Example usage for org.lwjgl.opengl GL11 GL_MODELVIEW

List of usage examples for org.lwjgl.opengl GL11 GL_MODELVIEW

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL11 GL_MODELVIEW.

Prototype

int GL_MODELVIEW

To view the source code for org.lwjgl.opengl GL11 GL_MODELVIEW.

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MatrixMode

Usage

From source file:zildo.fwk.gfx.filter.CloudFilter.java

License:Open Source License

@Override
public boolean renderFilter() {

    super.startInitialization();
    updateTile(0, 0, u, v, Reverse.NOTHING);
    this.endInitialization();

    GL11.glMatrixMode(GL11.GL_MODELVIEW);
    GL11.glLoadIdentity();//  w ww.  j a  va2 s . co  m
    GL11.glMatrixMode(GL11.GL_PROJECTION);
    GL11.glPushMatrix();
    GL11.glTranslatef(0, -sizeY, 1);

    GL11.glColor3f(1.0f, 1.0f, 1.0f);
    float colorFactor = 0.2f;
    GL11.glColor4f(colorFactor, colorFactor, colorFactor, 0.1f);
    GL11.glEnable(GL11.GL_BLEND);
    GL11.glBlendFunc(GL11.GL_ZERO, GL11.GL_ONE_MINUS_SRC_COLOR);

    GL11.glBindTexture(GL11.GL_TEXTURE_2D, ClientEngineZildo.tileEngine.texCloudId);
    super.render();

    GL11.glDisable(GL11.GL_BLEND);

    GL11.glPopMatrix();

    GL11.glMatrixMode(GL11.GL_MODELVIEW);
    return true;
}

From source file:zildo.fwk.gfx.Ortho.java

License:Open Source License

public void setOrthographicProjection(boolean p_zoom) {
    if (!orthoSetUp) {
        // switch to projection mode
        GL11.glMatrixMode(GL11.GL_PROJECTION);
        // save previous matrix which contains the
        // settings for the perspective projection
        GL11.glPushMatrix();/*ww  w. ja v  a2 s. co m*/
        // reset matrix
        GL11.glLoadIdentity();
        // set a 2D orthographic projection
        if (p_zoom) {
            GL11.glOrtho(0, w / 2, 0, h / 2, -99999, 99999);
            GL11.glTranslatef(0, -h / 2, 0);
        } else {
            GL11.glOrtho(0, w, 0, h, -99999, 99999);
        }
        // invert the y axis, down is positive
        // GL11.glScalef(1, -1, 1);
        // GL11.glDisable(GL11.GL_DEPTH_TEST);
        GL11.glDisable(GL11.GL_CULL_FACE);
        GL11.glDisable(GL11.GL_BLEND);
        GL11.glDisable(GL11.GL_ALPHA_TEST);
        // mover the origin from the bottom left corner
        // to the upper left corner
        GL11.glTranslatef(0, h, 0);
        GL11.glMatrixMode(GL11.GL_MODELVIEW);

        orthoSetUp = true;
    }
}

From source file:zildo.fwk.gfx.Ortho.java

License:Open Source License

public void resetPerspectiveProjection() {
    if (orthoSetUp) {
        GL11.glMatrixMode(GL11.GL_PROJECTION);
        GL11.glPopMatrix();//from w  w w  .  java 2 s .co m
        GL11.glMatrixMode(GL11.GL_MODELVIEW);

        orthoSetUp = false;
    }
}

From source file:zildo.fwk.gfx.Ortho.java

License:Open Source License

/**
 * Initialize the right matrix to draw quads, and do a glBegin.
 * //w  w  w . j ava  2  s  .  c om
 * @param withTexture
 */
public void initDrawBox(boolean withTexture) {
    // On se met au premier plan et on annule le texturing
    GL11.glMatrixMode(GL11.GL_MODELVIEW);
    GL11.glPushMatrix();
    GL11.glTranslatef(0, 0, 1);
    if (!withTexture) {
        GL11.glDisable(GL11.GL_TEXTURE_2D);
    }
    GL11.glBegin(GL11.GL_QUADS);
}

From source file:zildo.platform.engine.LwjglTileEngine.java

License:Open Source License

@Override
public void render(int floor, boolean backGround) {

    if (initialized) {
        Vector3f ambient = ClientEngineZildo.ortho.getAmbientColor();
        if (ambient != null) {
            GL11.glColor3f(ambient.x, ambient.y, ambient.z);
        }//from ww  w . jav a 2 s  .c o m

        Point p = ClientEngineZildo.mapDisplay.getCamera();
        GL11.glMatrixMode(GL11.GL_MODELVIEW);

        GL11.glPushMatrix();
        GL11.glTranslatef(-p.x, -p.y, 0f);

        if (backGround) {
            // Display BACKGROUND
            GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
            GL11.glEnable(GL11.GL_BLEND);
            meshBACK.render(floor, texBinder);
            meshBACK2.render(floor, texBinder);
            GL11.glDisable(GL11.GL_BLEND);
        } else {
            // Display FOREGROUND
            GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
            GL11.glEnable(GL11.GL_BLEND);

            meshFORE.render(floor, texBinder);

            GL11.glDisable(GL11.GL_BLEND);
        }

        // GL11.glColor3f(1f, 1f, 1f);
        GL11.glPopMatrix();
    }
}

From source file:zildo.platform.filter.LwjglBilinearFilter.java

License:Open Source License

@Override
public boolean renderFilter() {
    graphicStuff.fbo.endRendering();/*from   w  w  w.  java2 s.  co  m*/

    // Select right texture
    GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureID);
    // Disable blend
    GL11.glDisable(GL11.GL_BLEND);

    GL11.glMatrixMode(GL11.GL_MODELVIEW);
    GL11.glLoadIdentity();
    GL11.glMatrixMode(GL11.GL_PROJECTION);
    GL11.glPushMatrix();
    GL11.glTranslatef(0, -sizeY, 1);

    // This filter is in charge to alter all screen colors
    Vector3f v = ClientEngineZildo.ortho.getFilteredColor();
    GL11.glColor3f(v.x, v.y, v.z);

    // Draw texture with depth
    super.render();

    // Reset full color
    GL11.glColor3f(1, 1, 1);

    GL11.glPopMatrix();

    GL11.glMatrixMode(GL11.GL_MODELVIEW);

    return true;
}

From source file:zildo.platform.filter.LwjglBlendFilter.java

License:Open Source License

@Override
public boolean renderFilter() {
    int currentSquareSize = getCurrentSquareSize();

    graphicStuff.fbo.endRendering();//w  w  w.  j  av  a  2 s . c  o  m

    // Get on top of screen and disable blending
    GL11.glMatrixMode(GL11.GL_MODELVIEW);
    GL11.glLoadIdentity();
    GL11.glMatrixMode(GL11.GL_PROJECTION);
    GL11.glPushMatrix();
    GL11.glTranslatef(0, -sizeY, 0);

    Vector3f v = ClientEngineZildo.ortho.getFilteredColor();
    GL11.glColor3f(v.x, v.y, v.z);

    // Draw squares
    int nSquareX = Zildo.viewPortX / currentSquareSize;
    int nSquareY = Zildo.viewPortY / currentSquareSize;
    GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureID);

    if (currentSquareSize == 1) { // Square size=1 means this effect is useless !
        super.render();
    } else {
        GL11.glBegin(GL11.GL_QUADS);

        for (int i = 0; i < nSquareY + 1; i++) {
            for (int j = 0; j < nSquareX + 1; j++) {
                ClientEngineZildo.ortho.boxTexturedOpti(j * currentSquareSize, i * currentSquareSize,
                        currentSquareSize, currentSquareSize,
                        (j * currentSquareSize) / (float) ScreenFilter.realX,
                        (i * currentSquareSize) / (float) ScreenFilter.realY, 0, 0);
            }
        }
        GL11.glEnd();
    }
    GL11.glPopMatrix();

    GL11.glMatrixMode(GL11.GL_MODELVIEW);
    GL11.glDisable(GL11.GL_BLEND);

    return true;
}

From source file:zildo.platform.filter.LwjglBlurFilter.java

License:Open Source License

@Override
public boolean renderFilter() {

    boolean result = true;

    graphicStuff.fbo.endRendering();//w w w.ja va 2 s  . co  m

    // Get on top of screen and disable blending
    GL11.glMatrixMode(GL11.GL_MODELVIEW);
    GL11.glLoadIdentity();
    GL11.glMatrixMode(GL11.GL_PROJECTION);
    GL11.glPushMatrix();
    GL11.glTranslatef(0, -sizeY, 0);

    //GL11.glDisable(GL11.GL_BLEND);

    if (nImagesSaved < nImages) {
        // All images are not stored yet. So we just display the current one.
        nImagesSaved++;
        GL11.glBindTexture(GL11.GL_TEXTURE_2D, texBuffer[currentImage]);
        super.render();
        result = false;
    } else {
        super.focusOnZildo();

        // Draw each image, with intensified colors
        for (int i = 0; i < nImages; i++) {
            float coeff = startCoeff + i * (incCoeff / nImages);
            GL11.glColor4f(coeff, coeff, coeff, 1.0f);
            GL11.glBindTexture(GL11.GL_TEXTURE_2D, texBuffer[(i + currentImage + 1) % nImages]);
            super.render();
            if (i == 0) {
                // Enable blend from second one
                GL11.glEnable(GL11.GL_BLEND);
                GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE); //_MINUS_SRC_ALPHA);
            }
        }

    }

    GL11.glPopMatrix();

    GL11.glMatrixMode(GL11.GL_MODELVIEW);
    GL11.glDisable(GL11.GL_BLEND);

    // Switch
    currentImage = (currentImage + 1) % nImages;

    return result;
}

From source file:zildo.platform.filter.LwjglCircleFilter.java

License:Open Source License

@Override
public boolean renderFilter() {
    graphicStuff.fbo.endRendering();//from w  ww  . j  ava 2  s . c  o  m

    // Get on top of screen and disable blending
    GL11.glMatrixMode(GL11.GL_MODELVIEW);
    GL11.glLoadIdentity();
    GL11.glMatrixMode(GL11.GL_PROJECTION);
    GL11.glPushMatrix();
    GL11.glTranslatef(0, -sizeY, 1);

    Vector3f curColor = ClientEngineZildo.ortho.getFilteredColor();
    GL11.glColor3f(curColor.x, curColor.y, curColor.z);

    GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureID);
    super.render();
    GL11.glBegin(GL11.GL_QUADS);
    int radius = (int) (coeffLevel * (255 - getFadeLevel())); // + 20;
    int radiusSquare = (int) Math.pow(radius, 2);
    int col = 0;

    int sizeA = center.y - radius;
    int sizeB = Zildo.viewPortY - (center.y + radius);

    // 1) Draw the two areas outside the circle
    if (sizeA > 0) {
        ClientEngineZildo.ortho.boxOpti(0, 0, Zildo.viewPortX, sizeA, col, null);
    }
    if (sizeB > 0) {
        ClientEngineZildo.ortho.boxOpti(0, center.y + radius, Zildo.viewPortX, sizeB, col, null);
    }

    // 2) Draw the circle area
    int startI = Math.max(0, sizeA);
    int endI = Math.min(Zildo.viewPortY, center.y + radius);

    for (int i = startI; i < endI; i++) {
        int start = (int) Math.pow(i - center.y, 2);

        // Calculate DELTA and 2 roots x1 & x2
        double delta = 4 * (radiusSquare - start);
        double squareRootDelta = Math.sqrt(delta);
        int x1 = (int) (center.x - squareRootDelta / 2);
        int x2 = (int) (center.x + squareRootDelta / 2);
        ClientEngineZildo.ortho.boxOpti(0, i, x1, 1, col, null);
        ClientEngineZildo.ortho.boxOpti(x2, i, Zildo.viewPortX - x2, 1, col, null);
    }
    GL11.glEnd();
    GL11.glPopMatrix();

    // Reset full color
    GL11.glColor3f(1, 1, 1);
    GL11.glMatrixMode(GL11.GL_MODELVIEW);
    GL11.glDisable(GL11.GL_BLEND);

    return true;
}

From source file:zildo.platform.filter.LwjglCloudFilter.java

License:Open Source License

@Override
public boolean renderFilter() {

    super.startInitialization();
    updateQuad(0, 0, u, v, Reverse.NOTHING);
    this.endInitialization();

    GL11.glMatrixMode(GL11.GL_MODELVIEW);
    GL11.glLoadIdentity();/* ww  w  .j a v  a2s  .c o m*/
    GL11.glMatrixMode(GL11.GL_PROJECTION);
    GL11.glPushMatrix();
    GL11.glTranslatef(0, -sizeY, 1);

    float colorFactor = 0.2f;
    GL11.glColor4f(colorFactor, colorFactor, colorFactor, 0.1f);
    GL11.glEnable(GL11.GL_BLEND);
    GL11.glBlendFunc(GL11.GL_ZERO, GL11.GL_ONE_MINUS_SRC_COLOR);

    GL11.glBindTexture(GL11.GL_TEXTURE_2D, ClientEngineZildo.tileEngine.texCloudId);
    super.render();

    GL11.glDisable(GL11.GL_BLEND);

    GL11.glPopMatrix();

    GL11.glMatrixMode(GL11.GL_MODELVIEW);
    return true;
}