Example usage for org.lwjgl.opengl GL11 glLineWidth

List of usage examples for org.lwjgl.opengl GL11 glLineWidth

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL11 glLineWidth.

Prototype

public static void glLineWidth(@NativeType("GLfloat") float width) 

Source Link

Document

Sets the width of rasterized line segments.

Usage

From source file:com.darkcart.xdolf.util.RenderUtils.java

License:Open Source License

public static void blockEspFrame(BlockPos blockPos, double red, double green, double blue) {
    double x = blockPos.getX() - Minecraft.getMinecraft().getRenderManager().renderPosX;
    double y = blockPos.getY() - Minecraft.getMinecraft().getRenderManager().renderPosY;
    double z = blockPos.getZ() - Minecraft.getMinecraft().getRenderManager().renderPosZ;
    GL11.glBlendFunc(770, 771);/*from   www  .  j a v  a2  s. c om*/
    GL11.glEnable(GL_BLEND);
    GL11.glLineWidth(1.0F);
    GL11.glDisable(GL11.GL_TEXTURE_2D);
    GL11.glDisable(GL_DEPTH_TEST);
    GL11.glDepthMask(false);
    GL11.glColor4d(red, green, blue, 0.5);
    drawSelectionBoundingBox(new AxisAlignedBB(x, y, z, x + 1.0, y + 1.0, z + 1.0));
    GL11.glEnable(GL11.GL_TEXTURE_2D);
    GL11.glEnable(GL_DEPTH_TEST);
    GL11.glDepthMask(true);
    GL11.glDisable(GL_BLEND);
}

From source file:com.darkcart.xdolf.util.RenderUtils.java

License:Open Source License

public static void blockEspBox(BlockPos blockPos, double red, double green, double blue) {
    double x = blockPos.getX() - Minecraft.getMinecraft().getRenderManager().renderPosX;
    double y = blockPos.getY() - Minecraft.getMinecraft().getRenderManager().renderPosY;
    double z = blockPos.getZ() - Minecraft.getMinecraft().getRenderManager().renderPosZ;
    GL11.glBlendFunc(770, 771);/* w w w  .  j a v a 2  s. c o  m*/
    GL11.glEnable(GL_BLEND);
    GL11.glLineWidth(2.0F);
    GL11.glDisable(GL11.GL_TEXTURE_2D);
    GL11.glDisable(GL_DEPTH_TEST);
    GL11.glDepthMask(false);
    GL11.glColor4d(red, green, blue, 0.15F);
    drawColorBox(new AxisAlignedBB(x, y, z, x + 1.0, y + 1.0, z + 1.0), 0F, 0F, 0F, 0F);
    GL11.glEnable(GL11.GL_TEXTURE_2D);
    GL11.glEnable(GL_DEPTH_TEST);
    GL11.glDepthMask(true);
    GL11.glDisable(GL_BLEND);
}

From source file:com.darkcart.xdolf.util.RenderUtils.java

License:Open Source License

public static void emptyBlockESPBox(BlockPos blockPos) {
    double x = blockPos.getX() - Minecraft.getMinecraft().getRenderManager().renderPosX;
    double y = blockPos.getY() - Minecraft.getMinecraft().getRenderManager().renderPosY;
    double z = blockPos.getZ() - Minecraft.getMinecraft().getRenderManager().renderPosZ;
    GL11.glBlendFunc(770, 771);/*from   w  ww.j av a 2  s.c o  m*/
    GL11.glEnable(GL_BLEND);
    GL11.glLineWidth(2.0F);
    GL11.glDisable(GL11.GL_TEXTURE_2D);
    GL11.glDisable(GL_DEPTH_TEST);
    GL11.glDepthMask(false);
    GL11.glColor4d(0, 0, 0, 0.5F);
    drawSelectionBoundingBox(new AxisAlignedBB(x, y, z, x + 1.0, y + 1.0, z + 1.0));
    GL11.glEnable(GL11.GL_TEXTURE_2D);
    GL11.glEnable(GL_DEPTH_TEST);
    GL11.glDepthMask(true);
    GL11.glDisable(GL_BLEND);
}

From source file:com.darkcart.xdolf.util.RenderUtils.java

License:Open Source License

public static void entityESPBox(Entity entity, Color c) {
    GL11.glBlendFunc(770, 771);/* w  w  w.ja  v  a2 s  .c  o  m*/
    GL11.glEnable(GL_BLEND);
    GL11.glLineWidth(2.0F);
    GL11.glDisable(GL11.GL_TEXTURE_2D);
    GL11.glDisable(GL_DEPTH_TEST);
    GL11.glDepthMask(false);
    GL11.glColor4f(c.getRed() / 255f, c.getGreen() / 255f, c.getBlue() / 255f, c.getAlpha() / 255f);
    RenderManager renderManager = Minecraft.getMinecraft().getRenderManager();
    drawSelectionBoundingBox(new AxisAlignedBB(
            entity.boundingBox.minX - 0.05 - entity.posX + (entity.posX - renderManager.renderPosX),
            entity.boundingBox.minY - entity.posY + (entity.posY - renderManager.renderPosY),
            entity.boundingBox.minZ - 0.05 - entity.posZ + (entity.posZ - renderManager.renderPosZ),
            entity.boundingBox.maxX + 0.05 - entity.posX + (entity.posX - renderManager.renderPosX),
            entity.boundingBox.maxY + 0.1 - entity.posY + (entity.posY - renderManager.renderPosY),
            entity.boundingBox.maxZ + 0.05 - entity.posZ + (entity.posZ - renderManager.renderPosZ)));
    GL11.glEnable(GL11.GL_TEXTURE_2D);
    GL11.glEnable(GL_DEPTH_TEST);
    GL11.glDepthMask(true);
    GL11.glDisable(GL_BLEND);
}

From source file:com.darkcart.xdolf.util.RenderUtils.java

License:Open Source License

public static void nukerBox(BlockPos blockPos, float damage) {
    double x = blockPos.getX() - Minecraft.getMinecraft().getRenderManager().renderPosX;
    double y = blockPos.getY() - Minecraft.getMinecraft().getRenderManager().renderPosY;
    double z = blockPos.getZ() - Minecraft.getMinecraft().getRenderManager().renderPosZ;
    GL11.glBlendFunc(770, 771);//from   w  ww  .  ja va2 s.c  o  m
    GL11.glEnable(GL_BLEND);
    GL11.glLineWidth(1.0F);
    GL11.glDisable(GL11.GL_TEXTURE_2D);
    GL11.glDisable(GL_DEPTH_TEST);
    GL11.glDepthMask(false);
    GL11.glColor4f(damage, 1 - damage, 0, 0.15F);
    drawColorBox(
            new AxisAlignedBB(x + 0.5 - damage / 2, y + 0.5 - damage / 2, z + 0.5 - damage / 2,
                    x + 0.5 + damage / 2, y + 0.5 + damage / 2, z + 0.5 + damage / 2),
            damage, 1 - damage, 0, 0.15F);
    GL11.glColor4d(0, 0, 0, 0.5F);
    drawSelectionBoundingBox(new AxisAlignedBB(x + 0.5 - damage / 2, y + 0.5 - damage / 2, z + 0.5 - damage / 2,
            x + 0.5 + damage / 2, y + 0.5 + damage / 2, z + 0.5 + damage / 2));
    GL11.glEnable(GL11.GL_TEXTURE_2D);
    GL11.glEnable(GL_DEPTH_TEST);
    GL11.glDepthMask(true);
    GL11.glDisable(GL_BLEND);
}

From source file:com.darkcart.xdolf.util.RenderUtils.java

License:Open Source License

public static void searchBox(BlockPos blockPos) {
    double x = blockPos.getX() - Minecraft.getMinecraft().getRenderManager().renderPosX;
    double y = blockPos.getY() - Minecraft.getMinecraft().getRenderManager().renderPosY;
    double z = blockPos.getZ() - Minecraft.getMinecraft().getRenderManager().renderPosZ;
    GL11.glBlendFunc(770, 771);//from   w ww.j  a  v a 2  s  .  c om
    GL11.glEnable(GL_BLEND);
    GL11.glLineWidth(1.0F);
    float sinus = 1F - MathHelper
            .abs(MathHelper.sin(Minecraft.getSystemTime() % 10000L / 10000.0F * (float) Math.PI * 4.0F) * 1F);
    GL11.glDisable(GL11.GL_TEXTURE_2D);
    GL11.glDisable(GL_DEPTH_TEST);
    GL11.glDepthMask(false);
    GL11.glColor4f(1F - sinus, sinus, 0F, 0.15F);
    drawColorBox(new AxisAlignedBB(x, y, z, x + 1.0, y + 1.0, z + 1.0), 1F - sinus, sinus, 0F, 0.15F);
    GL11.glColor4d(0, 0, 0, 0.5);
    drawSelectionBoundingBox(new AxisAlignedBB(x, y, z, x + 1.0, y + 1.0, z + 1.0));
    GL11.glEnable(GL11.GL_TEXTURE_2D);
    GL11.glEnable(GL_DEPTH_TEST);
    GL11.glDepthMask(true);
    GL11.glDisable(GL_BLEND);
}

From source file:com.darkcart.xdolf.util.RenderUtils.java

License:Open Source License

public static void drawSphere(double x, double y, double z, float size, int slices, int stacks) {
    final Sphere s = new Sphere();
    GL11.glPushMatrix();//  w  w w  .  ja v  a2 s .co  m
    GL11.glBlendFunc(770, 771);
    GL11.glEnable(GL_BLEND);
    GL11.glLineWidth(1.2F);
    GL11.glDisable(GL11.GL_TEXTURE_2D);
    GL11.glDisable(GL_DEPTH_TEST);
    GL11.glDepthMask(false);
    s.setDrawStyle(GLU.GLU_SILHOUETTE);
    GL11.glTranslated(x - RenderManager.renderPosX, y - RenderManager.renderPosY, z - RenderManager.renderPosZ);
    s.draw(size, slices, stacks);
    GL11.glLineWidth(2.0F);
    GL11.glEnable(GL11.GL_TEXTURE_2D);
    GL11.glEnable(GL_DEPTH_TEST);
    GL11.glDepthMask(true);
    GL11.glDisable(GL_BLEND);
    GL11.glPopMatrix();
}

From source file:com.darkcart.xdolf.util.RenderUtils.java

License:Open Source License

public static void drawBorderedRect(double x, double y, double x2, double y2, float l1, int col1, int col2) {
    drawRect((float) x, (float) y, (float) x2, (float) y2, col2);

    float f = (float) (col1 >> 24 & 0xFF) / 255F;
    float f1 = (float) (col1 >> 16 & 0xFF) / 255F;
    float f2 = (float) (col1 >> 8 & 0xFF) / 255F;
    float f3 = (float) (col1 & 0xFF) / 255F;
    GL11.glPushMatrix();//from   w  ww. ja  va  2s . c  o  m
    GL11.glEnable(GL11.GL_BLEND);
    GL11.glDisable(GL11.GL_TEXTURE_2D);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    GL11.glEnable(GL11.GL_LINE_SMOOTH);

    GL11.glColor4f(f1, f2, f3, f);
    GL11.glLineWidth(l1);
    GL11.glBegin(GL11.GL_LINES);
    GL11.glVertex2d(x, y);
    GL11.glVertex2d(x, y2);
    GL11.glVertex2d(x2, y2);
    GL11.glVertex2d(x2, y);
    GL11.glVertex2d(x, y);
    GL11.glVertex2d(x2, y);
    GL11.glVertex2d(x, y2);
    GL11.glVertex2d(x2, y2);
    GL11.glEnd();

    GL11.glEnable(GL11.GL_TEXTURE_2D);
    GL11.glDisable(GL11.GL_BLEND);
    GL11.glDisable(GL11.GL_LINE_SMOOTH);
    GL11.glPopMatrix();
}

From source file:com.darkcart.xdolf.util.RenderUtils.java

License:Open Source License

public static void drawGradientBorderedRect(double x, double y, double x2, double y2, float l1, int col1,
        int col2, int col3) {
    float f = (float) (col1 >> 24 & 0xFF) / 255F;
    float f1 = (float) (col1 >> 16 & 0xFF) / 255F;
    float f2 = (float) (col1 >> 8 & 0xFF) / 255F;
    float f3 = (float) (col1 & 0xFF) / 255F;

    GL11.glDisable(GL11.GL_TEXTURE_2D);/*w ww  .ja  va2  s  .c o  m*/
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    GL11.glEnable(GL11.GL_LINE_SMOOTH);
    GL11.glDisable(GL11.GL_BLEND);

    GL11.glPushMatrix();
    GL11.glColor4f(f1, f2, f3, f);
    GL11.glLineWidth(1F);
    GL11.glBegin(GL11.GL_LINES);
    GL11.glVertex2d(x, y);
    GL11.glVertex2d(x, y2);
    GL11.glVertex2d(x2, y2);
    GL11.glVertex2d(x2, y);
    GL11.glVertex2d(x, y);
    GL11.glVertex2d(x2, y);
    GL11.glVertex2d(x, y2);
    GL11.glVertex2d(x2, y2);
    GL11.glEnd();
    GL11.glPopMatrix();

    drawGradientRect(x, y, x2, y2, col2, col3);

    GL11.glEnable(GL11.GL_BLEND);
    GL11.glEnable(GL11.GL_TEXTURE_2D);
    GL11.glDisable(GL11.GL_LINE_SMOOTH);
}

From source file:com.darkcart.xdolf.util.RenderUtils.java

License:Open Source License

public static void drawStrip(int x, int y, float width, double angle, float points, float radius, int color) {
    GL11.glPushMatrix();//  w w w  .j  a  v a 2  s.c  om
    float f1 = (float) (color >> 24 & 255) / 255.0F;
    float f2 = (float) (color >> 16 & 255) / 255.0F;
    float f3 = (float) (color >> 8 & 255) / 255.0F;
    float f4 = (float) (color & 255) / 255.0F;
    GL11.glTranslatef(x, y, 0);
    GL11.glColor4f(f2, f3, f4, f1);
    GL11.glLineWidth(width);
    GL11.glEnable(GL11.GL_BLEND);
    GL11.glDisable(GL11.GL_DEPTH_TEST);
    GL11.glEnable(GL11.GL_LINE_SMOOTH);
    GL11.glDisable(GL11.GL_TEXTURE_2D);
    GL11.glDisable(GL11.GL_ALPHA_TEST);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    GL11.glHint(GL11.GL_LINE_SMOOTH_HINT, GL11.GL_NICEST);
    GL11.glEnable(GL13.GL_MULTISAMPLE);

    if (angle > 0) {
        GL11.glBegin(GL11.GL_LINE_STRIP);

        for (int i = 0; i < angle; i++) {
            float a = (float) (i * (angle * Math.PI / points));
            float xc = (float) (Math.cos(a) * radius);
            float yc = (float) (Math.sin(a) * radius);
            GL11.glVertex2f(xc, yc);
        }

        GL11.glEnd();
    }

    if (angle < 0) {
        GL11.glBegin(GL11.GL_LINE_STRIP);

        for (int i = 0; i > angle; i--) {
            float a = (float) (i * (angle * Math.PI / points));
            float xc = (float) (Math.cos(a) * -radius);
            float yc = (float) (Math.sin(a) * -radius);
            GL11.glVertex2f(xc, yc);
        }

        GL11.glEnd();
    }

    GL11.glDisable(GL11.GL_BLEND);
    GL11.glEnable(GL11.GL_TEXTURE_2D);
    GL11.glDisable(GL11.GL_LINE_SMOOTH);
    GL11.glEnable(GL11.GL_ALPHA_TEST);
    GL11.glEnable(GL11.GL_DEPTH_TEST);
    GL11.glDisable(GL13.GL_MULTISAMPLE);
    GL11.glDisable(GL11.GL_MAP1_VERTEX_3);
    GL11.glPopMatrix();
}