Example usage for org.lwjgl.opengl GL20 glUniform2i

List of usage examples for org.lwjgl.opengl GL20 glUniform2i

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL20 glUniform2i.

Prototype

public static void glUniform2i(@NativeType("GLint") int location, @NativeType("GLint") int v0,
        @NativeType("GLint") int v1) 

Source Link

Document

Specifies the value of an ivec2 uniform variable for the current program object.

Usage

From source file:processing.lwjgl.PGL.java

License:Open Source License

public void uniform2i(int loc, int value0, int value1) {
    GL20.glUniform2i(loc, value0, value1);
}

From source file:processing.lwjgl.PLWJGL.java

License:Open Source License

public void uniform2i(int location, int value0, int value1) {
    GL20.glUniform2i(location, value0, value1);
}

From source file:processing.opengl.PLWJGL.java

License:Open Source License

@Override
public void uniform2i(int location, int value0, int value1) {
    GL20.glUniform2i(location, value0, value1);
}

From source file:tk.ivybits.engine.gl.GL.java

License:Open Source License

public static void glUniform2i(int a, int b, int c) {
    GL20.glUniform2i(a, b, c);
}