Java tutorial
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.graphics.g3d.model.data; import com.badlogic.gdx.assets.loaders.ModelLoader; import com.badlogic.gdx.files.FileHandle; import com.badlogic.gdx.utils.Array; import com.badlogic.gdx.utils.GdxRuntimeException; /** Returned by a {@link ModelLoader}, contains meshes, materials, nodes and animations. OpenGL resources like textures or vertex * buffer objects are not stored. Instead, a ModelData instance needs to be converted to a Model first. * @author badlogic */ public class ModelData { public String id; public final short version[] = new short[2]; public final Array<ModelMesh> meshes = new Array<ModelMesh>(); public final Array<ModelMaterial> materials = new Array<ModelMaterial>(); public final Array<ModelNode> nodes = new Array<ModelNode>(); public final Array<ModelAnimation> animations = new Array<ModelAnimation>(); public void addMesh(ModelMesh mesh) { for (ModelMesh other : meshes) { if (other.id.equals(mesh.id)) { throw new GdxRuntimeException("Mesh with id '" + other.id + "' already in model"); } } meshes.add(mesh); } }