javax.microedition.khronos.opengles.GL10.java Source code

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/* //device/java/android/javax/microedition/khronos/opengles/GL10.java
**
** Copyright 2006, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License"); 
** you may not use this file except in compliance with the License. 
** You may obtain a copy of the License at 
**
**     http://www.apache.org/licenses/LICENSE-2.0 
**
** Unless required by applicable law or agreed to in writing, software 
** distributed under the License is distributed on an "AS IS" BASIS, 
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
** See the License for the specific language governing permissions and 
** limitations under the License.
*/

// This source file is automatically generated

package javax.microedition.khronos.opengles;

public interface GL10 extends GL {
    int GL_ADD = 0x0104;
    int GL_ALIASED_LINE_WIDTH_RANGE = 0x846E;
    int GL_ALIASED_POINT_SIZE_RANGE = 0x846D;
    int GL_ALPHA = 0x1906;
    int GL_ALPHA_BITS = 0x0D55;
    int GL_ALPHA_TEST = 0x0BC0;
    int GL_ALWAYS = 0x0207;
    int GL_AMBIENT = 0x1200;
    int GL_AMBIENT_AND_DIFFUSE = 0x1602;
    int GL_AND = 0x1501;
    int GL_AND_INVERTED = 0x1504;
    int GL_AND_REVERSE = 0x1502;
    int GL_BACK = 0x0405;
    int GL_BLEND = 0x0BE2;
    int GL_BLUE_BITS = 0x0D54;
    int GL_BYTE = 0x1400;
    int GL_CCW = 0x0901;
    int GL_CLAMP_TO_EDGE = 0x812F;
    int GL_CLEAR = 0x1500;
    int GL_COLOR_ARRAY = 0x8076;
    int GL_COLOR_BUFFER_BIT = 0x4000;
    int GL_COLOR_LOGIC_OP = 0x0BF2;
    int GL_COLOR_MATERIAL = 0x0B57;
    int GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3;
    int GL_CONSTANT_ATTENUATION = 0x1207;
    int GL_COPY = 0x1503;
    int GL_COPY_INVERTED = 0x150C;
    int GL_CULL_FACE = 0x0B44;
    int GL_CW = 0x0900;
    int GL_DECAL = 0x2101;
    int GL_DECR = 0x1E03;
    int GL_DEPTH_BITS = 0x0D56;
    int GL_DEPTH_BUFFER_BIT = 0x0100;
    int GL_DEPTH_TEST = 0x0B71;
    int GL_DIFFUSE = 0x1201;
    int GL_DITHER = 0x0BD0;
    int GL_DONT_CARE = 0x1100;
    int GL_DST_ALPHA = 0x0304;
    int GL_DST_COLOR = 0x0306;
    int GL_EMISSION = 0x1600;
    int GL_EQUAL = 0x0202;
    int GL_EQUIV = 0x1509;
    int GL_EXP = 0x0800;
    int GL_EXP2 = 0x0801;
    int GL_EXTENSIONS = 0x1F03;
    int GL_FALSE = 0;
    int GL_FASTEST = 0x1101;
    int GL_FIXED = 0x140C;
    int GL_FLAT = 0x1D00;
    int GL_FLOAT = 0x1406;
    int GL_FOG = 0x0B60;
    int GL_FOG_COLOR = 0x0B66;
    int GL_FOG_DENSITY = 0x0B62;
    int GL_FOG_END = 0x0B64;
    int GL_FOG_HINT = 0x0C54;
    int GL_FOG_MODE = 0x0B65;
    int GL_FOG_START = 0x0B63;
    int GL_FRONT = 0x0404;
    int GL_FRONT_AND_BACK = 0x0408;
    int GL_GEQUAL = 0x0206;
    int GL_GREATER = 0x0204;
    int GL_GREEN_BITS = 0x0D53;
    int GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B;
    int GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A;
    int GL_INCR = 0x1E02;
    int GL_INVALID_ENUM = 0x0500;
    int GL_INVALID_OPERATION = 0x0502;
    int GL_INVALID_VALUE = 0x0501;
    int GL_INVERT = 0x150A;
    int GL_KEEP = 0x1E00;
    int GL_LEQUAL = 0x0203;
    int GL_LESS = 0x0201;
    int GL_LIGHT_MODEL_AMBIENT = 0x0B53;
    int GL_LIGHT_MODEL_TWO_SIDE = 0x0B52;
    int GL_LIGHT0 = 0x4000;
    int GL_LIGHT1 = 0x4001;
    int GL_LIGHT2 = 0x4002;
    int GL_LIGHT3 = 0x4003;
    int GL_LIGHT4 = 0x4004;
    int GL_LIGHT5 = 0x4005;
    int GL_LIGHT6 = 0x4006;
    int GL_LIGHT7 = 0x4007;
    int GL_LIGHTING = 0x0B50;
    int GL_LINE_LOOP = 0x0002;
    int GL_LINE_SMOOTH = 0x0B20;
    int GL_LINE_SMOOTH_HINT = 0x0C52;
    int GL_LINE_STRIP = 0x0003;
    int GL_LINEAR = 0x2601;
    int GL_LINEAR_ATTENUATION = 0x1208;
    int GL_LINEAR_MIPMAP_LINEAR = 0x2703;
    int GL_LINEAR_MIPMAP_NEAREST = 0x2701;
    int GL_LINES = 0x0001;
    int GL_LUMINANCE = 0x1909;
    int GL_LUMINANCE_ALPHA = 0x190A;
    int GL_MAX_ELEMENTS_INDICES = 0x80E9;
    int GL_MAX_ELEMENTS_VERTICES = 0x80E8;
    int GL_MAX_LIGHTS = 0x0D31;
    int GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36;
    int GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38;
    int GL_MAX_TEXTURE_SIZE = 0x0D33;
    int GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39;
    int GL_MAX_TEXTURE_UNITS = 0x84E2;
    int GL_MAX_VIEWPORT_DIMS = 0x0D3A;
    int GL_MODELVIEW = 0x1700;
    int GL_MODULATE = 0x2100;
    int GL_MULTISAMPLE = 0x809D;
    int GL_NAND = 0x150E;
    int GL_NEAREST = 0x2600;
    int GL_NEAREST_MIPMAP_LINEAR = 0x2702;
    int GL_NEAREST_MIPMAP_NEAREST = 0x2700;
    int GL_NEVER = 0x0200;
    int GL_NICEST = 0x1102;
    int GL_NO_ERROR = 0;
    int GL_NOOP = 0x1505;
    int GL_NOR = 0x1508;
    int GL_NORMAL_ARRAY = 0x8075;
    int GL_NORMALIZE = 0x0BA1;
    int GL_NOTEQUAL = 0x0205;
    int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;
    int GL_ONE = 1;
    int GL_ONE_MINUS_DST_ALPHA = 0x0305;
    int GL_ONE_MINUS_DST_COLOR = 0x0307;
    int GL_ONE_MINUS_SRC_ALPHA = 0x0303;
    int GL_ONE_MINUS_SRC_COLOR = 0x0301;
    int GL_OR = 0x1507;
    int GL_OR_INVERTED = 0x150D;
    int GL_OR_REVERSE = 0x150B;
    int GL_OUT_OF_MEMORY = 0x0505;
    int GL_PACK_ALIGNMENT = 0x0D05;
    int GL_PALETTE4_R5_G6_B5_OES = 0x8B92;
    int GL_PALETTE4_RGB5_A1_OES = 0x8B94;
    int GL_PALETTE4_RGB8_OES = 0x8B90;
    int GL_PALETTE4_RGBA4_OES = 0x8B93;
    int GL_PALETTE4_RGBA8_OES = 0x8B91;
    int GL_PALETTE8_R5_G6_B5_OES = 0x8B97;
    int GL_PALETTE8_RGB5_A1_OES = 0x8B99;
    int GL_PALETTE8_RGB8_OES = 0x8B95;
    int GL_PALETTE8_RGBA4_OES = 0x8B98;
    int GL_PALETTE8_RGBA8_OES = 0x8B96;
    int GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50;
    int GL_POINT_SMOOTH = 0x0B10;
    int GL_POINT_SMOOTH_HINT = 0x0C51;
    int GL_POINTS = 0x0000;
    int GL_POINT_FADE_THRESHOLD_SIZE = 0x8128;
    int GL_POINT_SIZE = 0x0B11;
    int GL_POLYGON_OFFSET_FILL = 0x8037;
    int GL_POLYGON_SMOOTH_HINT = 0x0C53;
    int GL_POSITION = 0x1203;
    int GL_PROJECTION = 0x1701;
    int GL_QUADRATIC_ATTENUATION = 0x1209;
    int GL_RED_BITS = 0x0D52;
    int GL_RENDERER = 0x1F01;
    int GL_REPEAT = 0x2901;
    int GL_REPLACE = 0x1E01;
    int GL_RESCALE_NORMAL = 0x803A;
    int GL_RGB = 0x1907;
    int GL_RGBA = 0x1908;
    int GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
    int GL_SAMPLE_ALPHA_TO_ONE = 0x809F;
    int GL_SAMPLE_COVERAGE = 0x80A0;
    int GL_SCISSOR_TEST = 0x0C11;
    int GL_SET = 0x150F;
    int GL_SHININESS = 0x1601;
    int GL_SHORT = 0x1402;
    int GL_SMOOTH = 0x1D01;
    int GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22;
    int GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12;
    int GL_SPECULAR = 0x1202;
    int GL_SPOT_CUTOFF = 0x1206;
    int GL_SPOT_DIRECTION = 0x1204;
    int GL_SPOT_EXPONENT = 0x1205;
    int GL_SRC_ALPHA = 0x0302;
    int GL_SRC_ALPHA_SATURATE = 0x0308;
    int GL_SRC_COLOR = 0x0300;
    int GL_STACK_OVERFLOW = 0x0503;
    int GL_STACK_UNDERFLOW = 0x0504;
    int GL_STENCIL_BITS = 0x0D57;
    int GL_STENCIL_BUFFER_BIT = 0x0400;
    int GL_STENCIL_TEST = 0x0B90;
    int GL_SUBPIXEL_BITS = 0x0D50;
    int GL_TEXTURE = 0x1702;
    int GL_TEXTURE_2D = 0x0DE1;
    int GL_TEXTURE_COORD_ARRAY = 0x8078;
    int GL_TEXTURE_ENV = 0x2300;
    int GL_TEXTURE_ENV_COLOR = 0x2201;
    int GL_TEXTURE_ENV_MODE = 0x2200;
    int GL_TEXTURE_MAG_FILTER = 0x2800;
    int GL_TEXTURE_MIN_FILTER = 0x2801;
    int GL_TEXTURE_WRAP_S = 0x2802;
    int GL_TEXTURE_WRAP_T = 0x2803;
    int GL_TEXTURE0 = 0x84C0;
    int GL_TEXTURE1 = 0x84C1;
    int GL_TEXTURE2 = 0x84C2;
    int GL_TEXTURE3 = 0x84C3;
    int GL_TEXTURE4 = 0x84C4;
    int GL_TEXTURE5 = 0x84C5;
    int GL_TEXTURE6 = 0x84C6;
    int GL_TEXTURE7 = 0x84C7;
    int GL_TEXTURE8 = 0x84C8;
    int GL_TEXTURE9 = 0x84C9;
    int GL_TEXTURE10 = 0x84CA;
    int GL_TEXTURE11 = 0x84CB;
    int GL_TEXTURE12 = 0x84CC;
    int GL_TEXTURE13 = 0x84CD;
    int GL_TEXTURE14 = 0x84CE;
    int GL_TEXTURE15 = 0x84CF;
    int GL_TEXTURE16 = 0x84D0;
    int GL_TEXTURE17 = 0x84D1;
    int GL_TEXTURE18 = 0x84D2;
    int GL_TEXTURE19 = 0x84D3;
    int GL_TEXTURE20 = 0x84D4;
    int GL_TEXTURE21 = 0x84D5;
    int GL_TEXTURE22 = 0x84D6;
    int GL_TEXTURE23 = 0x84D7;
    int GL_TEXTURE24 = 0x84D8;
    int GL_TEXTURE25 = 0x84D9;
    int GL_TEXTURE26 = 0x84DA;
    int GL_TEXTURE27 = 0x84DB;
    int GL_TEXTURE28 = 0x84DC;
    int GL_TEXTURE29 = 0x84DD;
    int GL_TEXTURE30 = 0x84DE;
    int GL_TEXTURE31 = 0x84DF;
    int GL_TRIANGLE_FAN = 0x0006;
    int GL_TRIANGLE_STRIP = 0x0005;
    int GL_TRIANGLES = 0x0004;
    int GL_TRUE = 1;
    int GL_UNPACK_ALIGNMENT = 0x0CF5;
    int GL_UNSIGNED_BYTE = 0x1401;
    int GL_UNSIGNED_SHORT = 0x1403;
    int GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033;
    int GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034;
    int GL_UNSIGNED_SHORT_5_6_5 = 0x8363;
    int GL_VENDOR = 0x1F00;
    int GL_VERSION = 0x1F02;
    int GL_VERTEX_ARRAY = 0x8074;
    int GL_XOR = 0x1506;
    int GL_ZERO = 0;

    void glActiveTexture(int texture);

    void glAlphaFunc(int func, float ref);

    void glAlphaFuncx(int func, int ref);

    void glBindTexture(int target, int texture);

    void glBlendFunc(int sfactor, int dfactor);

    void glClear(int mask);

    void glClearColor(float red, float green, float blue, float alpha);

    void glClearColorx(int red, int green, int blue, int alpha);

    void glClearDepthf(float depth);

    void glClearDepthx(int depth);

    void glClearStencil(int s);

    void glClientActiveTexture(int texture);

    void glColor4f(float red, float green, float blue, float alpha);

    void glColor4x(int red, int green, int blue, int alpha);

    void glColorMask(boolean red, boolean green, boolean blue, boolean alpha);

    void glColorPointer(int size, int type, int stride, java.nio.Buffer pointer);

    void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border,
            int imageSize, java.nio.Buffer data);

    void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height,
            int format, int imageSize, java.nio.Buffer data);

    void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height,
            int border);

    void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height);

    void glCullFace(int mode);

    void glDeleteTextures(int n, int[] textures, int offset);

    void glDeleteTextures(int n, java.nio.IntBuffer textures);

    void glDepthFunc(int func);

    void glDepthMask(boolean flag);

    void glDepthRangef(float zNear, float zFar);

    void glDepthRangex(int zNear, int zFar);

    void glDisable(int cap);

    void glDisableClientState(int array);

    void glDrawArrays(int mode, int first, int count);

    void glDrawElements(int mode, int count, int type, java.nio.Buffer indices);

    void glEnable(int cap);

    void glEnableClientState(int array);

    void glFinish();

    void glFlush();

    void glFogf(int pname, float param);

    void glFogfv(int pname, float[] params, int offset);

    void glFogfv(int pname, java.nio.FloatBuffer params);

    void glFogx(int pname, int param);

    void glFogxv(int pname, int[] params, int offset);

    void glFogxv(int pname, java.nio.IntBuffer params);

    void glFrontFace(int mode);

    void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar);

    void glFrustumx(int left, int right, int bottom, int top, int zNear, int zFar);

    void glGenTextures(int n, int[] textures, int offset);

    void glGenTextures(int n, java.nio.IntBuffer textures);

    int glGetError();

    void glGetIntegerv(int pname, int[] params, int offset);

    void glGetIntegerv(int pname, java.nio.IntBuffer params);

    public String glGetString(int name);

    void glHint(int target, int mode);

    void glLightModelf(int pname, float param);

    void glLightModelfv(int pname, float[] params, int offset);

    void glLightModelfv(int pname, java.nio.FloatBuffer params);

    void glLightModelx(int pname, int param);

    void glLightModelxv(int pname, int[] params, int offset);

    void glLightModelxv(int pname, java.nio.IntBuffer params);

    void glLightf(int light, int pname, float param);

    void glLightfv(int light, int pname, float[] params, int offset);

    void glLightfv(int light, int pname, java.nio.FloatBuffer params);

    void glLightx(int light, int pname, int param);

    void glLightxv(int light, int pname, int[] params, int offset);

    void glLightxv(int light, int pname, java.nio.IntBuffer params);

    void glLineWidth(float width);

    void glLineWidthx(int width);

    void glLoadIdentity();

    void glLoadMatrixf(float[] m, int offset);

    void glLoadMatrixf(java.nio.FloatBuffer m);

    void glLoadMatrixx(int[] m, int offset);

    void glLoadMatrixx(java.nio.IntBuffer m);

    void glLogicOp(int opcode);

    void glMaterialf(int face, int pname, float param);

    void glMaterialfv(int face, int pname, float[] params, int offset);

    void glMaterialfv(int face, int pname, java.nio.FloatBuffer params);

    void glMaterialx(int face, int pname, int param);

    void glMaterialxv(int face, int pname, int[] params, int offset);

    void glMaterialxv(int face, int pname, java.nio.IntBuffer params);

    void glMatrixMode(int mode);

    void glMultMatrixf(float[] m, int offset);

    void glMultMatrixf(java.nio.FloatBuffer m);

    void glMultMatrixx(int[] m, int offset);

    void glMultMatrixx(java.nio.IntBuffer m);

    void glMultiTexCoord4f(int target, float s, float t, float r, float q);

    void glMultiTexCoord4x(int target, int s, int t, int r, int q);

    void glNormal3f(float nx, float ny, float nz);

    void glNormal3x(int nx, int ny, int nz);

    void glNormalPointer(int type, int stride, java.nio.Buffer pointer);

    void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar);

    void glOrthox(int left, int right, int bottom, int top, int zNear, int zFar);

    void glPixelStorei(int pname, int param);

    void glPointSize(float size);

    void glPointSizex(int size);

    void glPolygonOffset(float factor, float units);

    void glPolygonOffsetx(int factor, int units);

    void glPopMatrix();

    void glPushMatrix();

    void glReadPixels(int x, int y, int width, int height, int format, int type, java.nio.Buffer pixels);

    void glRotatef(float angle, float x, float y, float z);

    void glRotatex(int angle, int x, int y, int z);

    void glSampleCoverage(float value, boolean invert);

    void glSampleCoveragex(int value, boolean invert);

    void glScalef(float x, float y, float z);

    void glScalex(int x, int y, int z);

    void glScissor(int x, int y, int width, int height);

    void glShadeModel(int mode);

    void glStencilFunc(int func, int ref, int mask);

    void glStencilMask(int mask);

    void glStencilOp(int fail, int zfail, int zpass);

    void glTexCoordPointer(int size, int type, int stride, java.nio.Buffer pointer);

    void glTexEnvf(int target, int pname, float param);

    void glTexEnvfv(int target, int pname, float[] params, int offset);

    void glTexEnvfv(int target, int pname, java.nio.FloatBuffer params);

    void glTexEnvx(int target, int pname, int param);

    void glTexEnvxv(int target, int pname, int[] params, int offset);

    void glTexEnvxv(int target, int pname, java.nio.IntBuffer params);

    void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format,
            int type, java.nio.Buffer pixels);

    void glTexParameterf(int target, int pname, float param);

    void glTexParameterx(int target, int pname, int param);

    void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format,
            int type, java.nio.Buffer pixels);

    void glTranslatef(float x, float y, float z);

    void glTranslatex(int x, int y, int z);

    void glVertexPointer(int size, int type, int stride, java.nio.Buffer pointer);

    void glViewport(int x, int y, int width, int height);

}