Java tutorial
/* * This file is part of Caustic LWJGL, licensed under the MIT License (MIT). * * Copyright (c) 2013 Flow Powered <https://flowpowered.com/> * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.flowpowered.caustic.lwjgl.gl30; import org.lwjgl.opengl.GL30; import com.flowpowered.caustic.api.gl.RenderBuffer; import com.flowpowered.caustic.api.gl.Texture.InternalFormat; import com.flowpowered.caustic.lwjgl.LWJGLUtil; /** * An OpenGL 3.0 implementation of {@link RenderBuffer}. * * @see RenderBuffer */ public class GL30RenderBuffer extends RenderBuffer { // The render buffer storage format private InternalFormat format; // The storage dimensions private int width = 1; private int height = 1; @Override public void create() { checkNotCreated(); // Generate the render buffer id = GL30.glGenRenderbuffers(); // Update the state super.create(); // Check for errors LWJGLUtil.checkForGLError(); } @Override public void destroy() { checkCreated(); // Delete the render buffer GL30.glDeleteRenderbuffers(id); // Update state super.destroy(); // Check for errors LWJGLUtil.checkForGLError(); } @Override public void setStorage(InternalFormat format, int width, int height) { checkCreated(); if (format == null) { throw new IllegalArgumentException("Format cannot be null"); } if (width <= 0) { throw new IllegalArgumentException("Width must be greater than zero"); } if (height <= 0) { throw new IllegalArgumentException("Height must be greater than zero"); } this.format = format; this.width = width; this.height = height; // Bind the render buffer GL30.glBindRenderbuffer(GL30.GL_RENDERBUFFER, id); // Set the storage format and size GL30.glRenderbufferStorage(GL30.GL_RENDERBUFFER, format.getGLConstant(), width, height); // Unbind the render buffer GL30.glBindRenderbuffer(GL30.GL_RENDERBUFFER, 0); // Check for errors LWJGLUtil.checkForGLError(); } @Override public InternalFormat getFormat() { return format; } @Override public int getWidth() { return width; } @Override public int getHeight() { return height; } @Override public void bind() { checkCreated(); // Bind the render buffer GL30.glBindRenderbuffer(GL30.GL_RENDERBUFFER, id); // Check for errors LWJGLUtil.checkForGLError(); } @Override public void unbind() { checkCreated(); // Unbind the render buffer GL30.glBindRenderbuffer(GL30.GL_RENDERBUFFER, 0); // Check for errors LWJGLUtil.checkForGLError(); } @Override public GLVersion getGLVersion() { return GLVersion.GL30; } }