Java tutorial
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.graphics.g3d.utils; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.assets.AssetManager; import com.badlogic.gdx.files.FileHandle; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g3d.Model; import com.badlogic.gdx.graphics.g3d.model.data.ModelData; /** Used by {@link Model} to load textures from {@link ModelData}. * @author badlogic */ public interface TextureProvider { public Texture load(String fileName); public static class FileTextureProvider implements TextureProvider { @Override public Texture load(String fileName) { Texture result = new Texture(Gdx.files.internal(fileName)); result.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear); result.setWrap(Texture.TextureWrap.Repeat, Texture.TextureWrap.Repeat); return result; } } public static class AssetTextureProvider implements TextureProvider { public final AssetManager assetManager; public AssetTextureProvider(final AssetManager assetManager) { this.assetManager = assetManager; } @Override public Texture load(String fileName) { return assetManager.get(fileName, Texture.class); } } }