Java tutorial
//package com.java2s; /** * Copyright (C) 2012-2014 GREE, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ import android.graphics.Bitmap; import java.nio.ByteBuffer; import javax.microedition.khronos.opengles.GL10; public class Main { /** * non-premultiplied alpha version of GLUtils.texImage2D(). Note: this method is Slow and should only be used when really necessary! * * @param gl * @param bitmap * @see GLUtils.texImage2D() */ public static void texImage2DNonPremultipliedAlpha(final GL10 gl, final Bitmap bitmap) { final int[] pixels = extractPixels(bitmap); final byte[] pixelComponents = new byte[pixels.length * 4]; int byteIndex = 0, p; for (int i = 0; i < pixels.length; i++) { p = pixels[i]; // Convert to byte representation RGBA required by gl.glTexImage2D. pixelComponents[byteIndex++] = (byte) ((p >> 16) & 0xFF); // red pixelComponents[byteIndex++] = (byte) ((p >> 8) & 0xFF); // pixelComponents[byteIndex++] = (byte) ((p) & 0xFF); // blue pixelComponents[byteIndex++] = (byte) (p >> 24); // alpha } gl.glTexImage2D(GL10.GL_TEXTURE_2D, 0, GL10.GL_RGBA, bitmap.getWidth(), bitmap.getHeight(), 0, GL10.GL_RGBA, GL10.GL_UNSIGNED_BYTE, ByteBuffer.wrap(pixelComponents)); } public static int[] extractPixels(final Bitmap bitmap) { final int w = bitmap.getWidth(); final int h = bitmap.getHeight(); final int[] colors = new int[w * h]; bitmap.getPixels(colors, 0, w, 0, 0, w, h); return colors; } }