Example usage for org.lwjgl.opengl GL20 glUniform2i

List of usage examples for org.lwjgl.opengl GL20 glUniform2i

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL20 glUniform2i.

Prototype

public static void glUniform2i(@NativeType("GLint") int location, @NativeType("GLint") int v0,
        @NativeType("GLint") int v1) 

Source Link

Document

Specifies the value of an ivec2 uniform variable for the current program object.

Usage

From source file:ar.com.quark.backend.lwjgl.opengl.DesktopGLES20.java

License:Apache License

/**
 * {@inheritDoc}/*from  ww w .ja  v a  2s  .  c  o m*/
 */
@Override
public void glUniform2i(int name, int i1, int i2) {
    GL20.glUniform2i(name, i1, i2);
}

From source file:com.badlogic.gdx.backends.jglfw.JglfwGL20.java

License:Apache License

public void glUniform2i(int location, int x, int y) {
    GL20.glUniform2i(location, x, y);
}

From source file:cuchaz.jfxgl.prism.JFXGLContext.java

License:Open Source License

@Override
public void uniform2i(int location, int v0, int v1) {
    GL20.glUniform2i(location, v0, v1);
}

From source file:io.root.gfx.glutils.GL.java

License:Apache License

public static void glUniform2i(int location, int x, int y) {
    GL20.glUniform2i(location, x, y);
}

From source file:jpcsp.graphics.RE.RenderingEngineLwjgl.java

License:Open Source License

@Override
public void setUniform(int id, int value1, int value2) {
    GL20.glUniform2i(id, value1, value2);
}

From source file:jpcsp.graphics.RE.RenderingEngineLwjgl.java

License:Open Source License

@Override
public void setUniform2(int id, int[] values) {
    GL20.glUniform2i(id, values[0], values[1]);
}

From source file:net.betabears.the2dlibrary.graphics.shader.Uniform2i.java

@Override
public void apply(int location) {
    GL20.glUniform2i(location, f0, f1);
}

From source file:net.neilcsmith.praxis.video.opengl.internal.ShaderProgram.java

License:Apache License

/** Sets the uniform with the given name. Throws an IllegalArgumentException in case it is not called in between a
 * {@link #begin()}/{@link #end()} block.
 * /*from w  ww . jav a  2s  .  c om*/
 * @param name the name of the uniform
 * @param value1 the first value
 * @param value2 the second value */
public void setUniformi(String name, int value1, int value2) {
    checkContext();
    int location = fetchUniformLocation(name);
    GL20.glUniform2i(location, value1, value2);
}

From source file:org.oscim.gdx.LwjglGL20.java

License:Apache License

public void uniform2i(int location, int x, int y) {
    GL20.glUniform2i(location, x, y);
}

From source file:playn.java.JavaGL20.java

License:Apache License

@Override
public void glUniform2i(int location, int x, int y) {
    GL20.glUniform2i(location, x, y);
}