com.badlogic.gdx.assets.loaders.BitmapFontLoader.java Source code

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/*******************************************************************************
 * Copyright 2011 See AUTHORS file.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.badlogic.gdx.assets.loaders;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.assets.AssetDescriptor;
import com.badlogic.gdx.assets.AssetLoaderParameters;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.Texture.TextureFilter;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.GdxRuntimeException;

/** {@link AssetLoader} for {@link BitmapFont} instances. Loads the font description file (.fnt) asynchronously, loads the
 * {@link Texture} containing the glyphs as a dependency. The {@link BitmapFontParameter} allows you to set things like texture
 * filters or whether to flip the glyphs vertically.
 * @author mzechner */
public class BitmapFontLoader extends AsynchronousAssetLoader<BitmapFont, BitmapFontLoader.BitmapFontParameter> {
    public BitmapFontLoader(FileHandleResolver resolver) {
        super(resolver);
    }

    BitmapFontData data;

    @Override
    public Array<AssetDescriptor> getDependencies(String fileName, FileHandle file, BitmapFontParameter parameter) {
        Array<AssetDescriptor> deps = new Array();
        if (parameter != null && parameter.bitmapFontData != null) {
            data = parameter.bitmapFontData;
            return deps;
        }

        data = new BitmapFontData(file, parameter != null ? parameter.flip : false);
        if (parameter != null && parameter.atlasName != null) {
            deps.add(new AssetDescriptor(parameter.atlasName, TextureAtlas.class));
        } else {
            for (int i = 0; i < data.getImagePaths().length; i++) {
                String path = data.getImagePath(i);
                FileHandle resolved = resolve(path);

                TextureLoader.TextureParameter textureParams = new TextureLoader.TextureParameter();

                if (parameter != null) {
                    textureParams.genMipMaps = parameter.genMipMaps;
                    textureParams.minFilter = parameter.minFilter;
                    textureParams.magFilter = parameter.magFilter;
                }

                AssetDescriptor descriptor = new AssetDescriptor(resolved, Texture.class, textureParams);
                deps.add(descriptor);
            }
        }

        return deps;
    }

    @Override
    public void loadAsync(AssetManager manager, String fileName, FileHandle file, BitmapFontParameter parameter) {
    }

    @Override
    public BitmapFont loadSync(AssetManager manager, String fileName, FileHandle file,
            BitmapFontParameter parameter) {
        if (parameter != null && parameter.atlasName != null) {
            TextureAtlas atlas = manager.get(parameter.atlasName, TextureAtlas.class);
            String name = file.sibling(data.imagePaths[0]).nameWithoutExtension().toString();
            AtlasRegion region = atlas.findRegion(name);

            if (region == null)
                throw new GdxRuntimeException(
                        "Could not find font region " + name + " in atlas " + parameter.atlasName);
            return new BitmapFont(file, region);
        } else {
            TextureRegion[] regs = new TextureRegion[data.getImagePaths().length];
            for (int i = 0; i < regs.length; i++) {
                regs[i] = new TextureRegion(manager.get(data.getImagePath(i), Texture.class));
            }
            return new BitmapFont(data, regs, true);
        }
    }

    /** Parameter to be passed to {@link AssetManager#load(String, Class, AssetLoaderParameters)} if additional configuration is
     * necessary for the {@link BitmapFont}.
     * @author mzechner */
    static public class BitmapFontParameter extends AssetLoaderParameters<BitmapFont> {
        /** Flips the font vertically if {@code true}. Defaults to {@code false}. **/
        public boolean flip = false;

        /** Generates mipmaps for the font if {@code true}. Defaults to {@code false}. **/
        public boolean genMipMaps = false;

        /** The {@link TextureFilter} to use when scaling down the {@link BitmapFont}. Defaults to {@link TextureFilter#Nearest}. */
        public TextureFilter minFilter = TextureFilter.Nearest;

        /** The {@link TextureFilter} to use when scaling up the {@link BitmapFont}. Defaults to {@link TextureFilter#Nearest}. */
        public TextureFilter magFilter = TextureFilter.Nearest;

        /** optional {@link BitmapFontData} to be used instead of loading the {@link Texture} directly. Use this if your font is
         * embedded in a {@link Skin}. **/
        public BitmapFontData bitmapFontData = null;

        /** The name of the {@link TextureAtlas} to load the {@link BitmapFont} itself from. Optional; if {@code null}, will look for
         * a separate image */
        public String atlasName = null;
    }
}