com.aelitis.azureus.plugins.view3d.ViewTest2.java Source code

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Here is the source code for com.aelitis.azureus.plugins.view3d.ViewTest2.java

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/*
 * Created on Mar 7, 2013
 * Created by Paul Gardner
 * 
 * Copyright 2013 Azureus Software, Inc.  All rights reserved.
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details ( see the LICENSE file ).
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

package com.aelitis.azureus.plugins.view3d;

import java.nio.IntBuffer;

import org.eclipse.swt.*;
import org.eclipse.swt.layout.*;
import org.eclipse.swt.widgets.*;
import org.eclipse.swt.graphics.*;
import org.eclipse.swt.opengl.GLCanvas;
import org.eclipse.swt.opengl.GLData;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GLContext;
import org.lwjgl.util.glu.Cylinder;
import org.lwjgl.util.glu.Disk;
import org.lwjgl.util.glu.GLU;
import org.lwjgl.BufferUtils;
import org.lwjgl.LWJGLException;

public class ViewTest2 {
    static void drawCylinder(float R, float H, int completion, int color) {
        float height = H * completion / 100;

        Disk disk = new Disk();
        disk.draw(0.0f, R, 16, 1);
        Cylinder cylinder = new Cylinder();
        cylinder.draw(R, R, height, 16, 1);
        GL11.glTranslatef(0, 0, height);
        disk = new Disk();
        disk.draw(0.0f, R, 16, 1);

        cylinder = new Cylinder();
        cylinder.draw(R, R, H - height, 16, 1);

        GL11.glTranslatef(0, 0, H - height);

    }

    static void drawTorus(float r, float R, int nsides, int rings) {
        double ringDelta = 2.0f * (double) Math.PI / rings;
        double sideDelta = 2.0f * (double) Math.PI / nsides;
        double theta = 0.0f, cosTheta = 1.0f, sinTheta = 0.0f;
        for (int i = rings - 1; i >= 0; i--) {
            double theta1 = theta + ringDelta;
            double cosTheta1 = (double) Math.cos(theta1);
            double sinTheta1 = (double) Math.sin(theta1);
            GL11.glBegin(GL11.GL_QUAD_STRIP);
            float phi = 0.0f;
            for (int j = nsides; j >= 0; j--) {
                phi += sideDelta;
                double cosPhi = (double) Math.cos(phi);
                double sinPhi = (double) Math.sin(phi);
                double dist = R + r * cosPhi;
                GL11.glNormal3d(cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi);
                GL11.glVertex3d(cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi);
                GL11.glNormal3d(cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi);
                GL11.glVertex3d(cosTheta * dist, -sinTheta * dist, r * sinPhi);
            }
            GL11.glEnd();
            theta = theta1;
            cosTheta = cosTheta1;
            sinTheta = sinTheta1;
        }
    }

    static int[] getViewport() {
        IntBuffer viewport = BufferUtils.createIntBuffer(16);

        GL11.glGetInteger(GL11.GL_VIEWPORT, viewport);

        int[] result = new int[4];

        viewport.position(0);

        viewport.get(result);

        return (result);
    }

    static double[][] jits = { { 0.5625, 0.4375 }, { 0.0625, 0.9375 }, { 0.3125, 0.6875 }, { 0.6875, 0.8125 },
            { 0.8125, 0.1875 }, { 0.9375, 0.5625 }, { 0.4375, 0.0625 }, { 0.1875, 0.3125 } };

    static void accFrustum(double left, double right, double bottom, double top, double near, double far,
            double pixdx, double pixdy, double eyedx, double eyedy, double focus) {
        double xwsize, ywsize;
        double dx, dy;
        int[] viewport = getViewport();

        xwsize = right - left;
        ywsize = top - bottom;
        dx = -(pixdx * xwsize / (double) viewport[2] + eyedx * near / focus);
        dy = -(pixdy * ywsize / (double) viewport[3] + eyedy * near / focus);

        GL11.glMatrixMode(GL11.GL_PROJECTION);
        GL11.glLoadIdentity();
        GL11.glFrustum(left + dx, right + dx, bottom + dy, top + dy, near, far);
        GL11.glMatrixMode(GL11.GL_MODELVIEW);
        GL11.glLoadIdentity();
        GL11.glTranslated(-eyedx, -eyedy, 0.0);
    }

    static void accPerspective(double fovy, double aspect, double near, double far, double pixdx, double pixdy,
            double eyedx, double eyedy, double focus) {
        double fov2, left, right, bottom, top;
        fov2 = ((fovy * Math.PI) / 180.0) / 2.0;

        top = near / (Math.cos(fov2) / Math.sin(fov2));
        bottom = -top;
        right = top * aspect;
        left = -right;

        accFrustum(left, right, bottom, top, near, far, pixdx, pixdy, eyedx, eyedy, focus);
    }

    public static void main(String[] args) {
        final Display display = new Display();
        Shell shell = new Shell(display);
        shell.setLayout(new FillLayout());
        Composite comp = new Composite(shell, SWT.NONE);
        comp.setLayout(new FillLayout());
        GLData data = new GLData();
        data.doubleBuffer = true;
        data.accumAlphaSize = 8;
        data.accumBlueSize = 8;
        data.accumGreenSize = 8;
        data.accumRedSize = 8;

        final GLCanvas canvas = new GLCanvas(comp, SWT.NONE, data);

        canvas.setCurrent();
        try {
            GLContext.useContext(canvas);
        } catch (LWJGLException e) {
            e.printStackTrace();
        }

        canvas.addListener(SWT.Resize, new Listener() {
            public void handleEvent(Event event) {
                Rectangle bounds = canvas.getBounds();
                float fAspect = (float) bounds.width / (float) bounds.height;
                canvas.setCurrent();
                try {
                    GLContext.useContext(canvas);
                } catch (LWJGLException e) {
                    e.printStackTrace();
                }
                GL11.glViewport(0, 0, bounds.width, bounds.height);
                GL11.glMatrixMode(GL11.GL_PROJECTION);
                GL11.glLoadIdentity();
                GLU.gluPerspective(45.0f, fAspect, 0.5f, 400.0f);
                GL11.glMatrixMode(GL11.GL_MODELVIEW);
                GL11.glLoadIdentity();
            }
        });

        GL11.glLineWidth(1);
        GL11.glHint(GL11.GL_LINE_SMOOTH_HINT, GL11.GL_NICEST);
        GL11.glEnable(GL11.GL_LINE_SMOOTH);
        GL11.glEnable(GL11.GL_BLEND);
        GL11.glHint(GL11.GL_PERSPECTIVE_CORRECTION_HINT, GL11.GL_NICEST);
        GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);

        GL11.glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
        GL11.glColor3f(1.0f, 0.0f, 0.0f);
        GL11.glHint(GL11.GL_PERSPECTIVE_CORRECTION_HINT, GL11.GL_NICEST);
        GL11.glClearDepth(1.0);
        GL11.glLineWidth(2);
        GL11.glEnable(GL11.GL_DEPTH_TEST);

        GL11.glShadeModel(GL11.GL_FLAT);

        GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
        GL11.glClearAccum(0.0f, 0.0f, 0.0f, 0.0f);

        shell.setText("SWT/LWJGL Example");
        shell.setSize(640, 480);
        shell.open();

        final Runnable run = new Runnable() {
            float rot = 0;

            public void run() {
                if (!canvas.isDisposed()) {
                    canvas.setCurrent();
                    try {
                        GLContext.useContext(canvas);
                    } catch (LWJGLException e) {
                        e.printStackTrace();
                    }

                    int ACSIZE = 8;

                    int[] viewport = getViewport();

                    GL11.glClear(GL11.GL_ACCUM_BUFFER_BIT);

                    for (int jitter = 0; jitter < ACSIZE; jitter++) {
                        GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);

                        double jit_x = jits[jitter][0];
                        double jit_y = jits[jitter][1];

                        accPerspective(50.0, (double) viewport[2] / (double) viewport[3], 1.0, 15.0, jit_x, jit_y,
                                0.0, 0.0, 1.0);

                        {

                            GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);
                            GL11.glClearColor(.3f, .5f, .8f, 1.0f);
                            GL11.glLoadIdentity();
                            GL11.glTranslatef(0.0f, 0.0f, -10.0f);
                            float frot = rot;
                            GL11.glRotatef(0.15f * rot, 2.0f * frot, 10.0f * frot, 1.0f);
                            GL11.glRotatef(0.3f * rot, 3.0f * frot, 1.0f * frot, 1.0f);
                            GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL);
                            GL11.glColor3f(0.9f, 0.9f, 0.9f);
                            drawCylinder(2, 3, 50, 0);
                            drawTorus(1, 1.9f + ((float) Math.sin((0.004f * frot))), 15, 15);
                        }

                        GL11.glAccum(GL11.GL_ACCUM, 1.0f / ACSIZE);
                    }

                    GL11.glAccum(GL11.GL_RETURN, 1.0f);
                    GL11.glFlush();

                    rot += 0.1;

                    canvas.swapBuffers();
                    display.asyncExec(this);
                }
            }
        };
        canvas.addListener(SWT.Paint, new Listener() {
            public void handleEvent(Event event) {
                run.run();
            }
        });
        display.asyncExec(run);

        while (!shell.isDisposed()) {
            if (!display.readAndDispatch())
                display.sleep();
        }
        display.dispose();
    }
}