvent.ACTION_DOWN: mActivePointerId = ev.getAction() & (Build.VERSION.SDK_INT >= 8 ? MotionEvent.ACTION_POINTER_INDEX_MASK : MotionEventCompat.ACTION_POINTER_INDEX_MASK); mLastX = mInitialX = MotionEventCompat.getX(ev, mActivePointerId); mLastY = mInitialY = MotionEventCompat.getY(ev, mActivePointerId); if (allowSlidingFromHere(mInitialX, mInitialY)) { mIsDragging = false; mIsUnableToDrag = false; // If nobody else got the focus we use it to close the layer return super.onInterceptTouchEvent(ev); } else { mIsUnableToDrag = true; } break; case MotionEventCompat.ACTION_POINTER_UP: onSecondaryPointerUp(ev); break; } if (!mIsDragging) { if (mVelocityTracker == null) { mVelocityTracker = VelocityTracker.obtain(); } mVelocityTracker.addMovement(ev); } return mIsDragging; } @Override public boolean onTouchEvent(MotionEvent ev) { if (!mEnabled || !mIsDragging && !mLastTouchAllowed && !allowSlidingFromHere(mInitialX, mInitialY)) { return false; } final int action = ev.getAction(); if (action == MotionEvent.ACTION_UP || action == MotionEvent.ACTION_CANCEL || action == MotionEvent.ACTION_OUTSIDE) { mLastTouchAllowed = false; } else { mLastTouchAllowed = true; } if (mVelocityTracker == null) { mVelocityTracker = VelocityTracker.obtain(); } mVelocityTracker.addMovement(ev); switch (action & MotionEventCompat.ACTION_MASK) { case MotionEvent.ACTION_DOWN: completeScroll(); // Remember where the motion event started mLastX = mInitialX = ev.getX(); mLastY = mInitialY = ev.getY(); mActivePointerId = MotionEventCompat.getPointerId(ev, 0); break; case MotionEvent.ACTION_MOVE: if (!mIsDragging) { final int pointerIndex = MotionEventCompat.findPointerIndex(ev, mActivePointerId); if (pointerIndex == INVALID_VALUE) { mActivePointerId = INVALID_VALUE; break; } final float x = MotionEventCompat.getX(ev, pointerIndex); final float xDiff = Math.abs(x - mLastX); final float y = MotionEventCompat.getY(ev, pointerIndex); final float yDiff = Math.abs(y - mLastY); final boolean validHorizontalDrag = xDiff > mTouchSlop && xDiff > yDiff; final boolean validVerticalDrag = yDiff > mTouchSlop && yDiff > xDiff; if (validHorizontalDrag) { mLastX = x; } else if (validVerticalDrag) { mLastY = y; } if (validHorizontalDrag || validVerticalDrag) { mIsDragging = true; setDrawingCacheEnabled(true); } } if (mIsDragging) { // Scroll to follow the motion event final int activePointerIndex = MotionEventCompat.findPointerIndex(ev, mActivePointerId); if (activePointerIndex == INVALID_VALUE) { mActivePointerId = INVALID_VALUE; break; } final float x = MotionEventCompat.getX(ev, activePointerIndex); final float y = MotionEventCompat.getY(ev, activePointerIndex); final float deltaX = mLastX - x; final float deltaY = mLastY - y; mLastX = x; mLastY = y; final float oldScrollX = getScrollX(); final float oldScrollY = getScrollY(); float scrollX = oldScrollX + deltaX; float scrollY = oldScrollY + deltaY; // Log.d("Layer", String.format("Layer scrollX[%f],scrollY[%f]", scrollX, scrollY)); final float leftBound, rightBound; final float bottomBound, topBound; switch (mScreenSide) { case STICK_TO_LEFT: topBound = bottomBound = rightBound = 0; leftBound = getWidth(); // How far left we can scroll break; case STICK_TO_RIGHT: rightBound = -getWidth(); topBound = bottomBound = leftBound = 0; break; case STICK_TO_TOP: topBound = getHeight(); bottomBound = rightBound = leftBound = 0; break; case STICK_TO_BOTTOM: topBound = rightBound = leftBound = 0; bottomBound = -getHeight(); break; default: topBound = bottomBound = rightBound = leftBound = 0; break; } if (scrollX > leftBound) { scrollX = leftBound; } else if (scrollX < rightBound) { scrollX = rightBound; } if (scrollY > topBound) { scrollY = topBound; } else if (scrollY < bottomBound) { scrollY = bottomBound; } // Keep the precision mLastX += scrollX - (int) scrollX; mLastY += scrollY - (int) scrollY; scrollToAndNotify((int) scrollX, (int) scrollY); } break; case MotionEvent.ACTION_UP: if (mIsDragging) { final VelocityTracker velocityTracker = mVelocityTracker; velocityTracker.computeCurrentVelocity(1000, mMaximumVelocity); final int initialVelocityX = (int) VelocityTrackerCompat.getXVelocity(velocityTracker, mActivePointerId); final int initialVelocityY = (int) VelocityTrackerCompat.getYVelocity(velocityTracker, mActivePointerId); final int scrollX = getScrollX(); final int scrollY = getScrollY(); final int activePointerIndex = MotionEventCompat.findPointerIndex(ev, mActivePointerId); final float x = MotionEventCompat.getX(ev, activePointerIndex); final float y = MotionEventCompat.getY(ev, activePointerIndex); int nextState = determineNextStateForDrag(scrollX, scrollY, initialVelocityX, initialVelocityY, (int) mInitialX, (int) mInitialY, (int) x, (int) y); setLayerState(nextState, true, true, initialVelocityX, initialVelocityY); mActivePointerId = INVALID_VALUE; endDrag(); } else if (changeStateOnTap) { int nextState = determineNextStateAfterTap(); setLayerState(nextState, true, true); } break; case MotionEvent.ACTION_CANCEL: if (mIsDragging) { setLayerState(mCurrentState, true, true); mActivePointerId = INVALID_VALUE; endDrag(); } break; case MotionEventCompat.ACTION_POINTER_DOWN: { final int index = MotionEventCompat.getActionIndex(ev); mLastX = MotionEventCompat.getX(ev, index); mLastY = MotionEventCompat.getY(ev, index); mActivePointerId = MotionEventCompat.getPointerId(ev, index); break; } case MotionEventCompat.ACTION_POINTER_UP: onSecondaryPointerUp(ev); mLastX = MotionEventCompat.getX(ev, MotionEventCompat.findPointerIndex(ev, mActivePointerId)); mLastY = MotionEventCompat.getY(ev, MotionEventCompat.findPointerIndex(ev, mActivePointerId)); break; } if (mActivePointerId == INVALID_VALUE) { mLastTouchAllowed = false; } return true; } /** * Checks if it's allowed to slide from the given position. * * @param touchX where the touch event started * @param touchY where the touch event started. * @return true if you can drag this view, false otherwise */ private boolean allowSlidingFromHere(final float touchX, final float touchY) { if (mCurrentState == STATE_OPENED) { return true; } int visibleOffset = 0; if (mCurrentState == STATE_PREVIEW) { visibleOffset = Math.max(mPreviewOffsetDistance, 0); } else if (mCurrentState == STATE_CLOSED) { visibleOffset = mOffsetDistance; } if (visibleOffset == 0) { return false; } else { switch (mScreenSide) { case STICK_TO_LEFT: return touchX <= visibleOffset; case STICK_TO_RIGHT: return touchX >= getWidth() - visibleOffset; case STICK_TO_TOP: return touchY <= visibleOffset; case STICK_TO_BOTTOM: return touchY >= getHeight() - visibleOffset; default: return false; } } } /** * Based on the position and velocity of the layer we calculate what the next state should be. * * @param velocityX * @param velocityY * @param initialX * @param initialY * @param currentX * @param currentY * @return the state of the panel (@link STATE_OPENED, STATE_CLOSED or STATE_PREVIEW). */ private int determineNextStateForDrag(final int scrollX, final int scrollY, final int velocityX, final int velocityY, final int initialX, final int initialY, final int currentX, final int currentY) { int panelOffset; int panelSize; int relativeVelocity; int absoluteDelta; if (allowedDirection() == HORIZONTAL) { panelSize = getWidth() + (useShadowAsPadding ? 0 : mShadowSize); panelOffset = Math.abs(panelSize - Math.abs(scrollX)); absoluteDelta = Math.abs(currentX - initialX); relativeVelocity = velocityX * (mScreenSide == STICK_TO_LEFT ? 1 : -1); } else { panelSize = getHeight() + (useShadowAsPadding ? 0 : mShadowSize); panelOffset = Math.abs(panelSize - Math.abs(scrollY)); absoluteDelta = Math.abs(currentY - initialY); relativeVelocity = velocityY * (mScreenSide == STICK_TO_TOP ? 1 : -1); } final int absoluteVelocity = Math.abs(relativeVelocity); final boolean isOverThreshold = absoluteDelta > mFlingDistance && absoluteVelocity > mMinimumVelocity; if (isOverThreshold) { if (relativeVelocity > 0) { return STATE_OPENED; } else { boolean goesToPreview = isPreviewModeEnabled() && panelOffset > mPreviewOffsetDistance && absoluteVelocity < HIGH_VELOCITY; if (goesToPreview) { return STATE_PREVIEW; } else { return STATE_CLOSED; } } } else { int openedThreshold = (panelSize + (isPreviewModeEnabled() ? mPreviewOffsetDistance : 0)) / 2; if (panelOffset > openedThreshold) { return STATE_OPENED; } else if (isPreviewModeEnabled() && panelOffset > mPreviewOffsetDistance / 2) { return STATE_PREVIEW; } else { return STATE_CLOSED; } } } /** * Based on the current state of the panel, this method returns the next state after tapping. * * @return the state of the panel (@link STATE_OPENED, STATE_CLOSED or STATE_PREVIEW). */ private int determineNextStateAfterTap() { switch (mCurrentState) { case STATE_CLOSED: return isPreviewModeEnabled() ? STATE_PREVIEW : STATE_OPENED; case STATE_PREVIEW: return STATE_OPENED; case STATE_OPENED: return isPreviewModeEnabled() ? STATE_PREVIEW : STATE_CLOSED; } return STATE_CLOSED; } /** * Like {@link View#scrollBy}, but scroll smoothly instead of immediately. * * @param x the number of pixels to scroll by on the X axis * @param y the number of pixels to scroll by on the Y axis */ void smoothScrollTo(int x, int y) { smoothScrollTo(x, y, 0); } /** * Like {@link View#scrollBy}, but scroll smoothly instead of immediately. * * @param x the number of pixels to scroll by on the X axis * @param y the number of pixels to scroll by on the Y axis * @param velocity the velocity associated with a fling, if applicable. (0 * otherwise) */ void smoothScrollTo(int x, int y, int velocity) { if (getChildCount() == 0) { setDrawingCacheEnabled(false); return; } int sx = getScrollX(); int sy = getScrollY(); int dx = x - sx; int dy = y - sy; if (dx == 0 && dy == 0) { completeScroll(); if (mOnInteractListener != null) { notifyActionFinished(); } return; } setDrawingCacheEnabled(true); mScrolling = true; final int width = getWidth(); final int halfWidth = width / 2; final float distanceRatio = Math.min(1f, 1.0f * Math.abs(dx) / width); final float distance = halfWidth + halfWidth * distanceInfluenceForSnapDuration(distanceRatio); int duration = 0; velocity = Math.abs(velocity); if (velocity > 0) { duration = 4 * Math.round(1000 * Math.abs(distance / velocity)); } else { duration = MAX_SCROLLING_DURATION; } duration = Math.min(duration, MAX_SCROLLING_DURATION); mScroller.startScroll(sx, sy, dx, dy, duration); invalidate(); } // We want the duration of the page snap animation to be influenced by the // distance that // the screen has to travel, however, we don't want this duration to be // effected in a // purely linear fashion. Instead, we use this method to moderate the effect // that the distance // of travel has on the overall snap duration. float distanceInfluenceForSnapDuration(float f) { f -= 0.5f; // center the values about 0. f *= 0.3f * Math.PI / 2.0f; return FloatMath.sin(f); } private void endDrag() { mIsDragging = false; mIsUnableToDrag = false; mLastTouchAllowed = false; if (mVelocityTracker != null) { mVelocityTracker.recycle(); mVelocityTracker = null; } } @Override public void setDrawingCacheEnabled(boolean enabled) { if (mDrawingCacheEnabled != enabled) { super.setDrawingCacheEnabled(enabled); mDrawingCacheEnabled = enabled; final int l = getChildCount(); for (int i = 0; i < l; i++) { final View child = getChildAt(i); if (child.getVisibility() != GONE) { child.setDrawingCacheEnabled(enabled); } } } } private void onSecondaryPointerUp(MotionEvent ev) { final int pointerIndex = MotionEventCompat.getActionIndex(ev); final int pointerId = MotionEventCompat.getPointerId(ev, pointerIndex); if (pointerId == mActivePointerId) { // This was our active pointer going up. Choose a new // active pointer and adjust accordingly. final int newPointerIndex = pointerIndex == 0 ? 1 : 0; mLastX = MotionEventCompat.getX(ev, newPointerIndex); mActivePointerId = MotionEventCompat.getPointerId(ev, newPointerIndex); if (mVelocityTracker != null) { mVelocityTracker.clear(); } } } private void completeScroll() { boolean needPopulate = mScrolling; if (needPopulate) { // Done with scroll, no longer want to cache view drawing. setDrawingCacheEnabled(false); mScroller.abortAnimation(); int oldX = getScrollX(); int oldY = getScrollY(); int x = mScroller.getCurrX(); int y = mScroller.getCurrY(); if (oldX != x || oldY != y) { scrollToAndNotify(x, y); } if (mOnInteractListener != null) { notifyActionFinished(); } } mScrolling = false; } private void scrollToAndNotify(int x, int y) { scrollTo(x, y); if (mOnScrollListener != null) { int scroll; if (allowedDirection() == VERTICAL) { scroll = getHeight() - Math.abs(y); } else { scroll = getWidth() - Math.abs(x); } mOnScrollListener.onScroll(Math.abs(scroll)); } } /** * Sets the default location where the SlidLayer will appear * * @param screenSide The location where the Sliding layer will appear. Possible values are * {@link #STICK_TO_BOTTOM}, {@link #STICK_TO_LEFT} * {@link #STICK_TO_RIGHT}, {@link #STICK_TO_TOP} */ public void setStickTo(int screenSide) { mForceLayout = true; mScreenSide = screenSide; setLayerState(STATE_CLOSED, false, true); } private int allowedDirection() { if (mScreenSide == STICK_TO_TOP || mScreenSide == STICK_TO_BOTTOM) { return VERTICAL; } else if (mScreenSide == STICK_TO_LEFT || mScreenSide == STICK_TO_RIGHT) { return HORIZONTAL; } throw new IllegalStateException("The screen side of the layer is illegal"); } /** * Sets the behavior when tapping the sliding layer * * @param changeStateOnTap */ public void setChangeStateOnTap(boolean changeStateOnTap) { this.changeStateOnTap = changeStateOnTap; } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { int width = getDefaultSize(0, widthMeasureSpec); int height = getDefaultSize(0, heightMeasureSpec); setMeasuredDimension(width, height); super.onMeasure(getChildMeasureSpec(widthMeasureSpec, 0, width), getChildMeasureSpec(heightMeasureSpec, 0, height)); } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); // Make sure scroll position is set correctly. if (w != oldw) { completeScroll(); int[] pos = getDestScrollPosForState(mCurrentState); scrollToAndNotify(pos[0], pos[1]); } } private int getPaddingFromShadowSize() { if (useShadowAsPadding) { return mShadowSize; } else { return 0; } } @Override protected void onLayout(boolean changed, int left, int top, int right, int bottom) { if (mForceLayout) { mForceLayout = false; adjustLayoutParams(); if (mScreenSide == STICK_TO_RIGHT) { setPadding(getPaddingLeft() + mShadowSize, getPaddingTop(), getPaddingRight(), getPaddingBottom()); } else if (mScreenSide == STICK_TO_BOTTOM) { setPadding(getPaddingLeft(), getPaddingTop() + mShadowSize, getPaddingRight(), getPaddingBottom()); } else if (mScreenSide == STICK_TO_LEFT) { setPadding(getPaddingLeft(), getPaddingTop(), getPaddingRight() + mShadowSize, getPaddingBottom()); } else if (mScreenSide == STICK_TO_TOP) { setPadding(getPaddingLeft(), getPaddingTop(), getPaddingRight(), getPaddingBottom() + mShadowSize); } } super.onLayout(changed, left, top, right, bottom); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); } private void adjustLayoutParams() { ViewGroup.LayoutParams baseParams = getLayoutParams(); if (baseParams instanceof LayoutParams) { LayoutParams layoutParams = (LayoutParams) baseParams; switch (mScreenSide) { case STICK_TO_BOTTOM: layoutParams.gravity = Gravity.BOTTOM; break; case STICK_TO_LEFT: layoutParams.gravity = Gravity.LEFT; break; case STICK_TO_RIGHT: layoutParams.gravity = Gravity.RIGHT; break; case STICK_TO_TOP: layoutParams.gravity = Gravity.TOP; break; } setLayoutParams(baseParams); } else if (baseParams instanceof RelativeLayout.LayoutParams) { RelativeLayout.LayoutParams layoutParams = (RelativeLayout.LayoutParams) baseParams; switch (mScreenSide) { case STICK_TO_BOTTOM: layoutParams.addRule(RelativeLayout.ALIGN_PARENT_BOTTOM); break; case STICK_TO_LEFT: layoutParams.addRule(RelativeLayout.ALIGN_PARENT_LEFT); break; case STICK_TO_RIGHT: layoutParams.addRule(RelativeLayout.ALIGN_PARENT_RIGHT); break; case STICK_TO_TOP: layoutParams.addRule(RelativeLayout.ALIGN_PARENT_TOP); break; } } } /** * Get the destination position based on the velocity * * @return * @since 1.0 */ private int[] getDestScrollPosForState(int state) { int[] pos = new int[2]; if (state == STATE_OPENED) { return pos; } else { int layerOffset = state == STATE_CLOSED ? mOffsetDistance : mPreviewOffsetDistance; switch (mScreenSide) { case STICK_TO_RIGHT: pos[0] = -getWidth() + layerOffset; break; case STICK_TO_LEFT: pos[0] = getWidth() - layerOffset; break; case STICK_TO_TOP: pos[1] = getHeight() - layerOffset; break; case STICK_TO_BOTTOM: pos[1] = -getHeight() + layerOffset; break; } return pos; } } private int getOperationSignForDiffMeasure(float d) { if (mRandom == null) { return 1; } else { return Math.abs(d) < mMinimumVelocity ? mRandom.nextBoolean() ? 1 : -1 : d > 0 ? -1 : 1; } } public int getContentLeft() { return getLeft() + getPaddingLeft(); } @Override protected void dispatchDraw(Canvas canvas) { super.dispatchDraw(canvas); // Draw the margin drawable if needed. if (mShadowSize > 0 && mShadowDrawable != null) { if (mScreenSide == STICK_TO_RIGHT) { mShadowDrawable.setBounds(0, 0, mShadowSize, getHeight()); } if (mScreenSide == STICK_TO_TOP) { mShadowDrawable.setBounds(0, getHeight() - mShadowSize, getWidth(), getHeight()); } if (mScreenSide == STICK_TO_LEFT) { mShadowDrawable.setBounds(getWidth() - mShadowSize, 0, getWidth(), getHeight()); } if (mScreenSide == STICK_TO_BOTTOM) { mShadowDrawable.setBounds(0, 0, getWidth(), mShadowSize); } mShadowDrawable.draw(canvas); } } @Override public void computeScroll() { if (!mScroller.isFinished()) { if (mScroller.computeScrollOffset()) { final int oldX = getScrollX(); final int oldY = getScrollY(); final int x = mScroller.getCurrX(); final int y = mScroller.getCurrY(); if (oldX != x || oldY != y) { scrollToAndNotify(x, y); } // We invalidate a slightly larger area now, this was only optimised for right menu previously // Keep on drawing until the animation has finished. Just re-draw the necessary part invalidate(getLeft() + oldX, getTop() + oldY, getRight() - oldX, getBottom() - oldY); return; } } // Done with scroll, clean up state. completeScroll(); } /** * Handler interface for obtaining updates on the <code>SlidLayer</code>'s state. * <code>OnInteractListener</code> allows for external classes to be notified when the <code>SlidLayer</code> * receives input to be opened or closed. */ public interface OnInteractListener { /** * This method is called when an attempt is made to open the current <code>SlidLayer</code>. Note * that because of animation, the <code>SlidLayer</code> may not be visible yet. */ public void onOpen(); /** * This method is called when an attempt is made to show the preview mode in the current * <code>SlidLayer</code>. Note that because of animation, the <code>SlidLayer</code> may not be * visible yet. */ public void onShowPreview(); /** * This method is called when an attempt is made to close the current <code>SlidLayer</code>. Note * that because of animation, the <code>SlidLayer</code> may still be visible. */ public void onClose(); /** * this method is executed after <code>onOpen()</code>, when the animation has finished. */ public void onOpened(); /** * this method is executed after <code>onShowPreview()</code>, when the animation has finished. */ public void onPreviewShowed(); /** * this method is executed after <code>onClose()</code>, when the animation has finished and the * <code>SlidLayer</code> is * therefore no longer visible. */ public void onClosed(); } private void notifyActionStartedForState(int state) { switch (state) { case STATE_CLOSED: mOnInteractListener.onClose(); break; case STATE_PREVIEW: mOnInteractListener.onShowPreview(); break; case STATE_OPENED: mOnInteractListener.onOpen(); break; } } private void notifyActionFinished() { switch (mCurrentState) { case STATE_CLOSED: mOnInteractListener.onClosed(); break; case STATE_PREVIEW: mOnInteractListener.onPreviewShowed(); break; case STATE_OPENED: mOnInteractListener.onOpened(); break; } } /** * Interface definition for a callback to be invoked when the layer has been scrolled. */ public interface OnScrollListener { /** * Callback method to be invoked when the layer has been scrolled. This will be * called after the scroll has completed * * @param absoluteScroll The absolute scrolling distance delta */ public void onScroll(int absoluteScroll); } static class SavedState extends BaseSavedState { Bundle mState; public SavedState(Parcelable superState) { super(superState); } public SavedState(Parcel in) { super(in); mState = in.readBundle(); } @Override public void writeToParcel(Parcel dest, int flags) { super.writeToParcel(dest, flags); dest.writeBundle(mState); } public static final Creator<SavedState> CREATOR = new Creator<SavedState>() { @Override public SavedState createFromParcel(Parcel in) { return new SavedState(in); } @Override public SavedState[] newArray(int size) { return new SavedState[size]; } }; } }