Java tutorial
/* * Herzog3D - 3D Real Time Strategy game. * Copyright (C) 2005 Shannon Smith * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ package map; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL13; import util.Vector3f; /** * @author Shannon Smith */ public class MapVertex { public Vector3f pos; public Vector3f norm; public MapVertex(Vector3f pos, Vector3f norm) { this.pos = pos; this.norm = norm; } public void draw(float texScale) { GL11.glNormal3f(norm.x, norm.y, norm.z); GL13.glMultiTexCoord2f(GL13.GL_TEXTURE0, pos.x * texScale, pos.y * texScale); GL13.glMultiTexCoord2f(GL13.GL_TEXTURE1, pos.x, pos.y); GL11.glVertex3f(pos.x, pos.y, pos.z); } }