Java tutorial
/* * Copyright 2013 Baris Sencan (baris.sencan@me.com) * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the * License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" * BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language * governing permissions and limitations under the License. */ package com.bsencan.openchess.screens; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Input; import com.badlogic.gdx.InputMultiplexer; import com.badlogic.gdx.Screen; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Dialog; import com.badlogic.gdx.utils.viewport.StretchViewport; import com.bsencan.openchess.Assets; import com.bsencan.openchess.model.Board; import com.bsencan.openchess.model.NextTitle; import com.bsencan.openchess.view.GameRenderer; /** * Main game screen. Creates a new chess board and a game renderer, then tells * the renderer to render that board. * * @author Baris Sencan */ public class GameScreen implements Screen { private GameRenderer renderer; @Override public void render(float delta) { this.renderer.render(delta); } @Override public void resize(int width, int height) { this.renderer.setSize(width, height); } @Override public void show() { Board board; // Can't call the constructor here. Assets have to be // loaded first. Assets.loadGame(); board = new Board(); this.renderer = new GameRenderer(board); this.renderer.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); } @Override public void hide() { this.renderer.dispose(); Assets.disposeGame(); } @Override public void pause() { } @Override public void resume() { } @Override public void dispose() { } // Never called automatically. }