List of usage examples for org.lwjgl.opengl GL11 GL_MODELVIEW
int GL_MODELVIEW
To view the source code for org.lwjgl.opengl GL11 GL_MODELVIEW.
Click Source Link
From source file:zildo.fwk.gfx.filter.CloudFilter.java
License:Open Source License
@Override public boolean renderFilter() { super.startInitialization(); updateTile(0, 0, u, v, Reverse.NOTHING); this.endInitialization(); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity();// w ww. j a va2 s . co m GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glPushMatrix(); GL11.glTranslatef(0, -sizeY, 1); GL11.glColor3f(1.0f, 1.0f, 1.0f); float colorFactor = 0.2f; GL11.glColor4f(colorFactor, colorFactor, colorFactor, 0.1f); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_ZERO, GL11.GL_ONE_MINUS_SRC_COLOR); GL11.glBindTexture(GL11.GL_TEXTURE_2D, ClientEngineZildo.tileEngine.texCloudId); super.render(); GL11.glDisable(GL11.GL_BLEND); GL11.glPopMatrix(); GL11.glMatrixMode(GL11.GL_MODELVIEW); return true; }
From source file:zildo.fwk.gfx.Ortho.java
License:Open Source License
public void setOrthographicProjection(boolean p_zoom) { if (!orthoSetUp) { // switch to projection mode GL11.glMatrixMode(GL11.GL_PROJECTION); // save previous matrix which contains the // settings for the perspective projection GL11.glPushMatrix();/*ww w. ja v a2 s. co m*/ // reset matrix GL11.glLoadIdentity(); // set a 2D orthographic projection if (p_zoom) { GL11.glOrtho(0, w / 2, 0, h / 2, -99999, 99999); GL11.glTranslatef(0, -h / 2, 0); } else { GL11.glOrtho(0, w, 0, h, -99999, 99999); } // invert the y axis, down is positive // GL11.glScalef(1, -1, 1); // GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glDisable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_ALPHA_TEST); // mover the origin from the bottom left corner // to the upper left corner GL11.glTranslatef(0, h, 0); GL11.glMatrixMode(GL11.GL_MODELVIEW); orthoSetUp = true; } }
From source file:zildo.fwk.gfx.Ortho.java
License:Open Source License
public void resetPerspectiveProjection() { if (orthoSetUp) { GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glPopMatrix();//from w w w . java 2 s .co m GL11.glMatrixMode(GL11.GL_MODELVIEW); orthoSetUp = false; } }
From source file:zildo.fwk.gfx.Ortho.java
License:Open Source License
/** * Initialize the right matrix to draw quads, and do a glBegin. * //w w w . j ava 2 s . c om * @param withTexture */ public void initDrawBox(boolean withTexture) { // On se met au premier plan et on annule le texturing GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glPushMatrix(); GL11.glTranslatef(0, 0, 1); if (!withTexture) { GL11.glDisable(GL11.GL_TEXTURE_2D); } GL11.glBegin(GL11.GL_QUADS); }
From source file:zildo.platform.engine.LwjglTileEngine.java
License:Open Source License
@Override public void render(int floor, boolean backGround) { if (initialized) { Vector3f ambient = ClientEngineZildo.ortho.getAmbientColor(); if (ambient != null) { GL11.glColor3f(ambient.x, ambient.y, ambient.z); }//from ww w . jav a 2 s .c o m Point p = ClientEngineZildo.mapDisplay.getCamera(); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glPushMatrix(); GL11.glTranslatef(-p.x, -p.y, 0f); if (backGround) { // Display BACKGROUND GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glEnable(GL11.GL_BLEND); meshBACK.render(floor, texBinder); meshBACK2.render(floor, texBinder); GL11.glDisable(GL11.GL_BLEND); } else { // Display FOREGROUND GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glEnable(GL11.GL_BLEND); meshFORE.render(floor, texBinder); GL11.glDisable(GL11.GL_BLEND); } // GL11.glColor3f(1f, 1f, 1f); GL11.glPopMatrix(); } }
From source file:zildo.platform.filter.LwjglBilinearFilter.java
License:Open Source License
@Override public boolean renderFilter() { graphicStuff.fbo.endRendering();/*from w w w. java2 s. co m*/ // Select right texture GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureID); // Disable blend GL11.glDisable(GL11.GL_BLEND); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity(); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glPushMatrix(); GL11.glTranslatef(0, -sizeY, 1); // This filter is in charge to alter all screen colors Vector3f v = ClientEngineZildo.ortho.getFilteredColor(); GL11.glColor3f(v.x, v.y, v.z); // Draw texture with depth super.render(); // Reset full color GL11.glColor3f(1, 1, 1); GL11.glPopMatrix(); GL11.glMatrixMode(GL11.GL_MODELVIEW); return true; }
From source file:zildo.platform.filter.LwjglBlendFilter.java
License:Open Source License
@Override public boolean renderFilter() { int currentSquareSize = getCurrentSquareSize(); graphicStuff.fbo.endRendering();//w w w. j av a 2 s . c o m // Get on top of screen and disable blending GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity(); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glPushMatrix(); GL11.glTranslatef(0, -sizeY, 0); Vector3f v = ClientEngineZildo.ortho.getFilteredColor(); GL11.glColor3f(v.x, v.y, v.z); // Draw squares int nSquareX = Zildo.viewPortX / currentSquareSize; int nSquareY = Zildo.viewPortY / currentSquareSize; GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureID); if (currentSquareSize == 1) { // Square size=1 means this effect is useless ! super.render(); } else { GL11.glBegin(GL11.GL_QUADS); for (int i = 0; i < nSquareY + 1; i++) { for (int j = 0; j < nSquareX + 1; j++) { ClientEngineZildo.ortho.boxTexturedOpti(j * currentSquareSize, i * currentSquareSize, currentSquareSize, currentSquareSize, (j * currentSquareSize) / (float) ScreenFilter.realX, (i * currentSquareSize) / (float) ScreenFilter.realY, 0, 0); } } GL11.glEnd(); } GL11.glPopMatrix(); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glDisable(GL11.GL_BLEND); return true; }
From source file:zildo.platform.filter.LwjglBlurFilter.java
License:Open Source License
@Override public boolean renderFilter() { boolean result = true; graphicStuff.fbo.endRendering();//w w w.ja va 2 s . co m // Get on top of screen and disable blending GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity(); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glPushMatrix(); GL11.glTranslatef(0, -sizeY, 0); //GL11.glDisable(GL11.GL_BLEND); if (nImagesSaved < nImages) { // All images are not stored yet. So we just display the current one. nImagesSaved++; GL11.glBindTexture(GL11.GL_TEXTURE_2D, texBuffer[currentImage]); super.render(); result = false; } else { super.focusOnZildo(); // Draw each image, with intensified colors for (int i = 0; i < nImages; i++) { float coeff = startCoeff + i * (incCoeff / nImages); GL11.glColor4f(coeff, coeff, coeff, 1.0f); GL11.glBindTexture(GL11.GL_TEXTURE_2D, texBuffer[(i + currentImage + 1) % nImages]); super.render(); if (i == 0) { // Enable blend from second one GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE); //_MINUS_SRC_ALPHA); } } } GL11.glPopMatrix(); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glDisable(GL11.GL_BLEND); // Switch currentImage = (currentImage + 1) % nImages; return result; }
From source file:zildo.platform.filter.LwjglCircleFilter.java
License:Open Source License
@Override public boolean renderFilter() { graphicStuff.fbo.endRendering();//from w ww . j ava 2 s . c o m // Get on top of screen and disable blending GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity(); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glPushMatrix(); GL11.glTranslatef(0, -sizeY, 1); Vector3f curColor = ClientEngineZildo.ortho.getFilteredColor(); GL11.glColor3f(curColor.x, curColor.y, curColor.z); GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureID); super.render(); GL11.glBegin(GL11.GL_QUADS); int radius = (int) (coeffLevel * (255 - getFadeLevel())); // + 20; int radiusSquare = (int) Math.pow(radius, 2); int col = 0; int sizeA = center.y - radius; int sizeB = Zildo.viewPortY - (center.y + radius); // 1) Draw the two areas outside the circle if (sizeA > 0) { ClientEngineZildo.ortho.boxOpti(0, 0, Zildo.viewPortX, sizeA, col, null); } if (sizeB > 0) { ClientEngineZildo.ortho.boxOpti(0, center.y + radius, Zildo.viewPortX, sizeB, col, null); } // 2) Draw the circle area int startI = Math.max(0, sizeA); int endI = Math.min(Zildo.viewPortY, center.y + radius); for (int i = startI; i < endI; i++) { int start = (int) Math.pow(i - center.y, 2); // Calculate DELTA and 2 roots x1 & x2 double delta = 4 * (radiusSquare - start); double squareRootDelta = Math.sqrt(delta); int x1 = (int) (center.x - squareRootDelta / 2); int x2 = (int) (center.x + squareRootDelta / 2); ClientEngineZildo.ortho.boxOpti(0, i, x1, 1, col, null); ClientEngineZildo.ortho.boxOpti(x2, i, Zildo.viewPortX - x2, 1, col, null); } GL11.glEnd(); GL11.glPopMatrix(); // Reset full color GL11.glColor3f(1, 1, 1); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glDisable(GL11.GL_BLEND); return true; }
From source file:zildo.platform.filter.LwjglCloudFilter.java
License:Open Source License
@Override public boolean renderFilter() { super.startInitialization(); updateQuad(0, 0, u, v, Reverse.NOTHING); this.endInitialization(); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity();/* ww w .j a v a2s .c o m*/ GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glPushMatrix(); GL11.glTranslatef(0, -sizeY, 1); float colorFactor = 0.2f; GL11.glColor4f(colorFactor, colorFactor, colorFactor, 0.1f); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_ZERO, GL11.GL_ONE_MINUS_SRC_COLOR); GL11.glBindTexture(GL11.GL_TEXTURE_2D, ClientEngineZildo.tileEngine.texCloudId); super.render(); GL11.glDisable(GL11.GL_BLEND); GL11.glPopMatrix(); GL11.glMatrixMode(GL11.GL_MODELVIEW); return true; }