Example usage for org.lwjgl.opengl GL11 glBegin

List of usage examples for org.lwjgl.opengl GL11 glBegin

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL11 glBegin.

Prototype

public static native void glBegin(@NativeType("GLenum") int mode);

Source Link

Document

Begins the definition of vertex attributes of a sequence of primitives to be transferred to the GL.

Usage

From source file:com.acornui.jvm.LwjglHelloWorld.java

License:Apache License

private void draw() {
    // set the color of the quad (R,G,B,A)
    GL11.glColor3f(0.5f, 0.5f, 1.0f);//from   w  w  w . j av  a2  s. co  m

    // draw quad
    GL11.glBegin(GL11.GL_QUADS);
    GL11.glVertex2f(100, 100);
    GL11.glVertex2f(100 + 200, 100);
    GL11.glVertex2f(100 + 200, 100 + 200);
    GL11.glVertex2f(100, 100 + 200);
    GL11.glEnd();
}

From source file:com.aelitis.azureus.plugins.view3d.ViewTest2.java

License:Open Source License

static void drawTorus(float r, float R, int nsides, int rings) {
    double ringDelta = 2.0f * (double) Math.PI / rings;
    double sideDelta = 2.0f * (double) Math.PI / nsides;
    double theta = 0.0f, cosTheta = 1.0f, sinTheta = 0.0f;
    for (int i = rings - 1; i >= 0; i--) {
        double theta1 = theta + ringDelta;
        double cosTheta1 = (double) Math.cos(theta1);
        double sinTheta1 = (double) Math.sin(theta1);
        GL11.glBegin(GL11.GL_QUAD_STRIP);
        float phi = 0.0f;
        for (int j = nsides; j >= 0; j--) {
            phi += sideDelta;//from ww  w . j  av a  2 s. co  m
            double cosPhi = (double) Math.cos(phi);
            double sinPhi = (double) Math.sin(phi);
            double dist = R + r * cosPhi;
            GL11.glNormal3d(cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi);
            GL11.glVertex3d(cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi);
            GL11.glNormal3d(cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi);
            GL11.glVertex3d(cosTheta * dist, -sinTheta * dist, r * sinPhi);
        }
        GL11.glEnd();
        theta = theta1;
        cosTheta = cosTheta1;
        sinTheta = sinTheta1;
    }
}

From source file:com.ardor3d.renderer.lwjgl.LwjglFont.java

License:Open Source License

/**
 * <code>buildDisplayList</code> sets up the 256 display lists that are used to render each font character. Each
 * list quad is 16x16, as defined by the font image size.
 *///from w  ww  . j av  a 2 s .  c  o  m
public void buildDisplayList() {
    float cx;
    float cy;

    base = GL11.glGenLists(256);

    for (int loop = 0; loop < 256; loop++) {
        cx = (loop % 16) / 16.0f;
        cy = (loop / 16) / 16.0f;

        GL11.glNewList(base + loop, GL11.GL_COMPILE);
        GL11.glBegin(GL11.GL_QUADS);
        GL11.glTexCoord2f(cx, 1 - cy - 0.0625f);
        GL11.glVertex2i(0, 0);
        GL11.glTexCoord2f(cx + 0.0625f, 1 - cy - 0.0625f);
        GL11.glVertex2i(16, 0);
        GL11.glTexCoord2f(cx + 0.0625f, 1 - cy);
        GL11.glVertex2i(16, 16);
        GL11.glTexCoord2f(cx, 1 - cy);
        GL11.glVertex2i(0, 16);
        GL11.glEnd();
        GL11.glTranslatef(10, 0, 0);
        GL11.glEndList();
    }
}

From source file:com.badlogic.gdx.tools.hiero.unicodefont.UnicodeFont.java

License:Apache License

/** Identical to {@link #drawString(float, float, String, Color, int, int)} but returns a DisplayList which provides access to
 * the width and height of the text drawn. */
public void drawDisplayList(float x, float y, String text, Color color, int startIndex, int endIndex) {
    if (text == null)
        throw new IllegalArgumentException("text cannot be null.");
    if (text.length() == 0)
        return;/*w  w  w .java 2s .  c  o m*/
    if (color == null)
        throw new IllegalArgumentException("color cannot be null.");

    x -= paddingLeft;
    y -= paddingTop;

    String displayListKey = text.substring(startIndex, endIndex);

    GL11.glColor4f(color.r, color.g, color.b, color.a);

    GL11.glTranslatef(x, y, 0);

    char[] chars = text.substring(0, endIndex).toCharArray();
    GlyphVector vector = font.layoutGlyphVector(GlyphPage.renderContext, chars, 0, chars.length,
            Font.LAYOUT_LEFT_TO_RIGHT);

    int maxWidth = 0, totalHeight = 0, lines = 0;
    int extraX = 0, extraY = ascent;
    boolean startNewLine = false;
    Texture lastBind = null;
    int offsetX = 0;
    for (int glyphIndex = 0, n = vector.getNumGlyphs(); glyphIndex < n; glyphIndex++) {
        int charIndex = vector.getGlyphCharIndex(glyphIndex);
        if (charIndex < startIndex)
            continue;
        if (charIndex > endIndex)
            break;

        int codePoint = text.codePointAt(charIndex);

        Rectangle bounds = getGlyphBounds(vector, glyphIndex, codePoint);
        bounds.x += offsetX;
        Glyph glyph = getGlyph(vector.getGlyphCode(glyphIndex), codePoint, bounds, vector, glyphIndex);

        if (startNewLine && codePoint != '\n') {
            extraX = -bounds.x;
            startNewLine = false;
        }

        if (glyph.getTexture() == null && missingGlyph != null && glyph.isMissing())
            glyph = missingGlyph;
        if (glyph.getTexture() != null) {
            // Draw glyph, only binding a new glyph page texture when necessary.
            Texture texture = glyph.getTexture();
            if (lastBind != null && lastBind != texture) {
                GL11.glEnd();
                lastBind = null;
            }
            if (lastBind == null) {
                texture.bind();
                GL11.glBegin(GL11.GL_QUADS);
                lastBind = texture;
            }
            int glyphX = bounds.x + extraX;
            int glyphY = bounds.y + extraY;
            GL11.glTexCoord2f(glyph.getU(), glyph.getV());
            GL11.glVertex3f(glyphX, glyphY, 0);
            GL11.glTexCoord2f(glyph.getU(), glyph.getV2());
            GL11.glVertex3f(glyphX, glyphY + glyph.getHeight(), 0);
            GL11.glTexCoord2f(glyph.getU2(), glyph.getV2());
            GL11.glVertex3f(glyphX + glyph.getWidth(), glyphY + glyph.getHeight(), 0);
            GL11.glTexCoord2f(glyph.getU2(), glyph.getV());
            GL11.glVertex3f(glyphX + glyph.getWidth(), glyphY, 0);
        }

        if (glyphIndex > 0)
            extraX += paddingRight + paddingLeft + paddingAdvanceX;
        maxWidth = Math.max(maxWidth, bounds.x + extraX + bounds.width);
        totalHeight = Math.max(totalHeight, ascent + bounds.y + bounds.height);

        if (codePoint == '\n') {
            startNewLine = true; // Mac gives -1 for bounds.x of '\n', so use the bounds.x of the next glyph.
            extraY += getLineHeight();
            lines++;
            totalHeight = 0;
        } else if (nativeRendering)
            offsetX += bounds.width;
    }
    if (lastBind != null)
        GL11.glEnd();

    GL11.glTranslatef(-x, -y, 0);
}

From source file:com.bluepowermod.client.render.RenderHelper.java

License:Open Source License

public static void renderButton(double x, double y, double z, String res, String resSide) {

    GL11.glPushMatrix();//from   w ww .  ja  va  2  s .  co  m
    {
        GL11.glTranslated(x, y, z);

        GL11.glPushMatrix();
        {
            GL11.glTranslated(6 / 16D, 2 / 16D, 8 / 16D);
            Minecraft.getMinecraft().renderEngine.bindTexture(new ResourceLocation(resSide));
            for (int i = 0; i < 4; i++) {
                GL11.glTranslated(2 / 16D, 0, 2 / 16D);
                GL11.glRotated(90, 0, 1, 0);
                GL11.glTranslated(-2 / 16D, 0, -2 / 16D);
                GL11.glBegin(GL11.GL_QUADS);
                {
                    GL11.glNormal3d(1, 0, 0);
                    addVertexWithTexture(0, 0, 0, 0, 0);
                    addVertexWithTexture(0, 1 / 16D, 0, 0, 1);
                    addVertexWithTexture(4 / 16D, 1 / 16D, 0, 1, 1);
                    addVertexWithTexture(4 / 16D, 0, 0, 1, 0);
                }
                GL11.glEnd();
            }
        }
        GL11.glPopMatrix();

        GL11.glTranslated(0, 1 / 16D, 0 / 16D);

        Minecraft.getMinecraft().renderEngine.bindTexture(new ResourceLocation(res));
        Tessellator t = Tessellator.instance;

        y = 2 / 16D;

        t.startDrawingQuads();
        t.setNormal(0, 1, 0);
        {
            t.addVertexWithUV(0, y, 0, 1, 1);
            t.addVertexWithUV(0, y, 1, 1, 0);
            t.addVertexWithUV(1, y, 1, 0, 0);
            t.addVertexWithUV(1, y, 0, 0, 1);
        }
        t.draw();
    }
    GL11.glPopMatrix();
}

From source file:com.bluepowermod.client.render.RenderHelper.java

License:Open Source License

/**
 * @author amadornes//w w  w.j  av a2s.  c om
 * @param x
 * @param y
 * @param z
 * @param angle
 */
public static void renderPointer(double x, double y, double z, double angle) {

    GL11.glPushMatrix();
    {
        GL11.glTranslated(x, y, z);

        GL11.glTranslated(0.5, 0.5, 0.5);
        GL11.glRotated(180 + 360 * -angle, 0, 1, 0);
        GL11.glTranslated(-0.5, -0.5, -0.5);

        Minecraft.getMinecraft().renderEngine
                .bindTexture(new ResourceLocation("minecraft:textures/blocks/stone.png"));

        GL11.glBegin(GL11.GL_QUADS);
        {
            GL11.glNormal3d(0, -1, 0);
            // Bottom
            addVertexWithTexture(0.5, 0, 2D / 16D, 0.5, 1D / 16D);
            addVertexWithTexture(0.5 + 1D / 8D, 0, 0.5, 0.5 + 1D / 8D, 0.5);
            addVertexWithTexture(0.5, 0, 0.5 + 1D / 8D, 0.5, 0.5 + 1D / 8D);
            addVertexWithTexture(0.5 - 1D / 8D, 0, 0.5, 0.5 - 1D / 8D, 0.5);
            GL11.glNormal3d(0, 1, 0);
            // Top
            addVertexWithTexture(0.5, 1D / 16D, 2D / 16D, 0.5, 1D / 16D);
            addVertexWithTexture(0.5 - 1D / 8D, 1D / 16D, 0.5, 0.5 - 1D / 8D, 0.5);
            addVertexWithTexture(0.5, 1D / 16D, 0.5 + 1D / 8D, 0.5, 0.5 + 1D / 8D);
            addVertexWithTexture(0.5 + 1D / 8D, 1D / 16D, 0.5, 0.5 + 1D / 8D, 0.5);
            GL11.glNormal3d(1, 0, 0);
            // Side 1
            addVertexWithTexture(0.5, 1D / 16D, 2D / 16D, 0.5, 1D / 16D);
            addVertexWithTexture(0.5, 0, 2D / 16D, 0.5, 1D / 16D);
            addVertexWithTexture(0.5 - 1D / 8D, 0, 0.5, 0.5 - 1D / 8D, 0.5);
            addVertexWithTexture(0.5 - 1D / 8D, 1D / 16D, 0.5, 0.5 - 1D / 8D, 0.5);
            // Side 2
            addVertexWithTexture(0.5 - 1D / 8D, 1D / 16D, 0.5, 0.5 - 1D / 8D, 0.5);
            addVertexWithTexture(0.5 - 1D / 8D, 0, 0.5, 0.5 - 1D / 8D, 0.5);
            addVertexWithTexture(0.5, 0, 0.5 + 1D / 8D, 0.5, 0.5 + 1D / 8D);
            addVertexWithTexture(0.5, 1D / 16D, 0.5 + 1D / 8D, 0.5, 0.5 + 1D / 8D);
            GL11.glNormal3d(-1, 0, 0);
            // Side 3
            addVertexWithTexture(0.5, 1D / 16D, 0.5 + 1D / 8D, 0.5, 0.5 + 1D / 8D);
            addVertexWithTexture(0.5, 0, 0.5 + 1D / 8D, 0.5, 0.5 + 1D / 8D);
            addVertexWithTexture(0.5 + 1D / 8D, 0, 0.5, 0.5 + 1D / 8D, 0.5);
            addVertexWithTexture(0.5 + 1D / 8D, 1D / 16D, 0.5, 0.5 + 1D / 8D, 0.5);
            // Side 4
            addVertexWithTexture(0.5 + 1D / 8D, 1D / 16D, 0.5, 0.5 + 1D / 8D, 0.5);
            addVertexWithTexture(0.5 + 1D / 8D, 0, 0.5, 0.5 + 1D / 8D, 0.5);
            addVertexWithTexture(0.5, 0, 2D / 16D, 0.5, 1D / 16D);
            addVertexWithTexture(0.5, 1D / 16D, 2D / 16D, 0.5, 1D / 16D);
        }
        GL11.glEnd();

    }
    GL11.glPopMatrix();

}

From source file:com.bluepowermod.client.render.RenderLamp.java

License:Open Source License

/******* TESR ***********/
@Override/*from ww w  .j a  va2  s. com*/
public void renderTileEntityAt(TileEntity te, double x, double y, double z, float f) {

    if (pass != 0) {
        BlockLamp bLamp = (BlockLamp) te.getBlockType();
        int power = ((TileLamp) te).getPower();

        int color = bLamp.getColor(te.getWorldObj(), te.xCoord, te.yCoord, te.zCoord);

        int redMask = 0xFF0000, greenMask = 0xFF00, blueMask = 0xFF;
        int r = (color & redMask) >> 16;
        int g = (color & greenMask) >> 8;
        int b = (color & blueMask);

        if (bLamp.isInverted()) {
            power = 15 - power;
        }
        // power = 15;
        Vec3i vector = new Vec3i(te);
        Vec3dCube box = new Vec3dCube(-0.5, -0.5, -0.5, 0.5, 0.5, 0.5).expand(0.8 / 16D);

        boolean[] renderFaces = new boolean[] { true, true, true, true, true, true };

        for (ForgeDirection d : ForgeDirection.VALID_DIRECTIONS) {
            Vec3i v = vector.getRelative(d);
            Block bl = v.getBlock();
            if (bl instanceof BlockLamp
                    && ((BlockLamp) bl).getPower(v.getWorld(), v.getX(), v.getY(), v.getZ()) > 0) {
                if (d.offsetX < 0) {
                    box.getMin().setX(-0.5);
                    renderFaces[2] = false;
                } else if (d.offsetY < 0) {
                    box.getMin().setY(-0.5);
                    renderFaces[1] = false;
                } else if (d.offsetZ < 0) {
                    box.getMin().setZ(-0.5);
                    renderFaces[4] = false;
                } else if (d.offsetX > 0) {
                    box.getMax().setX(0.5);
                    renderFaces[3] = false;
                } else if (d.offsetY > 0) {
                    box.getMax().setY(0.5);
                    renderFaces[0] = false;
                } else if (d.offsetZ > 0) {
                    box.getMax().setZ(0.5);
                    renderFaces[5] = false;
                }
            }
        }

        box.getMin().add(0.5, 0.5, 0.5);
        box.getMax().add(0.5, 0.5, 0.5);

        GL11.glTranslated(x, y, z);
        GL11.glEnable(GL11.GL_BLEND);
        GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
        GL11.glDisable(GL11.GL_TEXTURE_2D);
        GL11.glDisable(GL11.GL_LIGHTING);
        // GL11.glDisable(GL11.GL_CULL_FACE);
        GL11.glBegin(GL11.GL_QUADS);
        double powerDivision = power / 18D;
        com.bluepowermod.client.render.RenderHelper.drawColoredCube(box, r / 256D, g / 256D, b / 256D,
                powerDivision * 0.625D, renderFaces);
        GL11.glEnd();
        GL11.glEnable(GL11.GL_CULL_FACE);
        GL11.glEnable(GL11.GL_LIGHTING);
        GL11.glEnable(GL11.GL_TEXTURE_2D);
        GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
        // GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F);
        GL11.glDisable(GL11.GL_BLEND);

        GL11.glTranslated(-x, -y, -z);
    }
}

From source file:com.bluepowermod.client.render.RenderLamp.java

License:Open Source License

@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {

    GL11.glPushMatrix();/* w  w  w . j a v a 2s  .com*/
    {
        switch (type) {
        case ENTITY:
            GL11.glTranslated(-0.5, -0.5, -0.5);
            break;
        case EQUIPPED:
            break;
        case EQUIPPED_FIRST_PERSON:
            GL11.glTranslated(0, -0.1, 0);
            break;
        case INVENTORY:
            GL11.glTranslated(0, -0.1, 0);
            break;
        default:
            break;
        }

        BlockLamp block = (BlockLamp) Block.getBlockFromItem(item.getItem());
        int redMask = 0xFF0000, greenMask = 0xFF00, blueMask = 0xFF;
        int r = (block.getColor() & redMask) >> 16;
        int g = (block.getColor() & greenMask) >> 8;
        int b = (block.getColor() & blueMask);

        Vec3dCube cube = new Vec3dCube(0.0, 0.0, 0.0, 1.0, 1.0, 1.0);

        Tessellator t = Tessellator.instance;
        t.startDrawingQuads();
        t.setColorOpaque(r, g, b);

        RenderHelper h = RenderHelper.instance;
        h.reset();
        h.setColor(block.getColor());
        h.renderBox(cube, block.isInverted() ? BlockLamp.on : BlockLamp.off);
        h.reset();

        t.draw();
        if (block.isInverted()) {
            GL11.glEnable(GL11.GL_BLEND);
            GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
            // GL11.glAlphaFunc(GL11.GL_EQUAL, (power / 15F) * 1F);
            GL11.glDisable(GL11.GL_TEXTURE_2D);
            GL11.glDisable(GL11.GL_LIGHTING);
            // GL11.glDisable(GL11.GL_CULL_FACE);
            GL11.glDepthMask(false);
            GL11.glBegin(GL11.GL_QUADS);
            com.bluepowermod.client.render.RenderHelper.drawColoredCube(cube.clone().expand(0.8 / 16D),
                    r / 256D, g / 256D, b / 256D, 0.625D);
            GL11.glEnd();
            GL11.glDepthMask(true);
            GL11.glEnable(GL11.GL_CULL_FACE);
            GL11.glEnable(GL11.GL_LIGHTING);
            GL11.glEnable(GL11.GL_TEXTURE_2D);
            GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
            // GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F);
            GL11.glDisable(GL11.GL_BLEND);
        }
    }
    GL11.glPopMatrix();
}

From source file:com.bluepowermod.part.gate.ic.IntegratedCircuit.java

License:Open Source License

@Override
@SideOnly(Side.CLIENT)/*w  ww .j a  v  a2  s  . co m*/
protected void renderTop(float frame) {

    renderTop("front", front());
    renderTop("left", left());
    renderTop("back", back());
    renderTop("right", right());
    Vec3d loc = new Vec3d(0, 0, 0);

    RenderHelper rh = RenderHelper.instance;
    rh.reset();
    RenderBlocks rb = RenderBlocks.getInstance();

    GL11.glPushMatrix();
    {
        GL11.glTranslated(0, 2 / 16D - 1 / 16D * (1.0 / getCircuitWidth()), 0);
        GL11.glNormal3d(0, 1, 0);
        int size = getCircuitWidth();
        double textureMaxUV = 0.5 * size;

        Minecraft.getMinecraft().renderEngine.bindTexture(new ResourceLocation(
                Refs.MODID + ":textures/blocks/gates/" + getTextureName() + "/checkerboard.png"));
        GL11.glBegin(GL11.GL_QUADS);
        {
            com.bluepowermod.client.render.RenderHelper.addVertexWithTexture(BORDER_WIDTH, 0, BORDER_WIDTH, 0,
                    0);
            com.bluepowermod.client.render.RenderHelper.addVertexWithTexture(BORDER_WIDTH, 0, 1 - BORDER_WIDTH,
                    0, textureMaxUV);
            com.bluepowermod.client.render.RenderHelper.addVertexWithTexture(1 - BORDER_WIDTH, 0,
                    1 - BORDER_WIDTH, textureMaxUV, textureMaxUV);
            com.bluepowermod.client.render.RenderHelper.addVertexWithTexture(1 - BORDER_WIDTH, 0, BORDER_WIDTH,
                    textureMaxUV, 0);
        }
        GL11.glEnd();
    }
    GL11.glPopMatrix();

    GL11.glPushMatrix();
    {
        GL11.glTranslated(BORDER_WIDTH, 2 / 16D + 0.001D, BORDER_WIDTH);
        GL11.glScaled((1 - 2 * BORDER_WIDTH) / 1, 1, (1 - 2 * BORDER_WIDTH) / 1);

        GL11.glScaled(1.0 / getCircuitWidth(), 1.0 / getCircuitWidth(), 1.0 / getCircuitWidth());
        GL11.glTranslated(0, -2 / 16D, 0);
        for (GateBase[] gateArray : gates) {
            GL11.glPushMatrix();
            for (GateBase gate : gateArray) {
                if (gate != null) {
                    GL11.glPushMatrix();
                    gate.renderDynamic(loc, frame, 0);
                    GL11.glPopMatrix();

                    if (!isRenderingItem) {
                        // Static renderer
                        GL11.glPushMatrix();
                        {
                            Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.locationBlocksTexture);
                            Tessellator.instance.startDrawingQuads();
                            gate.renderStatic(new Vec3i(gate), rh, rb, 0);
                            Tessellator.instance.draw();
                        }
                        GL11.glPopMatrix();
                    }

                    rh.reset();
                }
                GL11.glTranslated(0, 0, 1);
            }
            GL11.glPopMatrix();
            GL11.glTranslated(1, 0, 0);
        }
    }
    GL11.glPopMatrix();
}

From source file:com.bluepowermod.part.lamp.PartCageLamp.java

License:Open Source License

@Override
@SideOnly(Side.CLIENT)//from  www  .  ja va  2s .c  o  m
public void renderGlow(int pass) {

    Vec3dCube vector = new Vec3dCube(5 / 16D, 2 / 16D, 5 / 16D, 11 / 16D, 11 / 16D, 11 / 16D).rotate(getFace(),
            Vec3d.center);

    double r = ((color.getHex() & 0xFF0000) >> 16) / 256D;
    double g = ((color.getHex() & 0x00FF00) >> 8) / 256D;
    double b = (color.getHex() & 0x0000FF) / 256D;

    if (pass == 1) {
        GL11.glEnable(GL11.GL_BLEND);
        GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
        GL11.glDisable(GL11.GL_TEXTURE_2D);
        GL11.glDisable(GL11.GL_LIGHTING);
        GL11.glBegin(GL11.GL_QUADS);
        com.bluepowermod.client.render.RenderHelper.drawColoredCube(vector.clone().expand(0.5 / 16D), r, g, b,
                ((inverted ? 255 - (power & 0xFF) : (power & 0xFF)) / 255D) * 0.625);
        GL11.glEnd();
        GL11.glEnable(GL11.GL_CULL_FACE);
        GL11.glEnable(GL11.GL_LIGHTING);
        GL11.glEnable(GL11.GL_TEXTURE_2D);
        GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
        GL11.glDisable(GL11.GL_BLEND);
    }

}