com.badlogic.gdx.assets.loaders.AsynchronousAssetLoader.java Source code

Java tutorial

Introduction

Here is the source code for com.badlogic.gdx.assets.loaders.AsynchronousAssetLoader.java

Source

/*******************************************************************************
 * Copyright 2011 See AUTHORS file.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.badlogic.gdx.assets.loaders;

import com.badlogic.gdx.assets.AssetLoaderParameters;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.files.FileHandle;

/** Base class for asynchronous {@link AssetLoader} instances. Such loaders try to load parts of an OpenGL resource, like the
 * Pixmap, on a separate thread to then load the actual resource on the thread the OpenGL context is active on.
 * @author mzechner
 * 
 * @param <T>
 * @param <P> */
public abstract class AsynchronousAssetLoader<T, P extends AssetLoaderParameters<T>> extends AssetLoader<T, P> {

    public AsynchronousAssetLoader(FileHandleResolver resolver) {
        super(resolver);
    }

    /** Loads the non-OpenGL part of the asset and injects any dependencies of the asset into the AssetManager.
     * @param manager
     * @param fileName the name of the asset to load
     * @param file the resolved file to load
     * @param parameter the parameters to use for loading the asset */
    public abstract void loadAsync(AssetManager manager, String fileName, FileHandle file, P parameter);

    /** Loads the OpenGL part of the asset.
     * @param manager
     * @param fileName
     * @param file the resolved file to load
     * @param parameter */
    public abstract T loadSync(AssetManager manager, String fileName, FileHandle file, P parameter);
}