com.badlogic.gdx.graphics.g3d.utils.DepthShaderProvider.java Source code

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/*******************************************************************************
 * Copyright 2011 See AUTHORS file.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.badlogic.gdx.graphics.g3d.utils;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.g3d.Renderable;
import com.badlogic.gdx.graphics.g3d.Shader;
import com.badlogic.gdx.graphics.g3d.shaders.DepthShader;

public class DepthShaderProvider extends BaseShaderProvider {
    public final DepthShader.Config config;

    public DepthShaderProvider(final DepthShader.Config config) {
        this.config = (config == null) ? new DepthShader.Config() : config;
    }

    public DepthShaderProvider(final String vertexShader, final String fragmentShader) {
        this(new DepthShader.Config(vertexShader, fragmentShader));
    }

    public DepthShaderProvider(final FileHandle vertexShader, final FileHandle fragmentShader) {
        this(vertexShader.readString(), fragmentShader.readString());
    }

    public DepthShaderProvider() {
        this(null);
    }

    @Override
    protected Shader createShader(final Renderable renderable) {
        return new DepthShader(renderable, config);
    }
}