List of usage examples for org.lwjgl.opengl GL11 glNormal3f
public static native void glNormal3f(@NativeType("GLfloat") float nx, @NativeType("GLfloat") float ny, @NativeType("GLfloat") float nz);
From source file:io.flob.blackheart.IWall.java
License:Open Source License
private void render_front() { if (texture_front == null) { texture_front = TextureLibrary.placeholder; }//from w w w. ja va 2 s .c o m GL11.glNormal3f(0f, 0f, 1f); GL11.glTexCoord2f(texture_front.getU(), texture_front.getV2()); GL11.glVertex3f(-size + position.getX(), -size + position.getY(), size + position.getZ()); GL11.glTexCoord2f(texture_front.getU2(), texture_front.getV2()); GL11.glVertex3f(size + position.getX(), -size + position.getY(), size + position.getZ()); GL11.glTexCoord2f(texture_front.getU2(), texture_front.getV()); GL11.glVertex3f(size + position.getX(), size + position.getY(), size + position.getZ()); GL11.glTexCoord2f(texture_front.getU(), texture_front.getV()); GL11.glVertex3f(-size + position.getX(), size + position.getY(), size + position.getZ()); }
From source file:io.flob.blackheart.IWall.java
License:Open Source License
private void render_back() { if (texture_back == null) { texture_back = TextureLibrary.placeholder; }/*from www. j a v a 2 s . co m*/ GL11.glNormal3f(0f, 0f, -1f); GL11.glTexCoord2f(texture_back.getU2(), texture_back.getV2()); GL11.glVertex3f(-size + position.getX(), -size + position.getY(), -size + position.getZ()); GL11.glTexCoord2f(texture_back.getU2(), texture_back.getV()); GL11.glVertex3f(-size + position.getX(), size + position.getY(), -size + position.getZ()); GL11.glTexCoord2f(texture_back.getU(), texture_back.getV()); GL11.glVertex3f(size + position.getX(), size + position.getY(), -size + position.getZ()); GL11.glTexCoord2f(texture_back.getU(), texture_back.getV2()); GL11.glVertex3f(size + position.getX(), -size + position.getY(), -size + position.getZ()); }
From source file:io.flob.blackheart.IWall.java
License:Open Source License
private void render_left() { if (texture_left == null) { texture_left = TextureLibrary.placeholder; }/*from w w w. j a v a 2s . c o m*/ GL11.glNormal3f(-1, 0, 0); GL11.glTexCoord2f(texture_left.getU(), texture_left.getV2()); GL11.glVertex3f(-size + position.getX(), -size + position.getY(), -size + position.getZ()); GL11.glTexCoord2f(texture_left.getU2(), texture_left.getV2()); GL11.glVertex3f(-size + position.getX(), -size + position.getY(), size + position.getZ()); GL11.glTexCoord2f(texture_left.getU2(), texture_left.getV()); GL11.glVertex3f(-size + position.getX(), size + position.getY(), size + position.getZ()); GL11.glTexCoord2f(texture_left.getU(), texture_left.getV()); GL11.glVertex3f(-size + position.getX(), size + position.getY(), -size + position.getZ()); }
From source file:io.flob.blackheart.IWall.java
License:Open Source License
private void render_right() { if (texture_right == null) { texture_right = TextureLibrary.placeholder; }//from w w w .j a va 2 s .c om GL11.glNormal3f(1, 0, 0); GL11.glTexCoord2f(texture_right.getU2(), texture_right.getV2()); GL11.glVertex3f(size + position.getX(), -size + position.getY(), -size + position.getZ()); GL11.glTexCoord2f(texture_right.getU2(), texture_right.getV()); GL11.glVertex3f(size + position.getX(), size + position.getY(), -size + position.getZ()); GL11.glTexCoord2f(texture_right.getU(), texture_right.getV()); GL11.glVertex3f(size + position.getX(), size + position.getY(), size + position.getZ()); GL11.glTexCoord2f(texture_right.getU(), texture_right.getV2()); GL11.glVertex3f(size + position.getX(), -size + position.getY(), size + position.getZ()); }
From source file:io.flob.blackheart.IWallSecret.java
License:Open Source License
private void render_bottom() { if (texture_bottom == null) { texture_bottom = TextureLibrary.placeholder; }/* w w w .jav a 2 s . co m*/ GL11.glNormal3f(0, -1, 0); GL11.glTexCoord2f(texture_bottom.getU2(), texture_bottom.getV()); GL11.glVertex3f(-size + position.getX(), -size + position.getY(), -size + position.getZ()); GL11.glTexCoord2f(texture_bottom.getU(), texture_bottom.getV()); GL11.glVertex3f(size + position.getX(), -size + position.getY(), -size + position.getZ()); GL11.glTexCoord2f(texture_bottom.getU(), texture_bottom.getV2()); GL11.glVertex3f(size + position.getX(), -size + position.getY(), size + position.getZ()); GL11.glTexCoord2f(texture_bottom.getU2(), texture_bottom.getV2()); GL11.glVertex3f(-size + position.getX(), -size + position.getY(), size + position.getZ()); }
From source file:io.flob.blackheart.IWindow.java
License:Open Source License
@Override public void _render() { if (texture == null) { texture = TextureLibrary.placeholder; }/*from w w w .java 2 s .c om*/ if (parallel) { GL11.glNormal3f(0f, 0f, 1f); GL11.glTexCoord2f(texture.getU(), texture.getV2()); GL11.glVertex3f(-size + position.getX(), -size + position.getY(), position.getZ()); GL11.glTexCoord2f(texture.getU2(), texture.getV2()); GL11.glVertex3f(size + position.getX(), -size + position.getY(), position.getZ()); GL11.glTexCoord2f(texture.getU2(), texture.getV()); GL11.glVertex3f(size + position.getX(), size + position.getY(), position.getZ()); GL11.glTexCoord2f(texture.getU(), texture.getV()); GL11.glVertex3f(-size + position.getX(), size + position.getY(), position.getZ()); } else { GL11.glNormal3f(-1, 0, 0); GL11.glTexCoord2f(texture.getU(), texture.getV2()); GL11.glVertex3f(position.getX(), -size + position.getY(), -size + position.getZ()); GL11.glTexCoord2f(texture.getU2(), texture.getV2()); GL11.glVertex3f(position.getX(), -size + position.getY(), size + position.getZ()); GL11.glTexCoord2f(texture.getU2(), texture.getV()); GL11.glVertex3f(position.getX(), size + position.getY(), size + position.getZ()); GL11.glTexCoord2f(texture.getU(), texture.getV()); GL11.glVertex3f(position.getX(), size + position.getY(), -size + position.getZ()); } }
From source file:io.flob.blackheart.MobMachinegun.java
License:Open Source License
@Override public void _render() { GL11.glEnd();/* w w w .j a v a 2s . co m*/ float size_x = size().getX() / 2f; float size_y = size().getY() / 2f + 0.025f; // HARD SET! GL11.glPushMatrix(); GL11.glTranslatef(position().getX(), position().getY(), position().getZ()); FloatBuffer modelview = BufferUtils.createFloatBuffer(16); GL11.glGetFloat(GL11.GL_MODELVIEW_MATRIX, modelview); for (int i = 0; i < 3; i += 2) { for (int j = 0; j < 3; j++) { if (i == j) { modelview.put(i * 4 + j, 1.0f); } else { modelview.put(i * 4 + j, 0.0f); } } } GL11.glLoadMatrix(modelview); GL11.glBegin(GL11.GL_QUADS); GL11.glNormal3f(0f, 0f, 1f); GL11.glTexCoord2f(texture[state].getU(), texture[state].getV2()); GL11.glVertex2f(-size_x, -size_y); GL11.glTexCoord2f(texture[state].getU2(), texture[state].getV2()); GL11.glVertex2f(size_x, -size_y); GL11.glTexCoord2f(texture[state].getU2(), texture[state].getV()); GL11.glVertex2f(size_x, size_y); GL11.glTexCoord2f(texture[state].getU(), texture[state].getV()); GL11.glVertex2f(-size_x, size_y); GL11.glEnd(); GL11.glPopMatrix(); GL11.glBegin(GL11.GL_QUADS); }
From source file:io.flob.blackheart.WallLiftPanel.java
License:Open Source License
private void render_front() { GL11.glNormal3f(0f, 0f, 1f); GL11.glTexCoord2f(texture.getU(), texture.getV2()); GL11.glVertex3f(-size + position.getX(), -size + position.getY(), size + position.getZ()); GL11.glTexCoord2f(texture.getU2(), texture.getV2()); GL11.glVertex3f(size + position.getX(), -size + position.getY(), size + position.getZ()); GL11.glTexCoord2f(texture.getU2(), texture.getV()); GL11.glVertex3f(size + position.getX(), size + position.getY(), size + position.getZ()); GL11.glTexCoord2f(texture.getU(), texture.getV()); GL11.glVertex3f(-size + position.getX(), size + position.getY(), size + position.getZ()); }
From source file:io.flob.blackheart.WallLiftPanel.java
License:Open Source License
private void render_back() { GL11.glNormal3f(0f, 0f, -1f); GL11.glTexCoord2f(texture.getU2(), texture.getV2()); GL11.glVertex3f(-size + position.getX(), -size + position.getY(), -size + position.getZ()); GL11.glTexCoord2f(texture.getU2(), texture.getV()); GL11.glVertex3f(-size + position.getX(), size + position.getY(), -size + position.getZ()); GL11.glTexCoord2f(texture.getU(), texture.getV()); GL11.glVertex3f(size + position.getX(), size + position.getY(), -size + position.getZ()); GL11.glTexCoord2f(texture.getU(), texture.getV2()); GL11.glVertex3f(size + position.getX(), -size + position.getY(), -size + position.getZ()); }
From source file:io.flob.blackheart.WallLiftPanel.java
License:Open Source License
private void render_left() { GL11.glNormal3f(-1, 0, 0); GL11.glTexCoord2f(texture.getU(), texture.getV2()); GL11.glVertex3f(-size + position.getX(), -size + position.getY(), -size + position.getZ()); GL11.glTexCoord2f(texture.getU2(), texture.getV2()); GL11.glVertex3f(-size + position.getX(), -size + position.getY(), size + position.getZ()); GL11.glTexCoord2f(texture.getU2(), texture.getV()); GL11.glVertex3f(-size + position.getX(), size + position.getY(), size + position.getZ()); GL11.glTexCoord2f(texture.getU(), texture.getV()); GL11.glVertex3f(-size + position.getX(), size + position.getY(), -size + position.getZ()); }