Example usage for org.lwjgl.opengl GL11 glMatrixMode

List of usage examples for org.lwjgl.opengl GL11 glMatrixMode

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL11 glMatrixMode.

Prototype

public static native void glMatrixMode(@NativeType("GLenum") int mode);

Source Link

Document

Set the current matrix mode.

Usage

From source file:$.DrawSystem.java

License:Open Source License

@Override
    protected void processEntities(ImmutableBag<Entity> entities) {
        GL11.glClearColor(0.1f, 0, 0, 1f);
        GL11.glClear(GL11.GL_COLOR_BUFFER_BIT);
        List<Entity> entititesSortedByZ = new ArrayList<>(entities.size());
        for (int i = 0, n = entities.size(); i < n; ++i) {
            final Entity e = entities.get(i);
            if (e.isEnabled()) {
                entititesSortedByZ.add(e);
            }//from  w w w . ja  v  a  2  s. c om
        }
        Collections.sort(entititesSortedByZ, zComparator);

        GL11.glPushAttrib(GL11.GL_ENABLE_BIT | GL11.GL_TRANSFORM_BIT | GL11.GL_HINT_BIT | GL11.GL_COLOR_BUFFER_BIT
                | GL11.GL_SCISSOR_BIT | GL11.GL_LINE_BIT | GL11.GL_TEXTURE_BIT);
        GL11.glMatrixMode(GL11.GL_PROJECTION);
        GL11.glPushMatrix();
        GL11.glLoadIdentity();

        updateViewPort();
        GL11.glViewport(viewPort.x, viewPort.y, viewPort.width, viewPort.height);
        GLU.gluOrtho2D(-toolkit.getVirtualResolutionWidth() / 2.0f, toolkit.getVirtualResolutionWidth() / 2.0f,
                toolkit.getVirtualResolutionHeight() / 2.0f, -toolkit.getVirtualResolutionHeight() / 2.0f);
        GL11.glMatrixMode(GL11.GL_MODELVIEW);
        GL11.glPushMatrix();
        GL11.glLoadIdentity();
        GL11.glEnable(GL11.GL_TEXTURE_2D);
        GL11.glEnable(GL11.GL_BLEND);
        GL11.glEnable(GL11.GL_LINE_SMOOTH);
        GL11.glDisable(GL11.GL_DEPTH_TEST);
        GL11.glDisable(GL11.GL_LIGHTING);
        GL11.glDisable(GL11.GL_SCISSOR_TEST);
        GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
        GL11.glHint(GL11.GL_LINE_SMOOTH_HINT, GL11.GL_NICEST);

        Game game = (Game) world;
        Entity hero = game.getHero();
        if (null != hero) {
            Sprite heroSprite = spriteMapper.get(hero);
            Vector heroPos = spriteProjector.project(heroSprite.getPosition());
            GL11.glTranslatef(-heroPos.x, -heroPos.y, 0.0f);
        }

        for (Entity e : entititesSortedByZ) {
            MainMenu mainMenu = mainMenuMapper.getSafe(e);
            if (null != mainMenu) {
                mainMenu.draw();
            }
            DialogueComponent dialog = dialogMapper.getSafe(e);
            if (null != dialog) {
                dialog.draw();
            }
            Level level = levelMapper.getSafe(e);
            if (null != level) {
                drawLevel(level);
            }
            Sprite sprite = spriteMapper.getSafe(e);
            if (null != sprite) {
                drawSprite(sprite);
            }
        }
        GL11.glPopMatrix();
        GL11.glMatrixMode(GL11.GL_PROJECTION);
        GL11.glPopMatrix();
        GL11.glPopAttrib();

    }

From source file:a1.Main.java

License:Open Source License

private void setView(int screenWidth, int screenHeight) {
    GL11.glViewport(0, 0, screenWidth, screenHeight);

    GL11.glMatrixMode(GL11.GL_PROJECTION);
    GL11.glLoadIdentity();/*from  ww  w .  ja  va  2s  .  co  m*/
    GL11.glOrtho(0, screenWidth, screenHeight, 0, -1, 1);

    GL11.glMatrixMode(GL11.GL_MODELVIEW);
    GL11.glLoadIdentity();
}

From source file:advancedbrewing.renderer.ItemGlintOverlayRenderer.java

License:Minecraft Mod Public

private void renderItem3D(ItemRenderType type, ItemStack itemStack, Object... data) {
    TextureManager renderEngine = FMLClientHandler.instance().getClient().renderEngine;
    Tessellator tessellator = Tessellator.instance;

    if (this.shouldRenderOverlay(itemStack)) {
        // render colored overlay
        renderEngine.bindTexture(renderEngine.getResourceLocation(itemStack.getItemSpriteNumber()));
        this.setColorByItemStack(itemStack);
        Icon icon = this.getIcon(itemStack, 0);
        ItemRenderer.renderItemIn2D(tessellator, icon.getMaxU(), icon.getMinV(), icon.getMinU(), icon.getMaxV(),
                icon.getIconWidth(), icon.getIconHeight(), 0.0625F);

        // render glint
        if (itemStack.hasEffect(0)) {
            renderEngine.bindTexture(ItemGlintOverlayRenderer.RES_ITEM_GLINT);

            GL11.glDepthFunc(GL11.GL_EQUAL);
            GL11.glDisable(GL11.GL_LIGHTING);
            GL11.glEnable(GL11.GL_BLEND);
            GL11.glMatrixMode(GL11.GL_TEXTURE);

            GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE);
            GL11.glColor4f(0.5F, 0.25F, 0.8F, 1.0F);

            // first pass
            GL11.glPushMatrix();/*from ww  w. j  av  a  2 s .  c  o  m*/
            GL11.glScalef(0.125F, 0.125F, 0.125F);
            float f9 = Minecraft.getSystemTime() % 3000L / 3000.0F * 8.0F;
            GL11.glTranslatef(f9, 0.0F, 0.0F);
            GL11.glRotatef(-50.0F, 0.0F, 0.0F, 1.0F);
            ItemRenderer.renderItemIn2D(tessellator, 0.0F, 0.0F, 1.0F, 1.0F, 256, 256, 0.0625F);
            GL11.glPopMatrix();

            // second pass
            GL11.glPushMatrix();
            GL11.glScalef(0.125F, 0.125F, 0.125F);
            f9 = Minecraft.getSystemTime() % 4873L / 4873.0F * 8.0F;
            GL11.glTranslatef(-f9, 0.0F, 0.0F);
            GL11.glRotatef(10.0F, 0.0F, 0.0F, 1.0F);
            ItemRenderer.renderItemIn2D(tessellator, 0.0F, 0.0F, 1.0F, 1.0F, 256, 256, 0.0625F);
            GL11.glPopMatrix();

            GL11.glMatrixMode(GL11.GL_MODELVIEW);
            GL11.glDisable(GL11.GL_BLEND);
            GL11.glEnable(GL11.GL_LIGHTING);
            GL11.glDepthFunc(GL11.GL_LEQUAL);
        }
    }

    // render uncolored icon
    renderEngine.bindTexture(renderEngine.getResourceLocation(itemStack.getItemSpriteNumber()));
    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
    Icon icon = this.getIcon(itemStack, 1);
    ItemRenderer.renderItemIn2D(tessellator, icon.getMaxU(), icon.getMinV(), icon.getMinU(), icon.getMaxV(),
            icon.getIconWidth(), icon.getIconHeight(), 0.0625F);
}

From source file:akarnokd.opengl.experiment.FontExample.java

License:Apache License

/**
 * Initialise the GL display/*from w w  w.  j  ava 2s  .c o  m*/
 * 
 * @param width The width of the display
 * @param height The height of the display
 */
private void initGL(int width, int height) {
    try {
        Display.setDisplayMode(new DisplayMode(width, height));
        Display.create();
        Display.setVSyncEnabled(true);
    } catch (LWJGLException e) {
        e.printStackTrace();
        System.exit(0);
    }

    GL11.glEnable(GL11.GL_TEXTURE_2D);
    GL11.glShadeModel(GL11.GL_SMOOTH);
    GL11.glDisable(GL11.GL_DEPTH_TEST);
    GL11.glDisable(GL11.GL_LIGHTING);

    GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
    GL11.glClearDepth(1);

    GL11.glEnable(GL11.GL_BLEND);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);

    GL11.glViewport(0, 0, width, height);
    GL11.glMatrixMode(GL11.GL_MODELVIEW);

    GL11.glMatrixMode(GL11.GL_PROJECTION);
    GL11.glLoadIdentity();
    GL11.glOrtho(0, width, height, 0, 1, -1);
    GL11.glMatrixMode(GL11.GL_MODELVIEW);
}

From source file:aphelion.client.Client.java

License:Open Source License

public static void initGL() {
    int displayWidth = Display.getWidth();
    int displayHeight = Display.getHeight();

    glDisableAll();//from   w w  w.  j a v a2  s. c om

    GL11.glViewport(0, 0, displayWidth, displayHeight);

    GL11.glMatrixMode(GL11.GL_PROJECTION); // Apply subsequent matrix operations to the projection matrix stack.
    GL11.glLoadIdentity();
    GL11.glOrtho(0, displayWidth, displayHeight, 0, -1, 1);

    GL11.glMatrixMode(GL11.GL_TEXTURE);
    GL11.glLoadIdentity();

    GL11.glMatrixMode(GL11.GL_MODELVIEW);
    GL11.glLoadIdentity();

    GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_STENCIL_BUFFER_BIT);
    AsyncTexture.unbind();

    // Enable alpha channels for images
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    GL11.glEnable(GL11.GL_BLEND);

    Graph.g.setDimensions(displayWidth, displayHeight);
    Graphics.setCurrent(Graph.g);
    Graph.g.setDrawMode(Graphics.MODE_NORMAL);
}

From source file:arg.RenderRecipe.java

License:Open Source License

public void draw() {

    File dir = new File(Minecraft.getMinecraft().mcDataDir, "recipes");
    if (!dir.exists() && !dir.mkdirs()) {
        throw new RuntimeException("The recipes directory could not be created: " + dir);
    }//from  www. j a v a 2s .  c o m

    name = name.replace(" ", "");
    File file = new File(Minecraft.getMinecraft().mcDataDir, "recipes/" + name + ".png");

    if (file.exists())
        return;

    GL11.glPushMatrix();
    GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
    GL11.glPushClientAttrib(GL11.GL_ALL_CLIENT_ATTRIB_BITS);
    GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);

    GL11.glMatrixMode(GL11.GL_PROJECTION);
    GL11.glLoadIdentity();
    GL11.glViewport(0, 0, width, height);
    GL11.glOrtho(0.0D, xSize, ySize, 0.0D, 1000.0D, 3000.0D);
    GL11.glMatrixMode(GL11.GL_MODELVIEW);
    GL11.glLoadIdentity();
    GL11.glTranslatef(0.0F, 0.0F, -2000.0F);
    GL11.glLineWidth(1.0F);

    GL11.glEnable(GL11.GL_COLOR_MATERIAL);

    try {
        drawScreen(0, 0, 0);
    } catch (Exception e) {
        e.printStackTrace();
    }

    int[] pixels = new int[width * height];
    int bindex;

    ByteBuffer fb = ByteBuffer.allocateDirect(width * height * 3);

    GL11.glReadPixels(0, 0, width, height, GL11.GL_RGB, GL11.GL_UNSIGNED_BYTE, fb);
    GL11.glPopMatrix();
    GL11.glPopAttrib();
    GL11.glPopClientAttrib();
    GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);
    try {
        Display.swapBuffers();
    } catch (LWJGLException e1) {
        e1.printStackTrace();
    }

    BufferedImage image = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB);

    for (int x = 0; x < width; x++) {
        for (int y = 0; y < height; y++) {
            int i = (x + (width * y)) * 3;
            int r = fb.get(i) & 0xFF;
            int g = fb.get(i + 1) & 0xFF;
            int b = fb.get(i + 2) & 0xFF;
            image.setRGB(x, height - (y + 1), (0xFF << 24) | (r << 16) | (g << 8) | b);
        }
    }

    try {
        ImageIO.write(image, "png", file);
    } catch (Exception e) {
        e.printStackTrace();
    }
}

From source file:br.org.archimedes.gui.opengl.OpenGLWrapper.java

License:Open Source License

/**
 * Clears the OpenGL canvas.//w  w  w. j ava2s .  c  o m
 */
public void clear() {
    Color currentBkColor = br.org.archimedes.Utils.getWorkspace().getBackgroundColor();
    GL11.glClearColor((float) currentBkColor.getR(), (float) currentBkColor.getG(),
            (float) currentBkColor.getB(), 0);

    GL11.glClear(GL11.GL_COLOR_BUFFER_BIT);
    GL11.glMatrixMode(GL11.GL_MODELVIEW);
    GL11.glLoadIdentity();
    resize();
}

From source file:ccm.placeableTools.client.ToolRenderer.java

License:Open Source License

public static void doRenderPass(int i, int meta, ItemStack stack, double x, double y, double z) {
    Icon icon = stack.getItem().getIcon(stack, i);

    if (icon == null)
        return;/* w w w.  j a v  a 2s.co  m*/

    GL11.glPushMatrix();
    TextureManager texturemanager = Minecraft.getMinecraft().getTextureManager();
    texturemanager.bindTexture(texturemanager.getResourceLocation(stack.getItemSpriteNumber()));
    Tessellator tessellator = Tessellator.instance;

    GL11.glTranslated(x, y, z); //Center to block
    GL11.glEnable(GL12.GL_RESCALE_NORMAL);

    GL11.glTranslatef(-0.5f, .5f, 0.5f); // Center on block

    if (stack.getItem() instanceof ItemSpade || stack.getItem() instanceof ItemHoe) {
        float shift = 0.3f;
        switch (ForgeDirection.values()[meta]) {
        case NORTH:
            GL11.glTranslatef(0, 0, -shift);
            GL11.glRotatef(15f, -0.5f, 0, 0);
            break;
        case SOUTH:
            GL11.glTranslatef(0, 0, shift);
            GL11.glRotatef(-15f, -0.5f, 0, 0);
            break;
        case EAST:
            GL11.glRotatef(90f, 0, 1, 0);
            GL11.glTranslatef(-1, 0, 1);
            GL11.glTranslatef(0, 0, shift);
            GL11.glRotatef(-15f, -0.5f, 0, 0);
            break;
        case WEST:
            GL11.glRotatef(90f, 0, 1, 0);
            GL11.glTranslatef(-1, 0, 1);
            GL11.glTranslatef(0, 0, -shift);
            GL11.glRotatef(15f, -0.5f, 0, 0);
            break;
        case DOWN:
            GL11.glRotatef(90f, 0, 1, 0);
            GL11.glTranslatef(-1, 0, 1);
            break;
        }
        GL11.glTranslatef(0, 0, -0.03f); //Icon depth of the shovel
        GL11.glRotatef(180f, 1, 0, 0);
    } else if (stack.getItem() instanceof ItemAxe || stack.getItem() instanceof ItemPickaxe) {
        float shift = 0.15f;
        switch (ForgeDirection.values()[meta]) {
        case NORTH:
            GL11.glRotatef(90f, 0, 1, 0);
            GL11.glTranslatef(-1, 0, 1);
            GL11.glTranslatef(shift, 0, 0);
            GL11.glRotatef(-10f, 0, 0, 1);
            break;
        case SOUTH:
            GL11.glRotatef(-90f, 0, 1, 0);
            GL11.glTranslatef(-1, 0, -1);
            GL11.glTranslatef(shift, 0, 0);
            GL11.glRotatef(-10f, 0, 0, 1);
            break;
        case EAST:
            GL11.glTranslatef(shift, 0, 0);
            GL11.glRotatef(-10f, 0, 0, 1);
            break;
        case WEST:
            GL11.glRotatef(180f, 0, 1, 0);
            GL11.glTranslatef(-2, 0, 0);
            GL11.glTranslatef(shift, 0, 0);
            GL11.glRotatef(-10f, 0, 0, 1);
            break;
        }
        GL11.glTranslatef(0, 0, 0.03F);
    } else if (stack.getItem() instanceof ItemSword) {
        float shift = 0.15f;
        switch (ForgeDirection.values()[meta]) {
        case NORTH:
            GL11.glRotatef(90f, 0, 1, 0);
            GL11.glTranslatef(shift, 0, 0);
            GL11.glRotatef(-90f, 0, 0, 1);
            GL11.glTranslatef(-1, 0, 1);
            break;
        case SOUTH:
            GL11.glRotatef(-90f, 0, 1, 0);
            GL11.glTranslatef(shift, 0, 0);
            GL11.glRotatef(-90f, 0, 0, 1);
            GL11.glTranslatef(-1, 0, -1);
            break;
        case EAST:
            GL11.glTranslatef(shift, 0, 0);
            GL11.glRotatef(-90f, 0, 0, 1);
            GL11.glTranslatef(-1, 1, 0);
            break;
        case WEST:
            GL11.glRotatef(180f, 0, 1, 0);
            GL11.glTranslatef(-1, 1, 0);
            GL11.glTranslatef(shift, 0, 0);
            GL11.glRotatef(-90f, 0, 0, 1);
            break;
        case UP:
            GL11.glRotatef(180f, 1, 0, 0);
            GL11.glTranslatef(1, 0, 1);
            GL11.glRotatef(90f, 0, 1, 0);
            break;
        case DOWN:
            GL11.glRotatef(180f, 1, 0, 0);
            break;
        }
        GL11.glTranslatef(-0.05f, 0, 0.03F);
    }
    GL11.glRotatef(-45f, 0, 0, 1);
    GL11.glScalef(1.5f, 1.5f, 1.5f);
    ItemRenderer.renderItemIn2D(tessellator, icon.getMaxU(), icon.getMinV(), icon.getMinU(), icon.getMaxV(),
            icon.getIconWidth(), icon.getIconHeight(), 0.06F / 1.5f);

    if (stack.hasEffect(i)) {
        GL11.glDepthFunc(GL11.GL_EQUAL);
        GL11.glDisable(GL11.GL_LIGHTING);
        texturemanager.bindTexture(RES_ITEM_GLINT);
        GL11.glEnable(GL11.GL_BLEND);
        GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE);
        float f7 = 0.76F;
        GL11.glColor4f(0.5F * f7, 0.25F * f7, 0.8F * f7, 1.0F);
        GL11.glMatrixMode(GL11.GL_TEXTURE);
        GL11.glPushMatrix();
        float f8 = 0.125F;
        GL11.glScalef(f8, f8, f8);
        float f9 = (float) (Minecraft.getSystemTime() % 3000L) / 3000.0F * 8.0F;
        GL11.glTranslatef(f9, 0.0F, 0.0F);
        GL11.glRotatef(-50.0F, 0.0F, 0.0F, 1.0F);
        ItemRenderer.renderItemIn2D(tessellator, 0.0F, 0.0F, 1.0F, 1.0F, 256, 256, 0.06F / 1.5f);
        GL11.glPopMatrix();
        GL11.glPushMatrix();
        GL11.glScalef(f8, f8, f8);
        f9 = (float) (Minecraft.getSystemTime() % 4873L) / 4873.0F * 8.0F;
        GL11.glTranslatef(-f9, 0.0F, 0.0F);
        GL11.glRotatef(10.0F, 0.0F, 0.0F, 1.0F);
        ItemRenderer.renderItemIn2D(tessellator, 0.0F, 0.0F, 1.0F, 1.0F, 256, 256, 0.06F / 1.5f);
        GL11.glPopMatrix();
        GL11.glMatrixMode(GL11.GL_MODELVIEW);
        GL11.glDisable(GL11.GL_BLEND);
        GL11.glEnable(GL11.GL_LIGHTING);
        GL11.glDepthFunc(GL11.GL_LEQUAL);
    }

    GL11.glDisable(GL12.GL_RESCALE_NORMAL);
    GL11.glPopMatrix();
}

From source file:cellularautomata.CellularAutomata.java

public static void renderGL() {
    try { //Trys to create a game window size 500x700.
        Display.setDisplayMode(new org.lwjgl.opengl.DisplayMode(800, 600));
        Display.create();//w  w  w  .ja  va2s.  c  o  m
    } catch (LWJGLException e) { //Catches exception if game window is not created.
        e.printStackTrace();
        System.exit(0);
    }

    GL11.glEnable(GL11.GL_TEXTURE_2D);
    GL11.glShadeModel(GL11.GL_SMOOTH);
    GL11.glDisable(GL11.GL_DEPTH_TEST);
    GL11.glDisable(GL11.GL_LIGHTING);

    GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); //Sets colour to white.
    GL11.glClearDepth(1);

    GL11.glEnable(GL11.GL_BLEND);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);

    GL11.glViewport(0, 0, 800, 600);
    GL11.glMatrixMode(GL11.GL_MODELVIEW);

    GL11.glMatrixMode(GL11.GL_PROJECTION);
    GL11.glLoadIdentity();
    GL11.glOrtho(0, 800, 600, 0, 1, -1);
    GL11.glMatrixMode(GL11.GL_MODELVIEW);

    Display.setVSyncEnabled(vsync);
}

From source file:cn.academy.ability.electro.client.render.skill.RailgunPlaneEffect.java

License:Open Source License

@SideOnly(Side.CLIENT)
@Override/*from w w w  .  j  ava2 s .  co m*/
public void renderHandEffect(EntityPlayer player, HandRenderType type, long dt) {
    if (type == HandRenderType.EQUIPPED)
        return;
    if (dt < DELAY)
        return;
    dt -= DELAY;

    double tz = dt * dt / 3e4;
    double TRANS_TIME = ANIM_LEN * 0.2;
    double alpha = (dt < TRANS_TIME ? dt / TRANS_TIME
            : (dt > ANIM_LEN - TRANS_TIME ? (ANIM_LEN - dt) / TRANS_TIME : 1));

    //Draw a screen-filling blackout
    GL11.glDisable(GL11.GL_TEXTURE_2D);
    GL11.glDisable(GL11.GL_CULL_FACE);

    GL11.glMatrixMode(GL11.GL_PROJECTION);
    GL11.glPushMatrix();
    GL11.glLoadIdentity();
    GLU.gluOrtho2D(0, 255, 0, 255);

    GL11.glMatrixMode(GL11.GL_MODELVIEW);
    GL11.glPushMatrix();
    GL11.glDepthMask(false);
    GL11.glLoadIdentity();
    {
        GL11.glTranslated(0, 0, 0);
        GL11.glColor4d(0, 0, 0, 0.2 * alpha);
        HudUtils.setZLevel(1);
        HudUtils.drawModalRect(0, 0, 255, 255);
        HudUtils.setZLevel(-90);
    }
    GL11.glDepthMask(true);

    GL11.glMatrixMode(GL11.GL_MODELVIEW);
    GL11.glPopMatrix();

    GL11.glMatrixMode(GL11.GL_PROJECTION);
    GL11.glPopMatrix();

    GL11.glEnable(GL11.GL_TEXTURE_2D);
    GL11.glEnable(GL11.GL_CULL_FACE);
    GL11.glMatrixMode(GL11.GL_MODELVIEW); //Restore the matrix

    //Draw the real effect

    GL11.glColor4d(1, 1, 1, alpha * 0.6);
    GL11.glEnable(GL11.GL_ALPHA_TEST);
    GL11.glAlphaFunc(GL11.GL_GREATER, 0.0f);
    GL11.glPushMatrix();
    {
        GL11.glTranslated(-.4, 0.85 + tz * 0.37, tz);
        GL11.glRotated(-20.4, 1, 0, 0);

        drawSingleSide(7);

        //         GL11.glPushMatrix(); {
        //            GL11.glTranslated(-2.3, 0, 0);
        //            drawSingleSide(7);
        //         } GL11.glPopMatrix();
    }
    GL11.glPopMatrix();

    GL11.glDisable(GL11.GL_ALPHA_TEST);
}