com.badlogic.gdx.graphics.g3d.utils.TextureProvider.java Source code

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/*******************************************************************************
 * Copyright 2011 See AUTHORS file.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.badlogic.gdx.graphics.g3d.utils;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g3d.Model;
import com.badlogic.gdx.graphics.g3d.model.data.ModelData;

/** Used by {@link Model} to load textures from {@link ModelData}.
 * @author badlogic */
public interface TextureProvider {
    public Texture load(String fileName);

    public static class FileTextureProvider implements TextureProvider {
        @Override
        public Texture load(String fileName) {
            Texture result = new Texture(Gdx.files.internal(fileName));
            result.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear);
            result.setWrap(Texture.TextureWrap.Repeat, Texture.TextureWrap.Repeat);
            return result;
        }
    }

    public static class AssetTextureProvider implements TextureProvider {
        public final AssetManager assetManager;

        public AssetTextureProvider(final AssetManager assetManager) {
            this.assetManager = assetManager;
        }

        @Override
        public Texture load(String fileName) {
            return assetManager.get(fileName, Texture.class);
        }
    }
}