Java tutorial
/** * This file is part of WANTED: Bad-ou-Alyve. * * WANTED: Bad-ou-Alyve is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * WANTED: Bad-ou-Alyve is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with WANTED: Bad-ou-Alyve. If not, see <http://www.gnu.org/licenses/>. */ package com.github.badoualy.badoualyve.ui.screen; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.ScreenAdapter; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.scenes.scene2d.Stage; /** Generic screen with a stage that fixes FPS at which the stage is rendered */ public class FixedFpsScreen extends ScreenAdapter { protected final Stage stage; protected final float fps; private float accumulator; public FixedFpsScreen(final Stage stage, final int fps) { this.stage = stage; this.fps = 1.0f / fps; accumulator = fps; } @Override public void render(float delta) { Gdx.gl.glClearColor(1f, 1f, 1f, 1f); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); // Max frame time if (delta > 0.25f) delta = 0.25f; accumulator += delta; // We update simulation as much as needed while (accumulator >= fps) { stage.act(); // Update accumulator -= fps; } // We still draw once stage.draw(); // Draw } @Override public void show() { Gdx.input.setInputProcessor(stage); } @Override public void hide() { Gdx.input.setInputProcessor(null); } @Override public void dispose() { stage.dispose(); } }