Java tutorial
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.graphics.g3d.utils; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.g3d.Renderable; import com.badlogic.gdx.graphics.g3d.Shader; import com.badlogic.gdx.utils.Array; public abstract class BaseShaderProvider implements ShaderProvider { protected Array<Shader> shaders = new Array<Shader>(); @Override public Shader getShader(Renderable renderable) { Shader suggestedShader = renderable.shader; if (suggestedShader != null && suggestedShader.canRender(renderable)) return suggestedShader; for (Shader shader : shaders) { if (shader.canRender(renderable)) return shader; } final Shader shader = createShader(renderable); shader.init(); shaders.add(shader); return shader; } protected abstract Shader createShader(final Renderable renderable); @Override public void dispose() { for (Shader shader : shaders) { shader.dispose(); } shaders.clear(); } }