List of usage examples for org.lwjgl.opengl GL11 glNormal3f
public static native void glNormal3f(@NativeType("GLfloat") float nx, @NativeType("GLfloat") float ny, @NativeType("GLfloat") float nz);
From source file:io.flob.blackheart.WallLiftPanel.java
License:Open Source License
private void render_right() { GL11.glNormal3f(1, 0, 0); GL11.glTexCoord2f(texture.getU2(), texture.getV2()); GL11.glVertex3f(size + position.getX(), -size + position.getY(), -size + position.getZ()); GL11.glTexCoord2f(texture.getU2(), texture.getV()); GL11.glVertex3f(size + position.getX(), size + position.getY(), -size + position.getZ()); GL11.glTexCoord2f(texture.getU(), texture.getV()); GL11.glVertex3f(size + position.getX(), size + position.getY(), size + position.getZ()); GL11.glTexCoord2f(texture.getU(), texture.getV2()); GL11.glVertex3f(size + position.getX(), -size + position.getY(), size + position.getZ()); }
From source file:lyonlancer5.pfsteel.client.render.projectile.RenderBullet.java
License:Open Source License
public void renderBullet(EntityBullet entityarrow, double d, double d1, double d2, float f, float f1) { bindEntityTexture(entityarrow);//from ww w .j a v a2 s . c o m GL11.glPushMatrix(); GL11.glTranslatef((float) d, (float) d1, (float) d2); Tessellator tessellator = Tessellator.instance; float f2 = 0.0F; float f3 = 0.3125F; float f10 = 0.05625F; GL11.glEnable(32826); GL11.glScalef(0.07F, 0.07F, 0.07F); GL11.glNormal3f(f10, 0.0F, 0.0F); tessellator.startDrawingQuads(); tessellator.addVertexWithUV(0.0D, -1.0D, -1.0D, f2, f2); tessellator.addVertexWithUV(0.0D, -1.0D, 1.0D, f3, f2); tessellator.addVertexWithUV(0.0D, 1.0D, 1.0D, f3, f3); tessellator.addVertexWithUV(0.0D, 1.0D, -1.0D, f2, f3); tessellator.draw(); GL11.glNormal3f(-f10, 0.0F, 0.0F); tessellator.startDrawingQuads(); tessellator.addVertexWithUV(0.0D, 1.0D, -1.0D, f2, f2); tessellator.addVertexWithUV(0.0D, 1.0D, 1.0D, f3, f2); tessellator.addVertexWithUV(0.0D, -1.0D, 1.0D, f3, f3); tessellator.addVertexWithUV(0.0D, -1.0D, -1.0D, f2, f3); tessellator.draw(); for (int j = 0; j < 4; j++) { GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F); GL11.glNormal3f(0.0F, 0.0F, f10); tessellator.startDrawingQuads(); tessellator.addVertexWithUV(-1.0D, -1.0D, 0.0D, f2, f2); tessellator.addVertexWithUV(1.0D, -1.0D, 0.0D, f3, f2); tessellator.addVertexWithUV(1.0D, 1.0D, 0.0D, f3, f3); tessellator.addVertexWithUV(-1.0D, 1.0D, 0.0D, f2, f3); tessellator.draw(); } GL11.glDisable(32826); GL11.glPopMatrix(); }
From source file:lyonlancer5.pfsteel.client.render.projectile.RenderExplosiveArrow.java
License:Open Source License
public void doRender(EntityExplosiveArrow p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { bindEntityTexture(p_76986_1_);/* www . ja v a 2 s . com*/ GL11.glPushMatrix(); GL11.glTranslatef((float) p_76986_2_, (float) p_76986_4_, (float) p_76986_6_); GL11.glRotatef(p_76986_1_.prevRotationYaw + (p_76986_1_.rotationYaw - p_76986_1_.prevRotationYaw) * p_76986_9_ - 90.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(p_76986_1_.prevRotationPitch + (p_76986_1_.rotationPitch - p_76986_1_.prevRotationPitch) * p_76986_9_, 0.0F, 0.0F, 1.0F); Tessellator tessellator = Tessellator.instance; byte b0 = 0; float f2 = 0.0F; float f3 = 0.5F; float f4 = (float) (0 + b0 * 10) / 32.0F; float f5 = (float) (5 + b0 * 10) / 32.0F; float f6 = 0.0F; float f7 = 0.15625F; float f8 = (float) (5 + b0 * 10) / 32.0F; float f9 = (float) (10 + b0 * 10) / 32.0F; float f10 = 0.05625F; GL11.glEnable(GL12.GL_RESCALE_NORMAL); float f11 = (float) p_76986_1_.arrowShake - p_76986_9_; if (f11 > 0.0F) { float f12 = -MathHelper.sin(f11 * 3.0F) * f11; GL11.glRotatef(f12, 0.0F, 0.0F, 1.0F); } GL11.glRotatef(45.0F, 1.0F, 0.0F, 0.0F); GL11.glScalef(f10, f10, f10); GL11.glTranslatef(-4.0F, 0.0F, 0.0F); GL11.glNormal3f(f10, 0.0F, 0.0F); tessellator.startDrawingQuads(); tessellator.addVertexWithUV(-7.0D, -2.0D, -2.0D, (double) f6, (double) f8); tessellator.addVertexWithUV(-7.0D, -2.0D, 2.0D, (double) f7, (double) f8); tessellator.addVertexWithUV(-7.0D, 2.0D, 2.0D, (double) f7, (double) f9); tessellator.addVertexWithUV(-7.0D, 2.0D, -2.0D, (double) f6, (double) f9); tessellator.draw(); GL11.glNormal3f(-f10, 0.0F, 0.0F); tessellator.startDrawingQuads(); tessellator.addVertexWithUV(-7.0D, 2.0D, -2.0D, (double) f6, (double) f8); tessellator.addVertexWithUV(-7.0D, 2.0D, 2.0D, (double) f7, (double) f8); tessellator.addVertexWithUV(-7.0D, -2.0D, 2.0D, (double) f7, (double) f9); tessellator.addVertexWithUV(-7.0D, -2.0D, -2.0D, (double) f6, (double) f9); tessellator.draw(); for (int i = 0; i < 4; ++i) { GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F); GL11.glNormal3f(0.0F, 0.0F, f10); tessellator.startDrawingQuads(); tessellator.addVertexWithUV(-8.0D, -2.0D, 0.0D, (double) f2, (double) f4); tessellator.addVertexWithUV(8.0D, -2.0D, 0.0D, (double) f3, (double) f4); tessellator.addVertexWithUV(8.0D, 2.0D, 0.0D, (double) f3, (double) f5); tessellator.addVertexWithUV(-8.0D, 2.0D, 0.0D, (double) f2, (double) f5); tessellator.draw(); } GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glPopMatrix(); }
From source file:lyonlancer5.pfsteel.client.render.projectile.RenderPortalArrow.java
License:Open Source License
public void doRender(EntityPortalArrow p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { bindEntityTexture(p_76986_1_);//from w w w . ja v a 2 s . c o m GL11.glPushMatrix(); GL11.glTranslatef((float) p_76986_2_, (float) p_76986_4_, (float) p_76986_6_); GL11.glRotatef(p_76986_1_.prevRotationYaw + (p_76986_1_.rotationYaw - p_76986_1_.prevRotationYaw) * p_76986_9_ - 90.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(p_76986_1_.prevRotationPitch + (p_76986_1_.rotationPitch - p_76986_1_.prevRotationPitch) * p_76986_9_, 0.0F, 0.0F, 1.0F); Tessellator tessellator = Tessellator.instance; byte b0 = 0; float f2 = 0.0F; float f3 = 0.5F; float f4 = (float) (0 + b0 * 10) / 32.0F; float f5 = (float) (5 + b0 * 10) / 32.0F; float f6 = 0.0F; float f7 = 0.15625F; float f8 = (float) (5 + b0 * 10) / 32.0F; float f9 = (float) (10 + b0 * 10) / 32.0F; float f10 = 0.05625F; GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glRotatef(45.0F, 1.0F, 0.0F, 0.0F); GL11.glScalef(f10, f10, f10); GL11.glTranslatef(-4.0F, 0.0F, 0.0F); GL11.glNormal3f(f10, 0.0F, 0.0F); tessellator.startDrawingQuads(); tessellator.addVertexWithUV(-7.0D, -2.0D, -2.0D, (double) f6, (double) f8); tessellator.addVertexWithUV(-7.0D, -2.0D, 2.0D, (double) f7, (double) f8); tessellator.addVertexWithUV(-7.0D, 2.0D, 2.0D, (double) f7, (double) f9); tessellator.addVertexWithUV(-7.0D, 2.0D, -2.0D, (double) f6, (double) f9); tessellator.draw(); GL11.glNormal3f(-f10, 0.0F, 0.0F); tessellator.startDrawingQuads(); tessellator.addVertexWithUV(-7.0D, 2.0D, -2.0D, (double) f6, (double) f8); tessellator.addVertexWithUV(-7.0D, 2.0D, 2.0D, (double) f7, (double) f8); tessellator.addVertexWithUV(-7.0D, -2.0D, 2.0D, (double) f7, (double) f9); tessellator.addVertexWithUV(-7.0D, -2.0D, -2.0D, (double) f6, (double) f9); tessellator.draw(); for (int i = 0; i < 4; ++i) { GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F); GL11.glNormal3f(0.0F, 0.0F, f10); tessellator.startDrawingQuads(); tessellator.addVertexWithUV(-8.0D, -2.0D, 0.0D, (double) f2, (double) f4); tessellator.addVertexWithUV(8.0D, -2.0D, 0.0D, (double) f3, (double) f4); tessellator.addVertexWithUV(8.0D, 2.0D, 0.0D, (double) f3, (double) f5); tessellator.addVertexWithUV(-8.0D, 2.0D, 0.0D, (double) f2, (double) f5); tessellator.draw(); } GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glPopMatrix(); }
From source file:lyonlancer5.pfsteel.client.render.projectile.RenderRedBullet.java
License:Open Source License
public void doRender(EntityRedBullet p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { bindEntityTexture(p_76986_1_);//from w w w . j a v a2s . com GL11.glPushMatrix(); GL11.glTranslatef((float) p_76986_2_, (float) p_76986_4_, (float) p_76986_6_); GL11.glRotatef(p_76986_1_.prevRotationYaw + (p_76986_1_.rotationYaw - p_76986_1_.prevRotationYaw) * p_76986_9_ - 90.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(p_76986_1_.prevRotationPitch + (p_76986_1_.rotationPitch - p_76986_1_.prevRotationPitch) * p_76986_9_, 0.0F, 0.0F, 1.0F); Tessellator tessellator = Tessellator.instance; byte b0 = 0; float f2 = 0.0F; float f3 = 0.5F; float f4 = (float) (0 + b0 * 10) / 32.0F; float f5 = (float) (5 + b0 * 10) / 32.0F; float f6 = 0.0F; float f7 = 0.15625F; float f8 = (float) (5 + b0 * 10) / 32.0F; float f9 = (float) (10 + b0 * 10) / 32.0F; float f10 = 0.05625F; GL11.glEnable(GL12.GL_RESCALE_NORMAL); float f11 = (float) p_76986_1_.arrowShake - p_76986_9_; if (f11 > 0.0F) { float f12 = -MathHelper.sin(f11 * 3.0F) * f11; GL11.glRotatef(f12, 0.0F, 0.0F, 1.0F); } GL11.glRotatef(45.0F, 1.0F, 0.0F, 0.0F); GL11.glScalef(f10, f10, f10); GL11.glTranslatef(-4.0F, 0.0F, 0.0F); GL11.glNormal3f(f10, 0.0F, 0.0F); tessellator.startDrawingQuads(); tessellator.addVertexWithUV(-7.0D, -2.0D, -2.0D, (double) f6, (double) f8); tessellator.addVertexWithUV(-7.0D, -2.0D, 2.0D, (double) f7, (double) f8); tessellator.addVertexWithUV(-7.0D, 2.0D, 2.0D, (double) f7, (double) f9); tessellator.addVertexWithUV(-7.0D, 2.0D, -2.0D, (double) f6, (double) f9); tessellator.draw(); GL11.glNormal3f(-f10, 0.0F, 0.0F); tessellator.startDrawingQuads(); tessellator.addVertexWithUV(-7.0D, 2.0D, -2.0D, (double) f6, (double) f8); tessellator.addVertexWithUV(-7.0D, 2.0D, 2.0D, (double) f7, (double) f8); tessellator.addVertexWithUV(-7.0D, -2.0D, 2.0D, (double) f7, (double) f9); tessellator.addVertexWithUV(-7.0D, -2.0D, -2.0D, (double) f6, (double) f9); tessellator.draw(); for (int i = 0; i < 4; ++i) { GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F); GL11.glNormal3f(0.0F, 0.0F, f10); tessellator.startDrawingQuads(); tessellator.addVertexWithUV(-8.0D, -2.0D, 0.0D, (double) f2, (double) f4); tessellator.addVertexWithUV(8.0D, -2.0D, 0.0D, (double) f3, (double) f4); tessellator.addVertexWithUV(8.0D, 2.0D, 0.0D, (double) f3, (double) f5); tessellator.addVertexWithUV(-8.0D, 2.0D, 0.0D, (double) f2, (double) f5); tessellator.draw(); } GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glPopMatrix(); }
From source file:map.GameMap.java
License:Open Source License
public void drawWater() { GL11.glEnable(GL11.GL_BLEND);/*from w ww . ja va 2 s. co m*/ GL11.glDepthMask(false); waterMaterial.bind(); GL11.glBegin(GL11.GL_QUADS); GL11.glNormal3f(0, 0, 1.0f); GL11.glTexCoord2f(0, 0); GL11.glVertex3f(0, 0, WATER_HEIGHT); GL11.glTexCoord2f(size, 0); GL11.glVertex3f(size, 0, WATER_HEIGHT); GL11.glTexCoord2f(size, size); GL11.glVertex3f(size, size, WATER_HEIGHT); GL11.glTexCoord2f(0, size); GL11.glVertex3f(0, size, WATER_HEIGHT); GL11.glEnd(); GL11.glDepthMask(true); GL11.glDisable(GL11.GL_BLEND); }
From source file:map.MapVertex.java
License:Open Source License
public void draw(float texScale) { GL11.glNormal3f(norm.x, norm.y, norm.z); GL13.glMultiTexCoord2f(GL13.GL_TEXTURE0, pos.x * texScale, pos.y * texScale); GL13.glMultiTexCoord2f(GL13.GL_TEXTURE1, pos.x, pos.y); GL11.glVertex3f(pos.x, pos.y, pos.z); }
From source file:matteroverdrive.client.render.entity.EntityRendererPhaserFire.java
License:Open Source License
/** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity>) and this method has signature public void func_76986_a(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. *///from w ww .ja v a 2 s . co m public void doRender(PlasmaBolt plasmaBolt, double x, double y, double z, float p_76986_8_, float p_76986_9_) { this.bindEntityTexture(plasmaBolt); RenderUtils.disableLightmap(); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE); RenderUtils.applyColorWithMultipy(plasmaBolt.getColor(), MOEasing.Quad.easeOut(plasmaBolt.getLife(), 0, 1, 0.7f)); GL11.glDisable(GL11.GL_LIGHTING); GL11.glPushMatrix(); GL11.glTranslated(x, y, z); GL11.glRotatef(plasmaBolt.prevRotationYaw + (plasmaBolt.rotationYaw - plasmaBolt.prevRotationYaw) * p_76986_9_ - 90.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(plasmaBolt.prevRotationPitch + (plasmaBolt.rotationPitch - plasmaBolt.prevRotationPitch) * p_76986_9_, 0.0F, 0.0F, 1.0F); Tessellator tessellator = Tessellator.instance; byte b0 = 0; float f2 = 0.0F; float f3 = 0.5F; float f4 = (float) (b0 * 10) / 32.0F; float f5 = (float) (5 + b0 * 10) / 32.0F; float f6 = 0.0F; float f7 = 0.15625F; float f8 = (float) (5 + b0 * 10) / 32.0F; float f9 = (float) (10 + b0 * 10) / 32.0F; float f10 = 0.05625F; float renderSize = plasmaBolt.getRenderSize(); double length = 6 * Vec3.createVectorHelper(plasmaBolt.motionX, plasmaBolt.motionY, plasmaBolt.motionZ).lengthVector() + 10; GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glRotatef(45.0F, 1.0F, 0.0F, 0.0F); GL11.glScalef(f10, f10, f10); GL11.glTranslatef(-4.0F, 0.0F, 0.0F); GL11.glNormal3f(f10, 0.0F, 0.0F); tessellator.startDrawingQuads(); tessellator.addVertexWithUV(1, -renderSize, -renderSize, (double) f6, (double) f8); tessellator.addVertexWithUV(1, -renderSize, renderSize, (double) f7, (double) f8); tessellator.addVertexWithUV(1, renderSize, renderSize, (double) f7, (double) f9); tessellator.addVertexWithUV(1, renderSize, -renderSize, (double) f6, (double) f9); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.addVertexWithUV(length - 1, -renderSize, renderSize, (double) f7, (double) f8); tessellator.addVertexWithUV(length - 1, renderSize, renderSize, (double) f7, (double) f9); tessellator.addVertexWithUV(length - 1, renderSize, -renderSize, (double) f6, (double) f9); tessellator.addVertexWithUV(length - 1, -renderSize, -renderSize, (double) f6, (double) f8); tessellator.draw(); for (int i = 0; i < 2; ++i) { GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F); GL11.glNormal3f(0.0F, 0.0F, f10); tessellator.startDrawingQuads(); tessellator.addVertexWithUV(0, -renderSize, 0.0D, (double) f2, (double) f4); tessellator.addVertexWithUV(length, -renderSize, 0.0D, (double) f3, (double) f4); tessellator.addVertexWithUV(length, renderSize, 0.0D, (double) f3, (double) f5); tessellator.addVertexWithUV(0, renderSize, 0.0D, (double) f2, (double) f5); tessellator.draw(); } GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glPopMatrix(); RenderUtils.enableLightmap(); }
From source file:mca.client.render.RenderHuman.java
License:Open Source License
/** * Renders a label above an entity's head. * /* w w w.j a v a 2 s . c o m*/ * @param human The entity that the label should be rendered on. * @param labelText The text that should appear on the label. */ private void renderLabel(EntityHuman human, double posX, double posY, double posZ, String labelText) { if (human.isSneaking()) { final Tessellator tessellator = Tessellator.instance; final FontRenderer fontRendererObj = getFontRendererFromRenderManager(); final int stringWidth = fontRendererObj.getStringWidth(labelText) / 2; GL11.glPushMatrix(); { GL11.glTranslatef((float) posX + 0.0F, (float) posY + 2.3F, (float) posZ); GL11.glNormal3f(0.0F, 1.0F, 0.0F); GL11.glRotatef(-renderManager.playerViewY, 0.0F, 1.0F, 0.0F); GL11.glRotatef(renderManager.playerViewX, 1.0F, 0.0F, 0.0F); GL11.glScalef(-LABEL_SCALE, -LABEL_SCALE, LABEL_SCALE); GL11.glDisable(GL11.GL_LIGHTING); GL11.glTranslatef(0.0F, 0.25F / LABEL_SCALE, 0.0F); GL11.glDepthMask(false); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glDisable(GL11.GL_TEXTURE_2D); tessellator.startDrawingQuads(); tessellator.setColorRGBA_F(0.0F, 0.0F, 0.0F, 0.25F); tessellator.addVertex(-stringWidth - 1, -1D, 0.0D); tessellator.addVertex(-stringWidth - 1, 8D, 0.0D); tessellator.addVertex(stringWidth + 1, 8D, 0.0D); tessellator.addVertex(stringWidth + 1, -1D, 0.0D); tessellator.draw(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDepthMask(true); fontRendererObj.drawString(labelText, -fontRendererObj.getStringWidth(labelText) / 2, 0, 0x20ffffff); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_BLEND); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); } GL11.glPopMatrix(); } else { //RenderLivingLabel func_147906_a(human, labelText, posX, posY, posZ, 64); } }
From source file:mca.client.render.RenderTombstone.java
License:Open Source License
public void renderTombstoneAt(TileTombstone tombstoneEntity, double posX, double posY, double posZ, float partialTickTime) { final StringBuilder stringBuilder = new StringBuilder(); final FontRenderer fontRendererObj = func_147498_b(); final int meta = tombstoneEntity.getBlockMetadata(); final float rotation = setRotationByMeta(meta); GL11.glPushMatrix();/*from ww w. j a v a 2s .c o m*/ GL11.glTranslated(posX + 0.50F, posY + 1.59F, posZ + 0.53F); GL11.glRotatef(-rotation, 0.0F, 1.0F, 0.0F); GL11.glTranslatef(0, 0.5F, 0); GL11.glScalef(1.4F, 1.4F, 1.4F); bindResource(TEXTURE); GL11.glPushMatrix(); { GL11.glScalef(1F, -1F, -1F); tombstoneModel.renderTombstone(); } GL11.glPopMatrix(); //Text size is 0.017F. GL11.glTranslatef(0.0F, -1.15F, 0.07F); GL11.glScalef(0.017F / 2, -0.017F / 2, 0.017F / 2); GL11.glNormal3f(0.0F, 0.0F, -1F * 0.017F); GL11.glDepthMask(false); for (int line = 0; line < tombstoneEntity.signText.length; line++) { String lineText = tombstoneEntity.signText[line]; if (line == tombstoneEntity.lineBeingEdited) { lineText = stringBuilder.append("> ").append(lineText).append(" <").toString(); } fontRendererObj.drawString(lineText, -fontRendererObj.getStringWidth(lineText) / 2, line * 10 - tombstoneEntity.signText.length * 5, 0x000000); } GL11.glDepthMask(true); GL11.glPopMatrix(); }