Java tutorial
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.altportalgames.colorrain.controller; import com.altportalgames.colorrain.view.Screen; import com.badlogic.gdx.ApplicationListener; import com.badlogic.gdx.Gdx; public abstract class Game implements ApplicationListener { Screen screen; public abstract boolean needsGL20(); public void setScreen(Screen helpScreen2) { System.out.println("set startscreen"); screen.pause(); screen.dispose(); screen = helpScreen2; } public abstract Screen getStartScreen(); @Override public void create() { System.out.println("game.create"); screen = getStartScreen(); } @Override public void resume() { System.out.println("game.resume"); screen.resume(); } @Override public void render() { //System.out.println("game.render"); screen.update(Gdx.graphics.getDeltaTime()); screen.present(Gdx.graphics.getDeltaTime()); } @Override public void resize(int width, int height) { } @Override public void pause() { System.out.println("game.pause"); screen.pause(); } @Override public void dispose() { System.out.println("game.dispose"); screen.dispose(); } }