Java tutorial
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.graphics.g3d.utils; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.files.FileHandle; import com.badlogic.gdx.graphics.g3d.Renderable; import com.badlogic.gdx.graphics.g3d.Shader; import com.badlogic.gdx.graphics.g3d.shaders.DepthShader; public class DepthShaderProvider extends BaseShaderProvider { public final DepthShader.Config config; public DepthShaderProvider(final DepthShader.Config config) { this.config = (config == null) ? new DepthShader.Config() : config; } public DepthShaderProvider(final String vertexShader, final String fragmentShader) { this(new DepthShader.Config(vertexShader, fragmentShader)); } public DepthShaderProvider(final FileHandle vertexShader, final FileHandle fragmentShader) { this(vertexShader.readString(), fragmentShader.readString()); } public DepthShaderProvider() { this(null); } @Override protected Shader createShader(final Renderable renderable) { return new DepthShader(renderable, config); } }