Java tutorial
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.assets.loaders; import com.badlogic.gdx.assets.AssetLoaderParameters; import com.badlogic.gdx.assets.AssetManager; import com.badlogic.gdx.files.FileHandle; /** Base class for asynchronous {@link AssetLoader} instances. Such loaders try to load parts of an OpenGL resource, like the * Pixmap, on a separate thread to then load the actual resource on the thread the OpenGL context is active on. * @author mzechner * * @param <T> * @param <P> */ public abstract class AsynchronousAssetLoader<T, P extends AssetLoaderParameters<T>> extends AssetLoader<T, P> { public AsynchronousAssetLoader(FileHandleResolver resolver) { super(resolver); } /** Loads the non-OpenGL part of the asset and injects any dependencies of the asset into the AssetManager. * @param manager * @param fileName the name of the asset to load * @param file the resolved file to load * @param parameter the parameters to use for loading the asset */ public abstract void loadAsync(AssetManager manager, String fileName, FileHandle file, P parameter); /** Loads the OpenGL part of the asset. * @param manager * @param fileName * @param file the resolved file to load * @param parameter */ public abstract T loadSync(AssetManager manager, String fileName, FileHandle file, P parameter); }