List of usage examples for org.lwjgl.opengl GL11 GL_MODELVIEW
int GL_MODELVIEW
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From source file:org.terasology.rendering.cameras.OculusStereoCamera.java
License:Apache License
@Deprecated public void loadModelViewMatrix() { glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadMatrix(MatrixUtils.matrixToFloatBuffer(getViewMatrix())); }
From source file:org.terasology.rendering.cameras.OculusStereoCamera.java
License:Apache License
@Deprecated public void loadNormalizedModelViewMatrix() { glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadMatrix(MatrixUtils.matrixToFloatBuffer(normViewMatrix)); }
From source file:org.terasology.rendering.cameras.OpenVRStereoCamera.java
License:Apache License
@Override @Deprecated/* w ww. j a v a 2 s. c om*/ public void loadProjectionMatrix() { glMatrixMode(GL_PROJECTION); GL11.glLoadMatrix(MatrixUtils.matrixToFloatBuffer(getProjectionMatrix())); glMatrixMode(GL11.GL_MODELVIEW); }
From source file:org.terasology.rendering.cameras.OpenVRStereoCamera.java
License:Apache License
@Override @Deprecated public void loadModelViewMatrix() { glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadMatrix(MatrixUtils.matrixToFloatBuffer(getViewMatrix())); }
From source file:org.terasology.rendering.cameras.OpenVRStereoCamera.java
License:Apache License
@Override @Deprecated public void loadNormalizedModelViewMatrix() { glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadMatrix(MatrixUtils.matrixToFloatBuffer(normViewMatrix)); }
From source file:org.terasology.rendering.cameras.OrthographicCamera.java
License:Apache License
public void loadProjectionMatrix() { glMatrixMode(GL_PROJECTION); GL11.glLoadMatrix(MatrixUtils.matrixToFloatBuffer(projectionMatrix)); glMatrixMode(GL11.GL_MODELVIEW); }
From source file:org.terasology.rendering.cameras.OrthographicCamera.java
License:Apache License
public void loadModelViewMatrix() { glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadMatrix(MatrixUtils.matrixToFloatBuffer(viewMatrix)); }
From source file:org.terasology.rendering.cameras.OrthographicCamera.java
License:Apache License
public void loadNormalizedModelViewMatrix() { glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadMatrix(MatrixUtils.matrixToFloatBuffer(normViewMatrix)); }
From source file:org.terasology.rendering.cameras.PerspectiveCamera.java
License:Apache License
public void loadProjectionMatrix() { glMatrixMode(GL_PROJECTION); GL11.glLoadMatrix(MatrixUtils.matrixToFloatBuffer(getProjectionMatrix())); glMatrixMode(GL11.GL_MODELVIEW); }
From source file:org.terasology.rendering.cameras.PerspectiveCamera.java
License:Apache License
public void loadModelViewMatrix() { glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadMatrix(MatrixUtils.matrixToFloatBuffer(getViewMatrix())); }