List of usage examples for org.lwjgl.opengl GL11 GL_MODELVIEW
int GL_MODELVIEW
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From source file:net.malisis.doors.door.renderer.ForcefieldRenderer.java
License:Open Source License
private void setTextureMatrix() { long elapsed = ar.getElapsedTime() / 50; int n = (int) (elapsed % 50); bindTexture(rl[n]);//from www .j a v a 2 s .com GL11.glMatrixMode(GL11.GL_TEXTURE); GL11.glLoadIdentity(); AxisAlignedBB aabb = tileEntity.getMultiBlock().getBounds(); double scaleX = 1, scaleY = 1; if (direction == ForgeDirection.UP) { scaleX = aabb.maxX - aabb.minX; scaleY = aabb.maxZ - aabb.minZ; if (aabb.maxZ - aabb.minZ > aabb.maxX - aabb.minX) GL11.glRotatef(90, 0, 0, 1); } else { scaleY = aabb.maxY - aabb.minY; if (direction == ForgeDirection.EAST) scaleX = aabb.maxZ - aabb.minZ; else if (direction == ForgeDirection.NORTH) scaleX = aabb.maxX - aabb.minX; } //GL11.glTranslatef(fx, fy, 0); GL11.glScaled(scaleX / 3, scaleY / 3, 1); GL11.glMatrixMode(GL11.GL_MODELVIEW); }
From source file:net.minecraftforge.client.CloudRenderer.java
License:Open Source License
public boolean render(int cloudTicks, float partialTicks) { if (!isBuilt()) return false; Entity entity = mc.getRenderViewEntity(); double totalOffset = cloudTicks + partialTicks; double x = entity.prevPosX + (entity.posX - entity.prevPosX) * partialTicks + totalOffset * 0.03; double y = mc.world.provider.getCloudHeight() - (entity.lastTickPosY + (entity.posY - entity.lastTickPosY) * partialTicks) + 0.33; double z = entity.prevPosZ + (entity.posZ - entity.prevPosZ) * partialTicks; int scale = getScale(); if (cloudMode == 2) z += 0.33 * scale;/*from w w w .j av a2s.c o m*/ // Integer UVs to translate the texture matrix by. int offU = fullCoord(x, scale); int offV = fullCoord(z, scale); GlStateManager.pushMatrix(); // Translate by the remainder after the UV offset. GlStateManager.translate((offU * scale) - x, y, (offV * scale) - z); // Modulo to prevent texture samples becoming inaccurate at extreme offsets. offU = offU % texW; offV = offV % texH; // Translate the texture. GlStateManager.matrixMode(GL11.GL_TEXTURE); GlStateManager.translate(offU * PX_SIZE, offV * PX_SIZE, 0); GlStateManager.matrixMode(GL11.GL_MODELVIEW); GlStateManager.disableCull(); GlStateManager.enableBlend(); GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO); // Color multiplier. Vec3d color = mc.world.getCloudColour(partialTicks); float r = (float) color.x; float g = (float) color.y; float b = (float) color.z; if (mc.gameSettings.anaglyph) { float tempR = r * 0.3F + g * 0.59F + b * 0.11F; float tempG = r * 0.3F + g * 0.7F; float tempB = r * 0.3F + b * 0.7F; r = tempR; g = tempG; b = tempB; } if (COLOR_TEX == null) COLOR_TEX = new DynamicTexture(1, 1); // Apply a color multiplier through a texture upload if shaders aren't supported. COLOR_TEX.getTextureData()[0] = 255 << 24 | ((int) (r * 255)) << 16 | ((int) (g * 255)) << 8 | (int) (b * 255); COLOR_TEX.updateDynamicTexture(); GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit); GlStateManager.bindTexture(COLOR_TEX.getGlTextureId()); GlStateManager.enableTexture2D(); // Bind the clouds texture last so the shader's sampler2D is correct. GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit); mc.renderEngine.bindTexture(texture); ByteBuffer buffer = Tessellator.getInstance().getBuffer().getByteBuffer(); // Set up pointers for the display list/VBO. if (OpenGlHelper.useVbo()) { vbo.bindBuffer(); int stride = FORMAT.getNextOffset(); GlStateManager.glVertexPointer(3, GL11.GL_FLOAT, stride, 0); GlStateManager.glEnableClientState(GL11.GL_VERTEX_ARRAY); GlStateManager.glTexCoordPointer(2, GL11.GL_FLOAT, stride, 12); GlStateManager.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY); GlStateManager.glColorPointer(4, GL11.GL_UNSIGNED_BYTE, stride, 20); GlStateManager.glEnableClientState(GL11.GL_COLOR_ARRAY); } else { buffer.limit(FORMAT.getNextOffset()); for (int i = 0; i < FORMAT.getElementCount(); i++) FORMAT.getElements().get(i).getUsage().preDraw(FORMAT, i, FORMAT.getNextOffset(), buffer); buffer.position(0); } // Depth pass to prevent insides rendering from the outside. GlStateManager.colorMask(false, false, false, false); if (OpenGlHelper.useVbo()) vbo.drawArrays(GL11.GL_QUADS); else GlStateManager.callList(displayList); // Full render. if (!mc.gameSettings.anaglyph) { GlStateManager.colorMask(true, true, true, true); } else { switch (EntityRenderer.anaglyphField) { case 0: GlStateManager.colorMask(false, true, true, true); break; case 1: GlStateManager.colorMask(true, false, false, true); break; } } // Wireframe for debug. if (WIREFRAME) { GlStateManager.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_LINE); GlStateManager.glLineWidth(2.0F); GlStateManager.disableTexture2D(); GlStateManager.depthMask(false); GlStateManager.disableFog(); if (OpenGlHelper.useVbo()) vbo.drawArrays(GL11.GL_QUADS); else GlStateManager.callList(displayList); GlStateManager.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL); GlStateManager.depthMask(true); GlStateManager.enableTexture2D(); GlStateManager.enableFog(); } if (OpenGlHelper.useVbo()) { vbo.drawArrays(GL11.GL_QUADS); vbo.unbindBuffer(); // Unbind buffer and disable pointers. } else { GlStateManager.callList(displayList); } buffer.limit(0); for (int i = 0; i < FORMAT.getElementCount(); i++) FORMAT.getElements().get(i).getUsage().postDraw(FORMAT, i, FORMAT.getNextOffset(), buffer); buffer.position(0); // Disable our coloring. GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit); GlStateManager.disableTexture2D(); GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit); // Reset texture matrix. GlStateManager.matrixMode(GL11.GL_TEXTURE); GlStateManager.loadIdentity(); GlStateManager.matrixMode(GL11.GL_MODELVIEW); GlStateManager.disableBlend(); GlStateManager.enableCull(); GlStateManager.popMatrix(); return true; }
From source file:net.phatcode.rel.multimedia.Renderer.java
License:Open Source License
Renderer(int screenWidth, int screenHeight) { try {/*from w w w .j av a2 s .c om*/ Display.setDisplayMode(new DisplayMode(screenWidth, screenHeight)); Display.create(); Display.setTitle("AnyaBasic 0.4.0 beta"); } catch (LWJGLException e) { e.printStackTrace(); } this.screenWidth = screenWidth; this.screenHeight = screenHeight; GL11.glViewport(0, 0, screenWidth, screenHeight); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); GL11.glOrtho(0, screenWidth, screenHeight, 0, 1, -1); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity(); GL11.glShadeModel(GL11.GL_SMOOTH); //set shading to smooth(try GL_FLAT) GL11.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); //set Clear color to BLACK GL11.glClearDepth(1.0f); //Set Depth buffer to 1(z-Buffer) GL11.glDisable(GL11.GL_DEPTH_TEST); //Disable Depth Testing so that our z-buffer works GL11.glDepthFunc(GL11.GL_LEQUAL); GL11.glEnable(GL11.GL_COLOR_MATERIAL); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glAlphaFunc(GL11.GL_GREATER, 0); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glHint(GL11.GL_PERSPECTIVE_CORRECTION_HINT, GL11.GL_NICEST); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glPolygonMode(GL11.GL_FRONT, GL11.GL_FILL); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity(); GL11.glTranslatef(0.375f, 0.375f, 0); // magic trick }
From source file:net.slimevoid.tmf.client.renderers.ItemRendererToolBelt.java
License:Open Source License
private void renderItem(EntityLivingBase entityliving, ItemStack itemstack, int index, TextureManager texturemanager) { GL11.glPushMatrix();/* w ww . ja va 2 s .c o m*/ IIcon icon = entityliving.getItemIcon(itemstack, index); if (icon == null) { GL11.glPopMatrix(); return; } texturemanager.bindTexture(texturemanager.getResourceLocation(itemstack.getItemSpriteNumber())); Tessellator tessellator = Tessellator.instance; float f = icon.getMinU(); float f1 = icon.getMaxU(); float f2 = icon.getMinV(); float f3 = icon.getMaxV(); float f4 = 0.0F; float f5 = 0.3F; GL11.glEnable(GL12.GL_RESCALE_NORMAL); /* * GL11.glTranslatef( -f4, -f5, 0.0F); float f6 = 1.5F; GL11.glScalef( * f6, f6, f6); GL11.glRotatef( 50.0F, 0.0F, 1.0F, 0.0F); * GL11.glRotatef( 335.0F, 0.0F, 0.0F, 1.0F); GL11.glTranslatef( * -0.9375F, -0.0625F, 0.0F); */ ItemRenderer.renderItemIn2D(tessellator, f1, f2, f, f3, icon.getIconWidth(), icon.getIconHeight(), 0.0625F); if (itemstack.hasEffect(index)) { GL11.glDepthFunc(GL11.GL_EQUAL); GL11.glDisable(GL11.GL_LIGHTING); texturemanager.bindTexture(RES_ITEM_GLINT); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE); float f7 = 0.76F; GL11.glColor4f(0.5F * f7, 0.25F * f7, 0.8F * f7, 1.0F); GL11.glMatrixMode(GL11.GL_TEXTURE); GL11.glPushMatrix(); float f8 = 0.125F; GL11.glScalef(f8, f8, f8); float f9 = Minecraft.getSystemTime() % 3000L / 3000.0F * 8.0F; GL11.glTranslatef(f9, 0.0F, 0.0F); GL11.glRotatef(-50.0F, 0.0F, 0.0F, 1.0F); ItemRenderer.renderItemIn2D(tessellator, 0.0F, 0.0F, 1.0F, 1.0F, 256, 256, 0.0625F); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glScalef(f8, f8, f8); f9 = Minecraft.getSystemTime() % 4873L / 4873.0F * 8.0F; GL11.glTranslatef(-f9, 0.0F, 0.0F); GL11.glRotatef(10.0F, 0.0F, 0.0F, 1.0F); ItemRenderer.renderItemIn2D(tessellator, 0.0F, 0.0F, 1.0F, 1.0F, 256, 256, 0.0625F); GL11.glPopMatrix(); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDepthFunc(GL11.GL_LEQUAL); } GL11.glPopMatrix(); }
From source file:net.smert.frameworkgl.opengl.OpenGL1.java
License:Apache License
public OpenGL1 setModelViewIdentity() { GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity(); return this; }
From source file:net.smert.frameworkgl.opengl.OpenGL1.java
License:Apache License
public OpenGL1 switchModelView() { GL11.glMatrixMode(GL11.GL_MODELVIEW); return this; }
From source file:nightkosh.gravestone.models.block.ModelCreeperStatue.java
License:LGPL
private void renderCreeperCharging() { float tickModifier = (float) (Minecraft.getSystemTime() % 3000L) / 3000 * 48; float scale = 1.2F; GL11.glTranslated(0, 0.3, 0);// w w w. jav a 2 s . co m GL11.glScalef(scale, scale, scale); TileEntityGraveStoneRenderer.instance.bindTextureByName(Resources.CREEPER_AURA); GlStateManager.depthMask(true); GlStateManager.matrixMode(GL11.GL_TEXTURE); GlStateManager.enableBlend(); GlStateManager.disableLighting(); GlStateManager.blendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE); for (int var21 = 0; var21 < 3; var21++) { GlStateManager.loadIdentity(); float var23 = tickModifier * (0.001F + (float) var21 * 0.0015F) * 15; GL11.glTranslatef(0, var23, 0); renderCreeper(); } GlStateManager.matrixMode(GL11.GL_TEXTURE); GlStateManager.loadIdentity(); GlStateManager.matrixMode(GL11.GL_MODELVIEW); GlStateManager.enableLighting(); GlStateManager.disableBlend(); GlStateManager.depthFunc(GL11.GL_LEQUAL); GlStateManager.blendFunc(GL11.GL_ONE, GL11.GL_ONE); }
From source file:nightkosh.gravestone.models.block.ModelGraveStone.java
License:LGPL
protected void renderEnchantment() { float tickModifier = (float) (Minecraft.getSystemTime() % 3000L) / 3000F * 48; TileEntityGraveStoneRenderer.instance.bindTextureByName(Resources.SWORD_AURA); GlStateManager.enableBlend();/* w ww.java 2 s.c om*/ GlStateManager.depthFunc(GL11.GL_EQUAL); GlStateManager.depthMask(false); float color = 0.5F; GlStateManager.color(color, color, color, 1); for (int i = 0; i < 3; i++) { GlStateManager.disableLighting(); GlStateManager.blendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE); float color2 = 0.76F; GlStateManager.color(0.5F * color2, 0.25F * color2, 0.8F * color2, 1); GlStateManager.matrixMode(GL11.GL_TEXTURE); GlStateManager.loadIdentity(); float var23 = tickModifier * (0.001F + i * 0.0015F) * 15; float scale = 0.33F; GlStateManager.scale(scale, scale, scale); GlStateManager.rotate(30 - i * 60, 0, 0, 1); GlStateManager.translate(0, var23, 0); GlStateManager.matrixMode(GL11.GL_MODELVIEW); renderAll(); } GlStateManager.matrixMode(GL11.GL_TEXTURE); GlStateManager.loadIdentity(); GlStateManager.matrixMode(GL11.GL_MODELVIEW); GlStateManager.enableLighting(); GlStateManager.depthMask(true); GlStateManager.depthFunc(GL11.GL_LEQUAL); GlStateManager.disableBlend(); }
From source file:nightkosh.gravestone_extended.models.block.memorials.ModelCreeperStatueMemorial.java
License:LGPL
private void renderCreeperCharging() { float tickModifier = (float) (Minecraft.getSystemTime() % 3000L) / 3000 * 48; float scale = 1.2F; float f4 = 0.5F; GL11.glTranslated(0, -0.5, 0);//from w w w . j av a2s.co m GL11.glScalef(scale, scale, scale); TileEntityMemorialRenderer.instance.bindTextureByName(Resources.CREEPER_AURA); GlStateManager.depthMask(true); GlStateManager.matrixMode(GL11.GL_TEXTURE); GlStateManager.enableBlend(); GlStateManager.disableLighting(); GlStateManager.blendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE); for (int var21 = 0; var21 < 3; ++var21) { GlStateManager.loadIdentity(); float var23 = tickModifier * (0.001F + (float) var21 * 0.0015F) * 15; GL11.glTranslatef(0, var23, 0); renderCreeper(); } GlStateManager.matrixMode(GL11.GL_TEXTURE); GlStateManager.loadIdentity(); GlStateManager.matrixMode(GL11.GL_MODELVIEW); GlStateManager.enableLighting(); GlStateManager.disableBlend(); GlStateManager.depthFunc(GL11.GL_LEQUAL); GlStateManager.blendFunc(GL11.GL_ONE, GL11.GL_ONE); GL11.glTranslated(0, -0.19, 0); }
From source file:org.agpu.oc.common.tileentity.AdvancedMonitor.java
public void startDrawing3D(int x, int y, int width, int height, float fov, float zNear, float zFar) { if (worldObj.isRemote) { GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, frameBufferID); GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS); GL11.glViewport(0, 0, width, height); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glPushMatrix();/*from w ww . j av a 2s . co m*/ GL11.glLoadIdentity(); GLU.gluPerspective(fov, (float) width / (float) height, zNear, zFar); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glPushMatrix(); GL11.glLoadIdentity(); GL11.glClearColor(cr, cg, cb, ca); GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); } }