List of usage examples for org.lwjgl.opengl GL30 glRenderbufferStorage
public static void glRenderbufferStorage(@NativeType("GLenum") int target, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height)
From source file:com.badlogic.gdx.backends.jglfw.JglfwGL30.java
License:Apache License
@Override public void glRenderbufferStorage(int target, int internalformat, int width, int height) { GL30.glRenderbufferStorage(target, internalformat, width, height); }
From source file:com.flowpowered.caustic.lwjgl.gl30.GL30RenderBuffer.java
License:MIT License
@Override public void setStorage(InternalFormat format, int width, int height) { checkCreated();//w ww .j a v a 2s.c om if (format == null) { throw new IllegalArgumentException("Format cannot be null"); } if (width <= 0) { throw new IllegalArgumentException("Width must be greater than zero"); } if (height <= 0) { throw new IllegalArgumentException("Height must be greater than zero"); } this.format = format; this.width = width; this.height = height; // Bind the render buffer GL30.glBindRenderbuffer(GL30.GL_RENDERBUFFER, id); // Set the storage format and size GL30.glRenderbufferStorage(GL30.GL_RENDERBUFFER, format.getGLConstant(), width, height); // Unbind the render buffer GL30.glBindRenderbuffer(GL30.GL_RENDERBUFFER, 0); // Check for errors LWJGLUtil.checkForGLError(); }
From source file:com.mtbs3d.minecrift.FBOParams.java
License:LGPL
public FBOParams(String fboName, int textureType, int internalFormat, int baseFormat, int bufferType, int fboWidth, int fboHeight) throws Exception { Minecraft mc = Minecraft.getMinecraft(); _textureType = textureType;//from w ww . j a v a2 s . co m if (fboSupport == FBO_SUPPORT.USE_EXT_UNKNOWN) { // The framebuffer, which regroups 0, 1, or more textures, and 0 or 1 depth buffer. try { _frameBufferId = GL30.glGenFramebuffers(); fboSupport = FBO_SUPPORT.USE_GL30; } catch (IllegalStateException ex) { System.out.println( "[Minecrift] FBO creation: GL30.glGenFramebuffers not supported. Attempting to use EXTFramebufferObject.glGenFramebuffersEXT"); fboSupport = FBO_SUPPORT.USE_EXT; try { _frameBufferId = EXTFramebufferObject.glGenFramebuffersEXT(); } catch (IllegalStateException ex1) { System.out.println( "[Minecrift] FBO creation: EXTFramebufferObject.glGenFramebuffersEXT not supported, FBO creation failed."); throw ex1; } } } else if (fboSupport == FBO_SUPPORT.USE_GL30) { _frameBufferId = GL30.glGenFramebuffers(); } else { _frameBufferId = EXTFramebufferObject.glGenFramebuffersEXT(); } if (fboSupport == FBO_SUPPORT.USE_GL30) { _colorTextureId = GL11.glGenTextures(); _depthRenderBufferId = GL30.glGenRenderbuffers(); GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, _frameBufferId); checkGLError("FBO bind framebuffer"); GL11.glBindTexture(textureType, _colorTextureId); checkGLError("FBO bind texture"); GL11.glEnable(textureType); GL11.glTexParameterf(textureType, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR); GL11.glTexParameterf(textureType, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR); GL11.glTexImage2D(textureType, 0, internalFormat, fboWidth, fboHeight, 0, baseFormat, bufferType, (java.nio.ByteBuffer) null); System.out.println("[Minecrift] FBO '" + fboName + "': w: " + fboWidth + ", h: " + fboHeight); GL30.glFramebufferTexture2D(GL30.GL_FRAMEBUFFER, GL30.GL_COLOR_ATTACHMENT0, textureType, _colorTextureId, 0); checkGLError("FBO bind texture framebuffer"); GL30.glBindRenderbuffer(GL30.GL_RENDERBUFFER, _depthRenderBufferId); // bind the depth renderbuffer GL30.glRenderbufferStorage(GL30.GL_RENDERBUFFER, GL14.GL_DEPTH_COMPONENT24, fboWidth, fboHeight); // get the data space for it GL30.glFramebufferRenderbuffer(GL30.GL_FRAMEBUFFER, GL30.GL_DEPTH_ATTACHMENT, GL30.GL_RENDERBUFFER, _depthRenderBufferId); checkGLError("FBO bind depth framebuffer"); } else { _colorTextureId = GL11.glGenTextures(); _depthRenderBufferId = EXTFramebufferObject.glGenRenderbuffersEXT(); EXTFramebufferObject.glBindFramebufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, _frameBufferId); checkGLError("FBO bind framebuffer"); GL11.glBindTexture(textureType, _colorTextureId); checkGLError("FBO bind texture"); GL11.glEnable(textureType); GL11.glTexParameterf(textureType, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR); GL11.glTexParameterf(textureType, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR); GL11.glTexImage2D(textureType, 0, internalFormat, fboWidth, fboHeight, 0, baseFormat, bufferType, (java.nio.ByteBuffer) null); System.out.println("[Minecrift] FBO '" + fboName + "': w: " + fboWidth + ", h: " + fboHeight); EXTFramebufferObject.glFramebufferTexture2DEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, EXTFramebufferObject.GL_COLOR_ATTACHMENT0_EXT, textureType, _colorTextureId, 0); checkGLError("FBO bind texture framebuffer"); EXTFramebufferObject.glBindRenderbufferEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT, _depthRenderBufferId); // bind the depth renderbuffer EXTFramebufferObject.glRenderbufferStorageEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT, GL14.GL_DEPTH_COMPONENT24, fboWidth, fboHeight); // get the data space for it EXTFramebufferObject.glFramebufferRenderbufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, EXTFramebufferObject.GL_DEPTH_ATTACHMENT_EXT, EXTFramebufferObject.GL_RENDERBUFFER_EXT, _depthRenderBufferId); checkGLError("FBO bind depth framebuffer"); } if (!checkFramebufferStatus()) { // OK, if we have an error here - then throw an exception System.out.println("[Minecrift] FAILED to create framebuffer!!"); throw new Exception("Failed to create framebuffer"); } }
From source file:com.mtbs3d.minecrift.render.FBOParams.java
License:LGPL
public FBOParams(String fboName, int textureType, int internalFormat, int baseFormat, int bufferType, int fboWidth, int fboHeight) throws Exception { Minecraft mc = Minecraft.getMinecraft(); _textureType = textureType;// w w w .ja v a 2 s. c o m if (fboSupport == FBO_SUPPORT.USE_EXT_UNKNOWN) { // The framebuffer, which regroups 0, 1, or more textures, and 0 or 1 depth buffer. try { _frameBufferId = GL30.glGenFramebuffers(); fboSupport = FBO_SUPPORT.USE_GL30; } catch (IllegalStateException ex) { System.out.println( "[Minecrift] FBO creation: GL30.glGenFramebuffers not supported. Attempting to use EXTFramebufferObject.glGenFramebuffersEXT"); fboSupport = FBO_SUPPORT.USE_EXT; try { _frameBufferId = EXTFramebufferObject.glGenFramebuffersEXT(); } catch (IllegalStateException ex1) { System.out.println( "[Minecrift] FBO creation: EXTFramebufferObject.glGenFramebuffersEXT not supported, FBO creation failed."); throw ex1; } } } else if (fboSupport == FBO_SUPPORT.USE_GL30) { _frameBufferId = GL30.glGenFramebuffers(); } else { _frameBufferId = EXTFramebufferObject.glGenFramebuffersEXT(); } if (fboSupport == FBO_SUPPORT.USE_GL30) { _colorTextureId = GL11.glGenTextures(); _depthRenderBufferId = GL30.glGenRenderbuffers(); GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, _frameBufferId); mc.checkGLError("FBO bind framebuffer"); GL11.glBindTexture(textureType, _colorTextureId); mc.checkGLError("FBO bind texture"); GL11.glEnable(textureType); GL11.glTexParameterf(textureType, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR); GL11.glTexParameterf(textureType, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR); GL11.glTexImage2D(textureType, 0, internalFormat, fboWidth, fboHeight, 0, baseFormat, bufferType, (java.nio.ByteBuffer) null); //System.out.println("[Minecrift] FBO '" + fboName + "': w: " + fboWidth + ", h: " + fboHeight); GL30.glFramebufferTexture2D(GL30.GL_FRAMEBUFFER, GL30.GL_COLOR_ATTACHMENT0, textureType, _colorTextureId, 0); mc.checkGLError("FBO bind texture framebuffer"); GL30.glBindRenderbuffer(GL30.GL_RENDERBUFFER, _depthRenderBufferId); // bind the depth renderbuffer GL30.glRenderbufferStorage(GL30.GL_RENDERBUFFER, GL14.GL_DEPTH_COMPONENT24, fboWidth, fboHeight); // get the data space for it GL30.glFramebufferRenderbuffer(GL30.GL_FRAMEBUFFER, GL30.GL_DEPTH_ATTACHMENT, GL30.GL_RENDERBUFFER, _depthRenderBufferId); mc.checkGLError("FBO bind depth framebuffer"); } else { _colorTextureId = GL11.glGenTextures(); _depthRenderBufferId = EXTFramebufferObject.glGenRenderbuffersEXT(); EXTFramebufferObject.glBindFramebufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, _frameBufferId); mc.checkGLError("FBO bind framebuffer"); GL11.glBindTexture(textureType, _colorTextureId); mc.checkGLError("FBO bind texture"); GL11.glEnable(textureType); GL11.glTexParameterf(textureType, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR); GL11.glTexParameterf(textureType, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR); GL11.glTexImage2D(textureType, 0, internalFormat, fboWidth, fboHeight, 0, baseFormat, bufferType, (java.nio.ByteBuffer) null); //System.out.println("[Minecrift] FBO '" + fboName + "': w: " + fboWidth + ", h: " + fboHeight); EXTFramebufferObject.glFramebufferTexture2DEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, EXTFramebufferObject.GL_COLOR_ATTACHMENT0_EXT, textureType, _colorTextureId, 0); mc.checkGLError("FBO bind texture framebuffer"); EXTFramebufferObject.glBindRenderbufferEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT, _depthRenderBufferId); // bind the depth renderbuffer EXTFramebufferObject.glRenderbufferStorageEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT, GL14.GL_DEPTH_COMPONENT24, fboWidth, fboHeight); // get the data space for it EXTFramebufferObject.glFramebufferRenderbufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, EXTFramebufferObject.GL_DEPTH_ATTACHMENT_EXT, EXTFramebufferObject.GL_RENDERBUFFER_EXT, _depthRenderBufferId); mc.checkGLError("FBO bind depth framebuffer"); } if (!checkFramebufferStatus()) { // OK, if we have an error here - then throw an exception System.out.println("[Minecrift] FAILED to create framebuffer!!"); throw new Exception("Failed to create framebuffer"); } }
From source file:com.samrj.devil.gl.RBO.java
/** * Allocates space on the GPU for an image of the given size and format. * // ww w.ja v a 2 s .c o m * @param width The width of the image. * @param height The height of the image. * @param format The format of the image. */ public final void storage(int width, int height, int format) { if (width <= 0 || height <= 0) throw new IllegalArgumentException("Illegal image dimensions."); int oldID = tempBind(); GL30.glRenderbufferStorage(GL30.GL_RENDERBUFFER, format, width, height); tempUnbind(oldID); long newVRAM = TexUtil.getBits(format) * width * height; Profiler.addUsedVRAM(newVRAM - vramUsage); vramUsage = newVRAM; }
From source file:me.thehutch.fusion.engine.render.opengl.gl30.OpenGL30RenderBuffer.java
License:Open Source License
@Override public void setStorage(int width, int height, InternalFormat format) { ensureCreated("Renderbuffer must be created to set storage"); GL30.glBindRenderbuffer(GL_RENDERBUFFER, id); GL30.glRenderbufferStorage(GL_RENDERBUFFER, format.getGLConstant(), width, height); }
From source file:net.smert.frameworkgl.opengl.helpers.RenderBufferObjectHelper.java
License:Apache License
public void storage(int internalFormat, int width, int height) { GL30.glRenderbufferStorage(GL30.GL_RENDERBUFFER, internalFormat, width, height); }
From source file:org.spout.engine.resources.ClientRenderTexture.java
License:Open Source License
@Override public void writeGPU() { if (framebuffer != INVALID_BUFFER) throw new IllegalStateException("Framebuffer already created!"); //Create the color buffer for this renderTexture textureID = GL11.glGenTextures();//from w w w. j a v a 2 s .com GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureID); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST); GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA8, width, height, 0, GL11.GL_RGBA, GL11.GL_INT, (java.nio.ByteBuffer) null); // Create the texture data if (useEXT) { framebuffer = EXTFramebufferObject.glGenFramebuffersEXT(); EXTFramebufferObject.glBindFramebufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, framebuffer); GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureID); EXTFramebufferObject.glFramebufferTexture2DEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, EXTFramebufferObject.GL_COLOR_ATTACHMENT0_EXT, GL11.GL_TEXTURE_2D, textureID, 0); if (useDepthBuffer) { depthTarget = GL30.glGenRenderbuffers(); EXTFramebufferObject.glBindRenderbufferEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT, depthTarget); EXTFramebufferObject.glRenderbufferStorageEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT, GL11.GL_DEPTH_COMPONENT, this.getWidth(), this.getHeight()); EXTFramebufferObject.glFramebufferRenderbufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, GL30.GL_DEPTH_ATTACHMENT, EXTFramebufferObject.GL_RENDERBUFFER_EXT, depthTarget); } if (EXTFramebufferObject.glCheckFramebufferStatusEXT( EXTFramebufferObject.GL_FRAMEBUFFER_EXT) != EXTFramebufferObject.GL_FRAMEBUFFER_COMPLETE_EXT) { System.out.println("ERROR: Framebuffer not complete"); throw new ComputerIsPotatoException("Framebuffer not complete"); } } else { framebuffer = GL30.glGenFramebuffers(); GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, framebuffer); GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureID); GL30.glFramebufferTexture2D(GL30.GL_FRAMEBUFFER, GL30.GL_COLOR_ATTACHMENT0, GL11.GL_TEXTURE_2D, textureID, 0); if (useDepthBuffer) { depthTarget = GL30.glGenRenderbuffers(); GL30.glBindRenderbuffer(GL30.GL_RENDERBUFFER, depthTarget); GL30.glRenderbufferStorage(GL30.GL_RENDERBUFFER, GL11.GL_DEPTH_COMPONENT, this.getWidth(), this.getHeight()); GL30.glFramebufferRenderbuffer(GL30.GL_FRAMEBUFFER, GL30.GL_DEPTH_ATTACHMENT, GL30.GL_RENDERBUFFER, depthTarget); } GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, SCREEN_BUFFER); if (GL30.glCheckFramebufferStatus(GL30.GL_FRAMEBUFFER) != GL30.GL_FRAMEBUFFER_COMPLETE) { System.out.println("ERROR: Framebuffer not complete"); throw new ComputerIsPotatoException("Framebuffer not complete"); } } GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0); }
From source file:org.spoutcraft.api.gui.renderer.GuiRendererFBO.java
License:MIT License
@Override public void initGui(Gui gui) { Minecraft mc = Minecraft.getMinecraft(); int width = mc.displayWidth; int height = mc.displayHeight; TextureUtil.bind(guiTex);//from w w w . j av a 2 s .c o m GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA8, width, height, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, (ByteBuffer) null); TextureUtil.bind(0); GL30.glBindRenderbuffer(GL30.GL_RENDERBUFFER, stencilBuff); GL30.glRenderbufferStorage(GL30.GL_RENDERBUFFER, GL30.GL_DEPTH24_STENCIL8, width, height); GL30.glBindRenderbuffer(GL30.GL_RENDERBUFFER, 0); GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, fbo); GL30.glFramebufferTexture2D(GL30.GL_FRAMEBUFFER, GL30.GL_COLOR_ATTACHMENT0, GL11.GL_TEXTURE_2D, guiTex, 0); GL30.glFramebufferRenderbuffer(GL30.GL_FRAMEBUFFER, GL30.GL_DEPTH_ATTACHMENT, GL30.GL_RENDERBUFFER, stencilBuff); GL30.glFramebufferRenderbuffer(GL30.GL_FRAMEBUFFER, GL30.GL_STENCIL_ATTACHMENT, GL30.GL_RENDERBUFFER, stencilBuff); GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, 0); }
From source file:processing.lwjgl.PGL.java
License:Open Source License
public void renderbufferStorage(int target, int format, int width, int height) { GL30.glRenderbufferStorage(target, format, width, height); }