List of usage examples for org.lwjgl.opengl GL11 glLineWidth
public static void glLineWidth(@NativeType("GLfloat") float width)
From source file:cn.academy.vanilla.teleporter.client.RenderMarker.java
License:GNU General Public License
protected void renderMark(float width, float height) { for (int i = 0; i < 8; ++i) { GL11.glPushMatrix();//from ww w . ja v a 2 s . c om boolean rev = i < 4; double sx = width * mulArray[i][0], sy = height * mulArray[i][1], sz = width * mulArray[i][2]; final double len = 0.2 * width; GL11.glTranslated(sx, sy, sz); GL11.glRotated(rotArray[i], 0, 1, 0); GL11.glLineWidth(3f); t.startDrawing(GL11.GL_LINES); t.setBrightness(15728880); t.addVertex(0, 0, 0); t.addVertex(0, rev ? len : -len, 0); t.addVertex(0, 0, 0); t.addVertex(len, 0, 0); t.addVertex(0, 0, 0); t.addVertex(0, 0, len); t.draw(); GL11.glPopMatrix(); } }
From source file:cn.lambdalib.util.client.HudUtils.java
License:MIT License
public static void drawRectOutline(double x, double y, double w, double h, float lineWidth) { GL11.glLineWidth(lineWidth); Tessellator t = Tessellator.instance; GL11.glDisable(GL11.GL_TEXTURE_2D);/*from w w w . jav a2 s . c om*/ t.startDrawing(GL11.GL_LINE_LOOP); double lw = lineWidth * 0.2; x -= lw; y -= lw; w += 2 * lw; h += 2 * lw; t.addVertex(x, y, zLevel); t.addVertex(x, y + h, zLevel); t.addVertex(x + w, y + h, zLevel); t.addVertex(x + w, y, zLevel); t.draw(); GL11.glEnable(GL11.GL_TEXTURE_2D); }
From source file:cn.liutils.cgui.loader.ui.Window.java
License:Open Source License
protected void drawSplitLine(double y) { Tessellator t = Tessellator.instance; GuiEdit.bindColor(3);// ww w . j a v a2 s.co m GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glLineWidth(1.5f); t.startDrawing(GL11.GL_LINES); t.addVertex(0, y, -90); t.addVertex(transform.width, y, -90); t.draw(); GL11.glEnable(GL11.GL_TEXTURE_2D); }
From source file:com.aelitis.azureus.plugins.view3d.ViewTest2.java
License:Open Source License
public static void main(String[] args) { final Display display = new Display(); Shell shell = new Shell(display); shell.setLayout(new FillLayout()); Composite comp = new Composite(shell, SWT.NONE); comp.setLayout(new FillLayout()); GLData data = new GLData(); data.doubleBuffer = true;// w w w.java 2s. c o m data.accumAlphaSize = 8; data.accumBlueSize = 8; data.accumGreenSize = 8; data.accumRedSize = 8; final GLCanvas canvas = new GLCanvas(comp, SWT.NONE, data); canvas.setCurrent(); try { GLContext.useContext(canvas); } catch (LWJGLException e) { e.printStackTrace(); } canvas.addListener(SWT.Resize, new Listener() { public void handleEvent(Event event) { Rectangle bounds = canvas.getBounds(); float fAspect = (float) bounds.width / (float) bounds.height; canvas.setCurrent(); try { GLContext.useContext(canvas); } catch (LWJGLException e) { e.printStackTrace(); } GL11.glViewport(0, 0, bounds.width, bounds.height); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); GLU.gluPerspective(45.0f, fAspect, 0.5f, 400.0f); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity(); } }); GL11.glLineWidth(1); GL11.glHint(GL11.GL_LINE_SMOOTH_HINT, GL11.GL_NICEST); GL11.glEnable(GL11.GL_LINE_SMOOTH); GL11.glEnable(GL11.GL_BLEND); GL11.glHint(GL11.GL_PERSPECTIVE_CORRECTION_HINT, GL11.GL_NICEST); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glClearColor(1.0f, 1.0f, 1.0f, 1.0f); GL11.glColor3f(1.0f, 0.0f, 0.0f); GL11.glHint(GL11.GL_PERSPECTIVE_CORRECTION_HINT, GL11.GL_NICEST); GL11.glClearDepth(1.0); GL11.glLineWidth(2); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glShadeModel(GL11.GL_FLAT); GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); GL11.glClearAccum(0.0f, 0.0f, 0.0f, 0.0f); shell.setText("SWT/LWJGL Example"); shell.setSize(640, 480); shell.open(); final Runnable run = new Runnable() { float rot = 0; public void run() { if (!canvas.isDisposed()) { canvas.setCurrent(); try { GLContext.useContext(canvas); } catch (LWJGLException e) { e.printStackTrace(); } int ACSIZE = 8; int[] viewport = getViewport(); GL11.glClear(GL11.GL_ACCUM_BUFFER_BIT); for (int jitter = 0; jitter < ACSIZE; jitter++) { GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); double jit_x = jits[jitter][0]; double jit_y = jits[jitter][1]; accPerspective(50.0, (double) viewport[2] / (double) viewport[3], 1.0, 15.0, jit_x, jit_y, 0.0, 0.0, 1.0); { GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); GL11.glClearColor(.3f, .5f, .8f, 1.0f); GL11.glLoadIdentity(); GL11.glTranslatef(0.0f, 0.0f, -10.0f); float frot = rot; GL11.glRotatef(0.15f * rot, 2.0f * frot, 10.0f * frot, 1.0f); GL11.glRotatef(0.3f * rot, 3.0f * frot, 1.0f * frot, 1.0f); GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL); GL11.glColor3f(0.9f, 0.9f, 0.9f); drawCylinder(2, 3, 50, 0); drawTorus(1, 1.9f + ((float) Math.sin((0.004f * frot))), 15, 15); } GL11.glAccum(GL11.GL_ACCUM, 1.0f / ACSIZE); } GL11.glAccum(GL11.GL_RETURN, 1.0f); GL11.glFlush(); rot += 0.1; canvas.swapBuffers(); display.asyncExec(this); } } }; canvas.addListener(SWT.Paint, new Listener() { public void handleEvent(Event event) { run.run(); } }); display.asyncExec(run); while (!shell.isDisposed()) { if (!display.readAndDispatch()) display.sleep(); } display.dispose(); }
From source file:com.ardor3d.renderer.lwjgl.LwjglRenderer.java
License:Open Source License
public void setupLineParameters(final float lineWidth, final int stippleFactor, final short stipplePattern, final boolean antialiased) { final LineRecord lineRecord = ContextManager.getCurrentContext().getLineRecord(); if (!lineRecord.isValid() || lineRecord.width != lineWidth) { GL11.glLineWidth(lineWidth); lineRecord.width = lineWidth;/*from w ww . j av a2s. c o m*/ } if (stipplePattern != (short) 0xFFFF) { if (!lineRecord.isValid() || !lineRecord.stippled) { GL11.glEnable(GL11.GL_LINE_STIPPLE); lineRecord.stippled = true; } if (!lineRecord.isValid() || stippleFactor != lineRecord.stippleFactor || stipplePattern != lineRecord.stipplePattern) { GL11.glLineStipple(stippleFactor, stipplePattern); lineRecord.stippleFactor = stippleFactor; lineRecord.stipplePattern = stipplePattern; } } else if (!lineRecord.isValid() || lineRecord.stippled) { GL11.glDisable(GL11.GL_LINE_STIPPLE); lineRecord.stippled = false; } if (antialiased) { if (!lineRecord.isValid() || !lineRecord.smoothed) { GL11.glEnable(GL11.GL_LINE_SMOOTH); lineRecord.smoothed = true; } if (!lineRecord.isValid() || lineRecord.smoothHint != GL11.GL_NICEST) { GL11.glHint(GL11.GL_LINE_SMOOTH_HINT, GL11.GL_NICEST); lineRecord.smoothHint = GL11.GL_NICEST; } } else if (!lineRecord.isValid() || lineRecord.smoothed) { GL11.glDisable(GL11.GL_LINE_SMOOTH); lineRecord.smoothed = false; } if (!lineRecord.isValid()) { lineRecord.validate(); } }
From source file:com.badlogic.gdx.backends.jglfw.JglfwGL20.java
License:Apache License
public void glLineWidth(float width) { GL11.glLineWidth(width); }
From source file:com.badlogic.gdx.backends.lwjgl.LwjglGL10.java
License:Apache License
public final void glLineWidth(float width) { GL11.glLineWidth(width); }
From source file:com.darkcart.xdolf.util.RenderUtils.java
License:Open Source License
/** * Renders a box with any size and any color. * * @param x// w w w . ja v a 2s.com * @param y * @param z * @param x2 * @param y2 * @param z2 * @param color */ public static void box(double x, double y, double z, double x2, double y2, double z2, float red, float green, float blue, float alpha) { x = x - Minecraft.getMinecraft().getRenderManager().renderPosX; y = y - Minecraft.getMinecraft().getRenderManager().renderPosY; z = z - Minecraft.getMinecraft().getRenderManager().renderPosZ; x2 = x2 - Minecraft.getMinecraft().getRenderManager().renderPosX; y2 = y2 - Minecraft.getMinecraft().getRenderManager().renderPosY; z2 = z2 - Minecraft.getMinecraft().getRenderManager().renderPosZ; GL11.glBlendFunc(770, 771); GL11.glEnable(GL_BLEND); GL11.glLineWidth(2.0F); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL_DEPTH_TEST); GL11.glDepthMask(false); GL11.glDepthMask(false); GL11.glColor4f(red, green, blue, alpha); drawColorBox(new AxisAlignedBB(x, y, z, x2, y2, z2), red, green, blue, alpha); GL11.glColor4d(0, 0, 0, 0.5F); drawSelectionBoundingBox(new AxisAlignedBB(x, y, z, x2, y2, z2)); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL_DEPTH_TEST); GL11.glDepthMask(true); GL11.glDisable(GL_BLEND); }
From source file:com.darkcart.xdolf.util.RenderUtils.java
License:Open Source License
/** * Renders a frame with any size and any color. * * @param x/*from w w w .j a va2 s .c om*/ * @param y * @param z * @param x2 * @param y2 * @param z2 * @param color */ public static void frame(double x, double y, double z, double x2, double y2, double z2, Color color) { x = x - Minecraft.getMinecraft().getRenderManager().renderPosX; y = y - Minecraft.getMinecraft().getRenderManager().renderPosY; z = z - Minecraft.getMinecraft().getRenderManager().renderPosZ; x2 = x2 - Minecraft.getMinecraft().getRenderManager().renderPosX; y2 = y2 - Minecraft.getMinecraft().getRenderManager().renderPosY; z2 = z2 - Minecraft.getMinecraft().getRenderManager().renderPosZ; GL11.glBlendFunc(770, 771); GL11.glEnable(GL_BLEND); GL11.glLineWidth(2.0F); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL_DEPTH_TEST); GL11.glDepthMask(false); setColor(color); drawSelectionBoundingBox(new AxisAlignedBB(x, y, z, x2, y2, z2)); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL_DEPTH_TEST); GL11.glDepthMask(true); GL11.glDisable(GL_BLEND); }
From source file:com.darkcart.xdolf.util.RenderUtils.java
License:Open Source License
/** * Renders an ESP box with the size of a normal block at the specified * BlockPos.//from ww w .j av a 2 s. c om */ public static void blockEsp(BlockPos blockPos, Color c, double length, double length2) { double x = blockPos.getX() - Minecraft.getMinecraft().getRenderManager().renderPosX; double y = blockPos.getY() - Minecraft.getMinecraft().getRenderManager().renderPosY; double z = blockPos.getZ() - Minecraft.getMinecraft().getRenderManager().renderPosZ; GL11.glPushMatrix(); GL11.glBlendFunc(770, 771); GL11.glEnable(GL_BLEND); GL11.glLineWidth(2.0F); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL_DEPTH_TEST); GL11.glDepthMask(false); GL11.glColor4d(c.getRed() / 255f, c.getGreen() / 255f, c.getBlue() / 255f, 0.15); drawColorBox(new AxisAlignedBB(x, y, z, x + length2, y + 1.0, z + length), 0F, 0F, 0F, 0F); GL11.glColor4d(0, 0, 0, 0.5); drawSelectionBoundingBox(new AxisAlignedBB(x, y, z, x + length2, y + 1.0, z + length)); GL11.glLineWidth(2.0F); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL_DEPTH_TEST); GL11.glDepthMask(true); GL11.glDisable(GL_BLEND); GL11.glPopMatrix(); }