Java tutorial
//package com.java2s; //License from project: Apache License import android.opengl.GLES20; import android.util.Log; public class Main { public static final String TAG = "VrUtils"; /** * Checks if we've had an error inside of OpenGL ES, and if so what that error is. * * @param label Label to report in case of error. */ public static void checkGLError(String label) { int error; while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) { Log.e(TAG, label + ": glError " + error); throw new RuntimeException(label + ": glError " + error); } } }