Java tutorial
/* * This file is part of Engine, licensed under the Apache 2.0 License. * * Copyright (c) 2014 thehutch. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at: * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package me.thehutch.fusion.engine.render.opengl.gl30; import static org.lwjgl.opengl.GL30.GL_RENDERBUFFER; import me.thehutch.fusion.api.util.GLVersion; import me.thehutch.fusion.engine.render.opengl.RenderBuffer; import me.thehutch.fusion.engine.render.texture.InternalFormat; import me.thehutch.fusion.engine.util.RenderUtil; import org.lwjgl.opengl.GL30; /** * @author thehutch */ public class OpenGL30RenderBuffer extends RenderBuffer { @Override public void create() { ensureNotCreated("Renderbuffer is already created."); // Generate the render buffer this.id = GL30.glGenRenderbuffers(); // Check for errors RenderUtil.checkGLError(); super.create(); } @Override public void dispose() { ensureCreated("Renderbuffer must be created to dispose."); // Delete the render buffer GL30.glDeleteRenderbuffers(id); // Check for errors RenderUtil.checkGLError(); super.dispose(); } @Override public void bind() { ensureCreated("Renderbuffer must be created to bind."); GL30.glBindRenderbuffer(GL_RENDERBUFFER, id); } @Override public void unbind() { GL30.glBindRenderbuffer(GL_RENDERBUFFER, 0); } @Override public void setStorage(int width, int height, InternalFormat format) { ensureCreated("Renderbuffer must be created to set storage"); GL30.glBindRenderbuffer(GL_RENDERBUFFER, id); GL30.glRenderbufferStorage(GL_RENDERBUFFER, format.getGLConstant(), width, height); } @Override public GLVersion getGLVersion() { return GLVersion.GL30; } }