Java tutorial
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package net.betabears.the2dlibrary.graphics.shader; import org.lwjgl.opengl.GL20; public class Uniform2i implements Uniform { private int f0, f1; private Uniform2i() { } public Uniform2i(int f0, int f1) { this.f0 = f0; this.f1 = f1; } public int getF0() { return f0; } public void setF0(int f0) { this.f0 = f0; } public int getF1() { return f1; } public void setF1(int f1) { this.f1 = f1; } @Override public void apply(int location) { GL20.glUniform2i(location, f0, f1); } @Override public Class getType() { return Integer.class; } @Override public int getElementCount() { return 2; } }