List of usage examples for org.lwjgl.opengl GL11 glViewport
public static void glViewport(@NativeType("GLint") int x, @NativeType("GLint") int y, @NativeType("GLsizei") int w, @NativeType("GLsizei") int h)
From source file:$.DrawSystem.java
License:Open Source License
@Override protected void processEntities(ImmutableBag<Entity> entities) { GL11.glClearColor(0.1f, 0, 0, 1f); GL11.glClear(GL11.GL_COLOR_BUFFER_BIT); List<Entity> entititesSortedByZ = new ArrayList<>(entities.size()); for (int i = 0, n = entities.size(); i < n; ++i) { final Entity e = entities.get(i); if (e.isEnabled()) { entititesSortedByZ.add(e); }//w w w . java 2 s . c o m } Collections.sort(entititesSortedByZ, zComparator); GL11.glPushAttrib(GL11.GL_ENABLE_BIT | GL11.GL_TRANSFORM_BIT | GL11.GL_HINT_BIT | GL11.GL_COLOR_BUFFER_BIT | GL11.GL_SCISSOR_BIT | GL11.GL_LINE_BIT | GL11.GL_TEXTURE_BIT); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glPushMatrix(); GL11.glLoadIdentity(); updateViewPort(); GL11.glViewport(viewPort.x, viewPort.y, viewPort.width, viewPort.height); GLU.gluOrtho2D(-toolkit.getVirtualResolutionWidth() / 2.0f, toolkit.getVirtualResolutionWidth() / 2.0f, toolkit.getVirtualResolutionHeight() / 2.0f, -toolkit.getVirtualResolutionHeight() / 2.0f); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glPushMatrix(); GL11.glLoadIdentity(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_LINE_SMOOTH); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_SCISSOR_TEST); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glHint(GL11.GL_LINE_SMOOTH_HINT, GL11.GL_NICEST); Game game = (Game) world; Entity hero = game.getHero(); if (null != hero) { Sprite heroSprite = spriteMapper.get(hero); Vector heroPos = spriteProjector.project(heroSprite.getPosition()); GL11.glTranslatef(-heroPos.x, -heroPos.y, 0.0f); } for (Entity e : entititesSortedByZ) { MainMenu mainMenu = mainMenuMapper.getSafe(e); if (null != mainMenu) { mainMenu.draw(); } DialogueComponent dialog = dialogMapper.getSafe(e); if (null != dialog) { dialog.draw(); } Level level = levelMapper.getSafe(e); if (null != level) { drawLevel(level); } Sprite sprite = spriteMapper.getSafe(e); if (null != sprite) { drawSprite(sprite); } } GL11.glPopMatrix(); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glPopMatrix(); GL11.glPopAttrib(); }
From source file:a1.Main.java
License:Open Source License
private void setView(int screenWidth, int screenHeight) { GL11.glViewport(0, 0, screenWidth, screenHeight); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity();//from w w w . j a v a 2 s. c om GL11.glOrtho(0, screenWidth, screenHeight, 0, -1, 1); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity(); }
From source file:akarnokd.opengl.experiment.FontExample.java
License:Apache License
/** * Initialise the GL display//w w w.j a v a2 s . c o m * * @param width The width of the display * @param height The height of the display */ private void initGL(int width, int height) { try { Display.setDisplayMode(new DisplayMode(width, height)); Display.create(); Display.setVSyncEnabled(true); } catch (LWJGLException e) { e.printStackTrace(); System.exit(0); } GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glDisable(GL11.GL_LIGHTING); GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); GL11.glClearDepth(1); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glViewport(0, 0, width, height); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); GL11.glOrtho(0, width, height, 0, 1, -1); GL11.glMatrixMode(GL11.GL_MODELVIEW); }
From source file:aphelion.client.Client.java
License:Open Source License
public static void initGL() { int displayWidth = Display.getWidth(); int displayHeight = Display.getHeight(); glDisableAll();/* w ww . j av a 2 s .c o m*/ GL11.glViewport(0, 0, displayWidth, displayHeight); GL11.glMatrixMode(GL11.GL_PROJECTION); // Apply subsequent matrix operations to the projection matrix stack. GL11.glLoadIdentity(); GL11.glOrtho(0, displayWidth, displayHeight, 0, -1, 1); GL11.glMatrixMode(GL11.GL_TEXTURE); GL11.glLoadIdentity(); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity(); GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_STENCIL_BUFFER_BIT); AsyncTexture.unbind(); // Enable alpha channels for images GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glEnable(GL11.GL_BLEND); Graph.g.setDimensions(displayWidth, displayHeight); Graphics.setCurrent(Graph.g); Graph.g.setDrawMode(Graphics.MODE_NORMAL); }
From source file:ar.com.quark.backend.lwjgl.opengl.DesktopGLES20.java
License:Apache License
/** * {@inheritDoc}/* w w w . j a v a 2s . c o m*/ */ @Override public void glViewport(int x, int y, int width, int height) { GL11.glViewport(x, y, width, height); }
From source file:arg.RenderRecipe.java
License:Open Source License
public void draw() { File dir = new File(Minecraft.getMinecraft().mcDataDir, "recipes"); if (!dir.exists() && !dir.mkdirs()) { throw new RuntimeException("The recipes directory could not be created: " + dir); }/*from ww w. jav a 2s . c o m*/ name = name.replace(" ", ""); File file = new File(Minecraft.getMinecraft().mcDataDir, "recipes/" + name + ".png"); if (file.exists()) return; GL11.glPushMatrix(); GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS); GL11.glPushClientAttrib(GL11.GL_ALL_CLIENT_ATTRIB_BITS); GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); GL11.glViewport(0, 0, width, height); GL11.glOrtho(0.0D, xSize, ySize, 0.0D, 1000.0D, 3000.0D); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity(); GL11.glTranslatef(0.0F, 0.0F, -2000.0F); GL11.glLineWidth(1.0F); GL11.glEnable(GL11.GL_COLOR_MATERIAL); try { drawScreen(0, 0, 0); } catch (Exception e) { e.printStackTrace(); } int[] pixels = new int[width * height]; int bindex; ByteBuffer fb = ByteBuffer.allocateDirect(width * height * 3); GL11.glReadPixels(0, 0, width, height, GL11.GL_RGB, GL11.GL_UNSIGNED_BYTE, fb); GL11.glPopMatrix(); GL11.glPopAttrib(); GL11.glPopClientAttrib(); GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); try { Display.swapBuffers(); } catch (LWJGLException e1) { e1.printStackTrace(); } BufferedImage image = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB); for (int x = 0; x < width; x++) { for (int y = 0; y < height; y++) { int i = (x + (width * y)) * 3; int r = fb.get(i) & 0xFF; int g = fb.get(i + 1) & 0xFF; int b = fb.get(i + 2) & 0xFF; image.setRGB(x, height - (y + 1), (0xFF << 24) | (r << 16) | (g << 8) | b); } } try { ImageIO.write(image, "png", file); } catch (Exception e) { e.printStackTrace(); } }
From source file:br.com.perin.renderEngine.DisplayManager.java
public static void createDisplay() { // Version 3.2 ContextAttribs attribs = new ContextAttribs(3, 2).withForwardCompatible(true).withProfileCore(true) .withDebug(true);/*from w w w .ja v a 2s . com*/ // Create the screen try { Display.setDisplayMode(new DisplayMode(WIDTH, HEIGHT)); Display.create(new PixelFormat(), attribs); Display.setTitle(TITLE); } catch (LWJGLException e) { System.out.println(e); } GL11.glViewport(0, 0, WIDTH, HEIGHT); }
From source file:br.org.archimedes.gui.opengl.OpenGLWrapper.java
License:Open Source License
/** * Updates the window size in the workspace and resets the openGL * coordinates./*from w w w . jav a 2 s. co m*/ */ public void resize() { if (currentCanvas != null) { org.eclipse.swt.graphics.Rectangle rect = currentCanvas.getClientArea(); GL11.glOrtho(-rect.width / 2, rect.width / 2, -rect.height / 2, rect.height / 2, -1.0, 1.0); Rectangle window = new Rectangle(0, 0, rect.width, rect.height); GL11.glViewport(0, 0, rect.width, rect.height); br.org.archimedes.Utils.getWorkspace().setWindowSize(window); } }
From source file:cellularautomata.CellularAutomata.java
public static void renderGL() { try { //Trys to create a game window size 500x700. Display.setDisplayMode(new org.lwjgl.opengl.DisplayMode(800, 600)); Display.create();//from w w w .ja v a2 s . c o m } catch (LWJGLException e) { //Catches exception if game window is not created. e.printStackTrace(); System.exit(0); } GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glDisable(GL11.GL_LIGHTING); GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); //Sets colour to white. GL11.glClearDepth(1); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glViewport(0, 0, 800, 600); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); GL11.glOrtho(0, 800, 600, 0, 1, -1); GL11.glMatrixMode(GL11.GL_MODELVIEW); Display.setVSyncEnabled(vsync); }
From source file:colonialdisplay.AntDisplayGL.java
@Override protected void initGL() { Rectangle bounds = canvas.getClientArea(); GL11.glViewport(bounds.x, bounds.y, bounds.width, bounds.height); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity();//w w w. j a v a 2 s .co m GL11.glOrtho(0, bounds.width, bounds.height, 0, 1, -1); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity(); initTextures(); GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); createModel(); }