Java tutorial
/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. */ package com.gamemaker.screens; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.input.GestureDetector; import com.gamemaker.ERhelpers.myGestureListener; import com.gamemaker.gameworld.GameRenderer; import com.gamemaker.gameworld.GameWorld; public class GameScreenFin implements Screen { private GameWorld worldFin; private GameRenderer rendererFin; private float runTime = 0; private Game game; public GameScreenFin(Game game, int[] data) { this.game = game; float screenWidth = Gdx.graphics.getWidth(); float screenHeight = Gdx.graphics.getHeight(); float gameWidth = 1280; float gameHeight = screenHeight / (screenWidth / gameWidth); Gdx.app.log("GameScreen", "attached"); worldFin = new GameWorld(game, data); worldFin.setToFinalState(); rendererFin = new GameRenderer(worldFin, (int) gameHeight); Gdx.input.setInputProcessor(new GestureDetector(new myGestureListener(worldFin, game))); } @Override public void show() { // TODO Auto-generated method stub Gdx.app.log("GameScreen1", "show called"); } @Override public void render(float delta) { // TODO Auto-generated method stub Gdx.app.log("GameScreenFin runTime", runTime + ""); runTime += delta; worldFin.update(delta); rendererFin.render(runTime, delta); } @Override public void resize(int width, int height) { // TODO Auto-generated method stub Gdx.app.log("GameScreen1", "resizing"); } @Override public void pause() { // TODO Auto-generated method stub Gdx.app.log("GameScreen1", "pause called"); } @Override public void resume() { // TODO Auto-generated method stub Gdx.app.log("GameScreen1", "resume called"); } @Override public void hide() { // TODO Auto-generated method stub Gdx.app.log("GameScreen1", "hide called"); } @Override public void dispose() { // TODO Auto-generated method stub } }