Example usage for org.lwjgl.opengl GL30 glBindRenderbuffer

List of usage examples for org.lwjgl.opengl GL30 glBindRenderbuffer

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL30 glBindRenderbuffer.

Prototype

public static void glBindRenderbuffer(@NativeType("GLenum") int target,
        @NativeType("GLuint") int renderbuffer) 

Source Link

Document

Binds a renderbuffer to a renderbuffer target.

Usage

From source file:com.badlogic.gdx.backends.jglfw.JglfwGL30.java

License:Apache License

@Override
public void glBindRenderbuffer(int target, int renderbuffer) {
    GL30.glBindRenderbuffer(target, renderbuffer);
}

From source file:com.flowpowered.caustic.lwjgl.gl30.GL30RenderBuffer.java

License:MIT License

@Override
public void setStorage(InternalFormat format, int width, int height) {
    checkCreated();//w  w w. j  a  v a  2 s.c  om
    if (format == null) {
        throw new IllegalArgumentException("Format cannot be null");
    }
    if (width <= 0) {
        throw new IllegalArgumentException("Width must be greater than zero");
    }
    if (height <= 0) {
        throw new IllegalArgumentException("Height must be greater than zero");
    }
    this.format = format;
    this.width = width;
    this.height = height;
    // Bind the render buffer
    GL30.glBindRenderbuffer(GL30.GL_RENDERBUFFER, id);
    // Set the storage format and size
    GL30.glRenderbufferStorage(GL30.GL_RENDERBUFFER, format.getGLConstant(), width, height);
    // Unbind the render buffer
    GL30.glBindRenderbuffer(GL30.GL_RENDERBUFFER, 0);
    // Check for errors
    LWJGLUtil.checkForGLError();
}

From source file:com.flowpowered.caustic.lwjgl.gl30.GL30RenderBuffer.java

License:MIT License

@Override
public void bind() {
    checkCreated();//www .ja  va 2s  .c om
    // Bind the render buffer
    GL30.glBindRenderbuffer(GL30.GL_RENDERBUFFER, id);
    // Check for errors
    LWJGLUtil.checkForGLError();
}

From source file:com.flowpowered.caustic.lwjgl.gl30.GL30RenderBuffer.java

License:MIT License

@Override
public void unbind() {
    checkCreated();/*  w  w  w  .  ja v a 2s .c o m*/
    // Unbind the render buffer
    GL30.glBindRenderbuffer(GL30.GL_RENDERBUFFER, 0);
    // Check for errors
    LWJGLUtil.checkForGLError();
}

From source file:com.mtbs3d.minecrift.FBOParams.java

License:LGPL

public FBOParams(String fboName, int textureType, int internalFormat, int baseFormat, int bufferType,
        int fboWidth, int fboHeight) throws Exception {
    Minecraft mc = Minecraft.getMinecraft();
    _textureType = textureType;/*from  ww  w  . j a v a 2  s .  c o m*/

    if (fboSupport == FBO_SUPPORT.USE_EXT_UNKNOWN) {
        // The framebuffer, which regroups 0, 1, or more textures, and 0 or 1 depth buffer.
        try {
            _frameBufferId = GL30.glGenFramebuffers();
            fboSupport = FBO_SUPPORT.USE_GL30;
        } catch (IllegalStateException ex) {
            System.out.println(
                    "[Minecrift] FBO creation: GL30.glGenFramebuffers not supported. Attempting to use EXTFramebufferObject.glGenFramebuffersEXT");
            fboSupport = FBO_SUPPORT.USE_EXT;

            try {
                _frameBufferId = EXTFramebufferObject.glGenFramebuffersEXT();
            } catch (IllegalStateException ex1) {
                System.out.println(
                        "[Minecrift] FBO creation: EXTFramebufferObject.glGenFramebuffersEXT not supported, FBO creation failed.");
                throw ex1;
            }
        }
    } else if (fboSupport == FBO_SUPPORT.USE_GL30) {
        _frameBufferId = GL30.glGenFramebuffers();
    } else {
        _frameBufferId = EXTFramebufferObject.glGenFramebuffersEXT();
    }

    if (fboSupport == FBO_SUPPORT.USE_GL30) {
        _colorTextureId = GL11.glGenTextures();
        _depthRenderBufferId = GL30.glGenRenderbuffers();

        GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, _frameBufferId);
        checkGLError("FBO bind framebuffer");

        GL11.glBindTexture(textureType, _colorTextureId);
        checkGLError("FBO bind texture");

        GL11.glEnable(textureType);
        GL11.glTexParameterf(textureType, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
        GL11.glTexParameterf(textureType, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
        GL11.glTexImage2D(textureType, 0, internalFormat, fboWidth, fboHeight, 0, baseFormat, bufferType,
                (java.nio.ByteBuffer) null);

        System.out.println("[Minecrift] FBO '" + fboName + "': w: " + fboWidth + ", h: " + fboHeight);

        GL30.glFramebufferTexture2D(GL30.GL_FRAMEBUFFER, GL30.GL_COLOR_ATTACHMENT0, textureType,
                _colorTextureId, 0);

        checkGLError("FBO bind texture framebuffer");

        GL30.glBindRenderbuffer(GL30.GL_RENDERBUFFER, _depthRenderBufferId); // bind the depth renderbuffer
        GL30.glRenderbufferStorage(GL30.GL_RENDERBUFFER, GL14.GL_DEPTH_COMPONENT24, fboWidth, fboHeight); // get the data space for it
        GL30.glFramebufferRenderbuffer(GL30.GL_FRAMEBUFFER, GL30.GL_DEPTH_ATTACHMENT, GL30.GL_RENDERBUFFER,
                _depthRenderBufferId);
        checkGLError("FBO bind depth framebuffer");
    } else {
        _colorTextureId = GL11.glGenTextures();
        _depthRenderBufferId = EXTFramebufferObject.glGenRenderbuffersEXT();

        EXTFramebufferObject.glBindFramebufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, _frameBufferId);
        checkGLError("FBO bind framebuffer");

        GL11.glBindTexture(textureType, _colorTextureId);
        checkGLError("FBO bind texture");

        GL11.glEnable(textureType);
        GL11.glTexParameterf(textureType, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
        GL11.glTexParameterf(textureType, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
        GL11.glTexImage2D(textureType, 0, internalFormat, fboWidth, fboHeight, 0, baseFormat, bufferType,
                (java.nio.ByteBuffer) null);
        System.out.println("[Minecrift] FBO '" + fboName + "': w: " + fboWidth + ", h: " + fboHeight);

        EXTFramebufferObject.glFramebufferTexture2DEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT,
                EXTFramebufferObject.GL_COLOR_ATTACHMENT0_EXT, textureType, _colorTextureId, 0);

        checkGLError("FBO bind texture framebuffer");

        EXTFramebufferObject.glBindRenderbufferEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT,
                _depthRenderBufferId); // bind the depth renderbuffer
        EXTFramebufferObject.glRenderbufferStorageEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT,
                GL14.GL_DEPTH_COMPONENT24, fboWidth, fboHeight); // get the data space for it
        EXTFramebufferObject.glFramebufferRenderbufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT,
                EXTFramebufferObject.GL_DEPTH_ATTACHMENT_EXT, EXTFramebufferObject.GL_RENDERBUFFER_EXT,
                _depthRenderBufferId);
        checkGLError("FBO bind depth framebuffer");
    }

    if (!checkFramebufferStatus()) {
        // OK, if we have an error here - then throw an exception
        System.out.println("[Minecrift] FAILED to create framebuffer!!");
        throw new Exception("Failed to create framebuffer");
    }
}

From source file:com.mtbs3d.minecrift.render.FBOParams.java

License:LGPL

public FBOParams(String fboName, int textureType, int internalFormat, int baseFormat, int bufferType,
        int fboWidth, int fboHeight) throws Exception {
    Minecraft mc = Minecraft.getMinecraft();
    _textureType = textureType;//from   w w  w .  j a  v a 2  s .c  o  m

    if (fboSupport == FBO_SUPPORT.USE_EXT_UNKNOWN) {
        // The framebuffer, which regroups 0, 1, or more textures, and 0 or 1 depth buffer.
        try {
            _frameBufferId = GL30.glGenFramebuffers();
            fboSupport = FBO_SUPPORT.USE_GL30;
        } catch (IllegalStateException ex) {
            System.out.println(
                    "[Minecrift] FBO creation: GL30.glGenFramebuffers not supported. Attempting to use EXTFramebufferObject.glGenFramebuffersEXT");
            fboSupport = FBO_SUPPORT.USE_EXT;

            try {
                _frameBufferId = EXTFramebufferObject.glGenFramebuffersEXT();
            } catch (IllegalStateException ex1) {
                System.out.println(
                        "[Minecrift] FBO creation: EXTFramebufferObject.glGenFramebuffersEXT not supported, FBO creation failed.");
                throw ex1;
            }
        }
    } else if (fboSupport == FBO_SUPPORT.USE_GL30) {
        _frameBufferId = GL30.glGenFramebuffers();
    } else {
        _frameBufferId = EXTFramebufferObject.glGenFramebuffersEXT();
    }

    if (fboSupport == FBO_SUPPORT.USE_GL30) {
        _colorTextureId = GL11.glGenTextures();
        _depthRenderBufferId = GL30.glGenRenderbuffers();

        GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, _frameBufferId);
        mc.checkGLError("FBO bind framebuffer");

        GL11.glBindTexture(textureType, _colorTextureId);
        mc.checkGLError("FBO bind texture");

        GL11.glEnable(textureType);
        GL11.glTexParameterf(textureType, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
        GL11.glTexParameterf(textureType, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
        GL11.glTexImage2D(textureType, 0, internalFormat, fboWidth, fboHeight, 0, baseFormat, bufferType,
                (java.nio.ByteBuffer) null);

        //System.out.println("[Minecrift] FBO '" + fboName + "': w: " + fboWidth + ", h: " + fboHeight);

        GL30.glFramebufferTexture2D(GL30.GL_FRAMEBUFFER, GL30.GL_COLOR_ATTACHMENT0, textureType,
                _colorTextureId, 0);

        mc.checkGLError("FBO bind texture framebuffer");

        GL30.glBindRenderbuffer(GL30.GL_RENDERBUFFER, _depthRenderBufferId); // bind the depth renderbuffer
        GL30.glRenderbufferStorage(GL30.GL_RENDERBUFFER, GL14.GL_DEPTH_COMPONENT24, fboWidth, fboHeight); // get the data space for it
        GL30.glFramebufferRenderbuffer(GL30.GL_FRAMEBUFFER, GL30.GL_DEPTH_ATTACHMENT, GL30.GL_RENDERBUFFER,
                _depthRenderBufferId);
        mc.checkGLError("FBO bind depth framebuffer");
    } else {
        _colorTextureId = GL11.glGenTextures();
        _depthRenderBufferId = EXTFramebufferObject.glGenRenderbuffersEXT();

        EXTFramebufferObject.glBindFramebufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, _frameBufferId);
        mc.checkGLError("FBO bind framebuffer");

        GL11.glBindTexture(textureType, _colorTextureId);
        mc.checkGLError("FBO bind texture");

        GL11.glEnable(textureType);
        GL11.glTexParameterf(textureType, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
        GL11.glTexParameterf(textureType, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
        GL11.glTexImage2D(textureType, 0, internalFormat, fboWidth, fboHeight, 0, baseFormat, bufferType,
                (java.nio.ByteBuffer) null);
        //System.out.println("[Minecrift] FBO '" + fboName + "': w: " + fboWidth + ", h: " + fboHeight);

        EXTFramebufferObject.glFramebufferTexture2DEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT,
                EXTFramebufferObject.GL_COLOR_ATTACHMENT0_EXT, textureType, _colorTextureId, 0);

        mc.checkGLError("FBO bind texture framebuffer");

        EXTFramebufferObject.glBindRenderbufferEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT,
                _depthRenderBufferId); // bind the depth renderbuffer
        EXTFramebufferObject.glRenderbufferStorageEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT,
                GL14.GL_DEPTH_COMPONENT24, fboWidth, fboHeight); // get the data space for it
        EXTFramebufferObject.glFramebufferRenderbufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT,
                EXTFramebufferObject.GL_DEPTH_ATTACHMENT_EXT, EXTFramebufferObject.GL_RENDERBUFFER_EXT,
                _depthRenderBufferId);
        mc.checkGLError("FBO bind depth framebuffer");
    }

    if (!checkFramebufferStatus()) {
        // OK, if we have an error here - then throw an exception
        System.out.println("[Minecrift] FAILED to create framebuffer!!");
        throw new Exception("Failed to create framebuffer");
    }
}

From source file:com.samrj.devil.gl.RBO.java

final int tempBind() {
    int oldID = GL11.glGetInteger(GL30.GL_RENDERBUFFER_BINDING);
    if (oldID != id)
        GL30.glBindRenderbuffer(GL30.GL_RENDERBUFFER, id);
    return oldID;
}

From source file:com.samrj.devil.gl.RBO.java

final void tempUnbind(int oldID) {
    if (oldID == id)
        return;
    GL30.glBindRenderbuffer(GL30.GL_RENDERBUFFER, oldID);
}

From source file:com.samrj.devil.gl.RBO.java

/**
 * Binds this render buffer./*from   www.j  a  va 2  s  .c o  m*/
 */
public final void bind() {
    if (deleted)
        throw new IllegalStateException("Cannot bind deleted render buffer.");
    GL30.glBindRenderbuffer(GL30.GL_RENDERBUFFER, id);
}

From source file:me.thehutch.fusion.engine.render.opengl.gl30.OpenGL30RenderBuffer.java

License:Open Source License

@Override
public void bind() {
    ensureCreated("Renderbuffer must be created to bind.");
    GL30.glBindRenderbuffer(GL_RENDERBUFFER, id);
}