List of usage examples for org.lwjgl.opengl GL11 glBegin
public static native void glBegin(@NativeType("GLenum") int mode);
From source file:fr.theshark34.sharkengine.ui.components.Button.java
License:Apache License
/** * Draw the button//from www .jav a2s . co m */ @Override public void draw() { // Enabling blending GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); // Being sure that texturing is disabled GL11.glDisable(GL11.GL_TEXTURE_2D); // Check if the mouse is on the button if (Mouse.getX() > this.x && Mouse.getX() < this.x + this.width && Mouse.getY() < Display.getHeight() - this.y && Mouse.getY() > Display.getHeight() - this.y - this.height) { // Changing button color to colorHover GL11.glColor4f((float) colorHover.getRed() / 255, (float) colorHover.getGreen() / 255, (float) colorHover.getBlue() / 255, (float) colorHover.getAlpha() / 255); // If the mouse clicked and clicked is false, executing action // and setting clicked to true, then the action will not be // repeated if (Mouse.isButtonDown(0)) { if (!clicked) { clicked = true; action.buttonClicked(); } } else // If mouse isn't on it, setting clicked to false clicked = false; } else // Else, setting the color to the base color GL11.glColor4f((float) color.getRed() / 255, (float) color.getGreen() / 255, (float) color.getBlue() / 255, (float) color.getAlpha() / 255); // Drawing the button base (a rectangle) GL11.glBegin(GL11.GL_QUADS); { GL11.glVertex2f(x, y); GL11.glVertex2f(x + width, y); GL11.glVertex2f(x + width, y + height); GL11.glVertex2f(x, y + height); } GL11.glEnd(); // Drawing the text this.font.drawString(x + (this.width - this.font.getWidth(text)) / 2, y + (this.height - this.font.getHeight(text)) / 2, text); // Disabling blending GL11.glDisable(GL11.GL_BLEND); }
From source file:fr.theshark34.sharkengine.ui.components.Checkbox.java
License:Apache License
/** * Draw the checkbox// w w w . j ava2 s . co m */ public void draw() { // Enabling blending GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); // Being sure that texturing is disabled GL11.glDisable(GL11.GL_TEXTURE_2D); // Picking white color GL11.glColor3f(1.0F, 1.0F, 1.0F); // Drawing the checkbox GL11.glBegin(GL11.GL_QUADS); { GL11.glVertex2f(x, y); GL11.glVertex2f(x + width, y); GL11.glVertex2f(x + width, y + height); GL11.glVertex2f(x, y + height); } GL11.glEnd(); // Drawing the text this.font.drawString(x + 25, y + (this.height - this.font.getHeight(text)) / 2, text); // Being sure that texturing is enabled GL11.glEnable(GL11.GL_TEXTURE_2D); // If the mouse is on the checkbox if (Mouse.getX() > this.x && Mouse.getX() < this.x + this.width && Mouse.getY() < Display.getHeight() - this.y && Mouse.getY() > Display.getHeight() - this.y - this.height) // If the mouse clicked and clicked is false, setting coched // to its oposite and setting clicked to true, so it will do // it one time if (Mouse.isButtonDown(0)) { if (!clicked) { clicked = true; coched = !coched; } } else // If mouse isn't on it, setting clicked to false clicked = false; // Checking if the checkbox is coched if (coched) { // Drawing coched checkbox texture GL11.glBindTexture(GL11.GL_TEXTURE_2D, cochedcb.getTextureID()); // Drawing the image GL11.glBegin(GL11.GL_QUADS); { GL11.glTexCoord2f(0.0f, 0.0f); GL11.glVertex2f(x, y); GL11.glTexCoord2f(1.0f, 0.0f); GL11.glVertex2f(x + width, y); GL11.glTexCoord2f(1.0f, 1.0f); GL11.glVertex2f(x + width, y + height); GL11.glTexCoord2f(0.0f, 1.0f); GL11.glVertex2f(x, y + height); } GL11.glEnd(); } // Disabling texture GL11.glDisable(GL11.GL_TEXTURE_2D); // Disabling blending GL11.glDisable(GL11.GL_BLEND); }
From source file:fr.theshark34.sharkengine.ui.components.HorizontalSlider.java
License:Apache License
/** * Draw the slider/*from w ww. j ava 2 s .com*/ */ @Override public void draw() { // Enabling blending GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); // Being sure that texturing is disabled GL11.glDisable(GL11.GL_TEXTURE_2D); // Check if the mouse is on the slider if (Mouse.getX() > this.x + this.sliderX && Mouse.getX() < this.x + this.sliderX + this.sliderWidth && Mouse.getY() < Display.getHeight() - this.y && Mouse.getY() > Display.getHeight() - this.y - this.height) { // If the mouse clicked and clicked is false, settings clicked to // true and saving mouse initial click if (Mouse.isButtonDown(0)) { if (!clicked) { clicked = true; mouseClick = Mouse.getX(); } } else // If mouse isn't on it, setting clicked to false clicked = false; } // Setting clicked to false only when the mouse stop clicking else if (!Mouse.isButtonDown(0)) clicked = false; // If mouse clicked if (clicked) { // If slider isn't on the minimum / maximum if (sliderX >= 0 && sliderX + sliderWidth <= width) if (sliderX + Mouse.getX() - mouseClick >= 0) if (sliderX + sliderWidth + Mouse.getX() - mouseClick <= width) { sliderX += Mouse.getX() - mouseClick; mouseClick = Mouse.getX(); } else sliderX = width - sliderWidth; else sliderX = 0; } // Picking the background color GL11.glColor4f((float) color.getRed() / 255, (float) color.getGreen() / 255, (float) color.getBlue() / 255, (float) color.getAlpha() / 255); // Drawing the slider background GL11.glBegin(GL11.GL_QUADS); { GL11.glVertex2f(x, y); GL11.glVertex2f(x + width, y); GL11.glVertex2f(x + width, y + height); GL11.glVertex2f(x, y + height); } GL11.glEnd(); // Picking the slider color GL11.glColor4f((float) sliderColor.getRed() / 255, (float) sliderColor.getGreen() / 255, (float) sliderColor.getBlue() / 255, (float) sliderColor.getAlpha() / 255); // Drawing the slider GL11.glBegin(GL11.GL_QUADS); { GL11.glVertex2f(x + sliderX, y); GL11.glVertex2f(x + sliderX + sliderWidth, y); GL11.glVertex2f(x + sliderX + sliderWidth, y + height); GL11.glVertex2f(x + sliderX, y + height); } GL11.glEnd(); }
From source file:fr.theshark34.sharkengine.ui.components.Image.java
License:Apache License
/** * Draw it/*w w w.ja v a2 s .c o m*/ */ @Override public void draw() { // Without this, image can render strangely GL11.glColor3f(1.0F, 1.0F, 1.0F); // Enabling blend and texture GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glBindTexture(GL11.GL_TEXTURE_2D, texture.getTextureID()); // Drawing the image GL11.glBegin(GL11.GL_QUADS); { GL11.glTexCoord2f(0.0f, 0.0f); GL11.glVertex2f(x, y); GL11.glTexCoord2f(1.0f, 0.0f); GL11.glVertex2f(x + width, y); GL11.glTexCoord2f(1.0f, 1.0f); GL11.glVertex2f(x + width, y + height); GL11.glTexCoord2f(0.0f, 1.0f); GL11.glVertex2f(x, y + height); } GL11.glEnd(); // Disabling blend and texture GL11.glDisable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0); }
From source file:fr.theshark34.sharkengine.ui.components.ProgressBar.java
License:Apache License
/** * Draw the bar/*from w w w . j a va2 s .c o m*/ */ @Override public void draw() { // Enabling blending GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); // Being sure that texture is disabled GL11.glDisable(GL11.GL_TEXTURE_2D); // Picking the base color GL11.glColor4f((float) color.getRed() / 255, (float) color.getGreen() / 255, (float) color.getBlue() / 255, (float) color.getAlpha() / 255); // Drawing the base GL11.glBegin(GL11.GL_QUADS); { GL11.glVertex2f(x, y); GL11.glVertex2f(x + width, y); GL11.glVertex2f(x + width, y + height); GL11.glVertex2f(x, y + height); } GL11.glEnd(); if (value != 0 && maximum != 0) { // Picking the foreground color GL11.glColor4f((float) fgColor.getRed() / 255, (float) fgColor.getGreen() / 255, (float) fgColor.getBlue() / 255, (float) fgColor.getAlpha() / 255); int fgWidth = (int) (width / ((float) maximum / (float) value)); // Drawing the foreground GL11.glBegin(GL11.GL_QUADS); { GL11.glVertex2f(x, y); GL11.glVertex2f(x + fgWidth, y); GL11.glVertex2f(x + fgWidth, y + height); GL11.glVertex2f(x, y + height); } GL11.glEnd(); } // Drawing the text this.font.drawString(x + (this.width - this.font.getWidth(string)) / 2, y + (this.height - this.font.getHeight(string)) / 2, string); // Disabling blending GL11.glDisable(GL11.GL_BLEND); }
From source file:fr.theshark34.sharkengine.ui.components.VerticalSlider.java
License:Apache License
/** * Draw the slider// w w w. j a va 2s . com */ @Override public void draw() { // Enabling blending GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); // Being sure that texturing is disabled GL11.glDisable(GL11.GL_TEXTURE_2D); // Check if the mouse is on the slider if (Mouse.getX() > this.x && Mouse.getX() < this.x + width && Mouse.getY() < Display.getHeight() - this.y + this.sliderY && Mouse.getY() > Display.getHeight() - this.y - this.sliderY - this.sliderHeight) { // If the mouse clicked and clicked is false, settings clicked to // true and saving mouse initial click if (Mouse.isButtonDown(0)) { if (!clicked) { clicked = true; mouseClick = Display.getHeight() - Mouse.getY(); } } else // If mouse isn't on it, setting clicked to false clicked = false; } // Setting clicked to false only when the mouse stop clicking else if (!Mouse.isButtonDown(0)) clicked = false; // If mouse clicked if (clicked) { // If slider isn't on the minimum / maximum if (sliderY >= 0 && sliderY + sliderHeight <= height) if (sliderY + Display.getHeight() - Mouse.getY() - mouseClick >= 0) if (sliderY + sliderHeight + Display.getHeight() - Mouse.getY() - mouseClick <= height) { sliderY += Display.getHeight() - Mouse.getY() - mouseClick; mouseClick = Display.getHeight() - Mouse.getY(); } else sliderY = height - sliderHeight; else sliderY = 0; } // Picking the background color GL11.glColor4f((float) color.getRed() / 255, (float) color.getGreen() / 255, (float) color.getBlue() / 255, (float) color.getAlpha() / 255); // Drawing the slider background GL11.glBegin(GL11.GL_QUADS); { GL11.glVertex2f(x, y); GL11.glVertex2f(x + width, y); GL11.glVertex2f(x + width, y + height); GL11.glVertex2f(x, y + height); } GL11.glEnd(); // Picking the slider color GL11.glColor4f((float) sliderColor.getRed() / 255, (float) sliderColor.getGreen() / 255, (float) sliderColor.getBlue() / 255, (float) sliderColor.getAlpha() / 255); // Drawing the slider GL11.glBegin(GL11.GL_QUADS); { GL11.glVertex2f(x, y + sliderY); GL11.glVertex2f(x + width, y + sliderY); GL11.glVertex2f(x + width, y + sliderY + sliderHeight); GL11.glVertex2f(x, y + sliderY + sliderHeight); } GL11.glEnd(); }
From source file:fractal.PolygonFractal.java
public void next(int depth, double angle) { GL11.glRotatef((float) angle, 0, 0, 1); float sector = 2f * (float) Math.PI / (float) num_verts; /*GL11.glColor3f((float)Math.sin(color_basis) / 2f + 0.5f, (float)Math.sin(color_basis + Math.PI / 1.5) / 2f + 0.5f, (float)Math.sin(color_basis + Math.PI / 0.75) / 2f + 0.5f);*/ GL11.glBegin(GL11.GL_LINE_STRIP); for (int i = 0; i <= num_verts; i++) { float a = sector * i; GL11.glVertex2f((float) Math.cos(a), (float) Math.sin(a)); }/* w ww . j a v a 2s . c om*/ GL11.glEnd(); if (depth > 0) { for (int i = 0; i < num_verts; i++) { GL11.glRotatef(sector * 180f / (float) Math.PI, 0, 0, 1); GL11.glPushMatrix(); GL11.glTranslatef(1, 0, 0); GL11.glScalef(mult, mult, mult); next(depth - 1, angle * ang_mult); GL11.glPopMatrix(); } } }
From source file:game.core.blockmap.BlockMapBehavior.java
License:Open Source License
@Override public void draw(GameObject target) { if (textureProvider == null) { return;//from w ww. j a v a2 s. co m } int w = Math.min(width, 100); int h = Math.min(height, 30); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glColor3ub((byte) 255, (byte) 255, (byte) 255); for (int x = 0; x < w; x++) { for (int y = 0; y < h; y++) { Texture texture = textureProvider.getBlockTexture(getBlock(x, y)); if (texture == null) { continue; } texture.glBindTexture(); GL11.glBegin(GL11.GL_QUADS); GL11.glTexCoord2f(0.0f, 1.0f); GL11.glVertex2i(x, y); GL11.glTexCoord2f(1.0f, 1.0f); GL11.glVertex2i(x + 1, y); GL11.glTexCoord2f(1.0f, 0.0f); GL11.glVertex2i(x + 1, y + 1); GL11.glTexCoord2f(0.0f, 0.0f); GL11.glVertex2i(x, y + 1); GL11.glEnd(); } } }
From source file:game.core.gfx.DrawRectangleBehavior.java
License:Open Source License
@Override public void draw(GameObject target) { color.glColor();//from ww w . ja v a2s . com GL11.glBegin(GL11.GL_QUADS); GL11.glVertex2f(1.0f, 1.0f); GL11.glVertex2f(1.0f, -1.0f); GL11.glVertex2f(-1.0f, -1.0f); GL11.glVertex2f(-1.0f, 1.0f); GL11.glEnd(); }
From source file:game.engine.core.CoreModule.java
License:Open Source License
/** * Constructor.// w ww. j a va 2 s . c om * * @param scriptEngine the Nashorn engine */ public CoreModule(ScriptEngine scriptEngine) { try { final EventListener positionTransformListener = new EventListener(null, "beforeDraw") { @Override public void handleEvent(GameObject gameObject, Object payload) { PositionData data = (PositionData) gameObject.get(CoreModule.this.position); GL11.glTranslatef(data.x, data.y, 0.0f); } }; position = new Behavior(new Applicator() { @Override public void apply(GameObject target, Object rawParameters, Behavior behavior) { PositionData data = new PositionData(); if (rawParameters != null) { JSObject parameters = (JSObject) jdk.nashorn.api.scripting.ScriptUtils.wrap(rawParameters); if (parameters.getMember("x") instanceof Number) { data.x = ((Number) parameters.getMember("x")).floatValue(); } if (parameters.getMember("y") instanceof Number) { data.y = ((Number) parameters.getMember("y")).floatValue(); } } target.set(CoreModule.this.position, data); target.addListener(positionTransformListener); } }); final EventListener drawRectangleListener = new EventListener(null, "draw") { @Override public void handleEvent(GameObject gameObject, Object payload) { GL11.glColor4ub((byte) 255, (byte) 255, (byte) 255, (byte) 255); GL11.glBegin(GL11.GL_QUADS); GL11.glVertex2f(1.0f, 1.0f); GL11.glVertex2f(1.0f, -1.0f); GL11.glVertex2f(-1.0f, -1.0f); GL11.glVertex2f(-1.0f, 1.0f); GL11.glEnd(); } }; rectangle = new Behavior(new Applicator() { @Override public void apply(GameObject target, Object parameters, Behavior behavior) { target.addListener(drawRectangleListener); } }); leftRight = new Behavior(new Applicator() { @Override public void apply(GameObject target, Object parameters, Behavior behavior) { target.set(leftRight, "left"); } }); final EventListener drawSpriteListener = new EventListener(null, "draw") { @Override public void handleEvent(GameObject gameObject, Object payload) { SpriteProvider spriteProvider = (SpriteProvider) gameObject.get(sprite); if (spriteProvider != null) { Sprite sprite = spriteProvider.provideSprite(gameObject); if (sprite != null) { sprite.draw(); } } } }; sprite = new Behavior(new Applicator() { @Override public void apply(GameObject target, Object parameters, Behavior behavior) { if (parameters instanceof SpriteProvider) { target.set(sprite, parameters); } else { throw new RuntimeException("invalid sprite provider"); } target.addListener(drawSpriteListener); } }); } catch (Exception e) { throw new RuntimeException(e); } }